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Python NametagGroup.setSpeechFont方法代码示例

本文整理汇总了Python中otp.nametag.NametagGroup.NametagGroup.setSpeechFont方法的典型用法代码示例。如果您正苦于以下问题:Python NametagGroup.setSpeechFont方法的具体用法?Python NametagGroup.setSpeechFont怎么用?Python NametagGroup.setSpeechFont使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在otp.nametag.NametagGroup.NametagGroup的用法示例。


在下文中一共展示了NametagGroup.setSpeechFont方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Avatar

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setSpeechFont [as 别名]
class Avatar(Actor, ShadowCaster):
    notify = directNotify.newCategory('Avatar')
    ActiveAvatars = []
    ManagesNametagAmbientLightChanged = False

    def __init__(self, other = None):
        self.name = ''
        try:
            self.Avatar_initialized
            return
        except:
            self.Avatar_initialized = 1

        Actor.__init__(self, None, None, other, flattenable=0, setFinal=0)
        ShadowCaster.__init__(self)
        self.__font = OTPGlobals.getInterfaceFont()
        self.__speechFont = OTPGlobals.getInterfaceFont()
        self.soundChatBubble = None
        self.avatarType = ''
        self.nametagNodePath = None
        self.__nameVisible = 1
        self.nametag = NametagGroup()
        self.nametag.setAvatar(self)
        self.nametag.setFont(OTPGlobals.getInterfaceFont())
        self.nametag.setSpeechFont(OTPGlobals.getInterfaceFont())
        self.nametag2dContents = Nametag.CName | Nametag.CSpeech
        self.nametag2dDist = Nametag.CName | Nametag.CSpeech
        self.nametag2dNormalContents = Nametag.CName | Nametag.CSpeech
        self.nametag3d = self.attachNewNode('nametag3d')
        self.nametag3d.setTag('cam', 'nametag')
        self.nametag3d.setLightOff()
        if self.ManagesNametagAmbientLightChanged:
            self.acceptNametagAmbientLightChange()
        OTPRender.renderReflection(False, self.nametag3d, 'otp_avatar_nametag', None)
        self.getGeomNode().showThrough(OTPRender.ShadowCameraBitmask)
        self.nametag3d.hide(OTPRender.ShadowCameraBitmask)
        self.collTube = None
        self.battleTube = None
        self.scale = 1.0
        self.nametagScale = 1.0
        self.height = 0.0
        self.battleTubeHeight = 0.0
        self.battleTubeRadius = 0.0
        self.style = None
        self.commonChatFlags = 0
        self.understandable = 1
        self.setPlayerType(NametagGroup.CCNormal)
        self.ghostMode = 0
        self.__chatParagraph = None
        self.__chatMessage = None
        self.__chatFlags = 0
        self.__chatPageNumber = None
        self.__chatAddressee = None
        self.__chatDialogueList = []
        self.__chatSet = 0
        self.__chatLocal = 0
        self.__currentDialogue = None
        self.whitelistChatFlags = 0
        self.wantAdminTag = True
        return

    def delete(self):
        try:
            self.Avatar_deleted
        except:
            self.deleteNametag3d()
            Actor.cleanup(self)
            if self.ManagesNametagAmbientLightChanged:
                self.ignoreNametagAmbientLightChange()
            self.Avatar_deleted = 1
            del self.__font
            del self.__speechFont
            del self.style
            del self.soundChatBubble
            self.nametag.destroy()
            del self.nametag
            self.nametag3d.removeNode()
            ShadowCaster.delete(self)
            Actor.delete(self)

    def acceptNametagAmbientLightChange(self):
        self.accept('nametagAmbientLightChanged', self.nametagAmbientLightChanged)

    def ignoreNametagAmbientLightChange(self):
        self.ignore('nametagAmbientLightChanged')

    def isLocal(self):
        return 0

    def isPet(self):
        return False

    def isProxy(self):
        return False

    def setPlayerType(self, playerType):
        self.playerType = playerType
        if not hasattr(self, 'nametag'):
            self.notify.warning('no nametag attributed, but would have been used.')
            return
#.........这里部分代码省略.........
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:103,代码来源:Avatar.py

示例2: PartyPlanner

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setSpeechFont [as 别名]

#.........这里部分代码省略.........
        self.partyPlannerHead.stopLookAround()

    def load(self):
        self.frame = DirectFrame(parent=aspect2d, geom=self.gui.find('**/background'), relief=None, scale=0.85, pos=(0.05, 0.0, 0.1))
        self.titleScale = TTLocalizer.PPtitleScale
        self._createNavButtons()
        self.welcomePage = self._createWelcomePage()
        self.welcomePage.hide()
        self.datePage = self._createDatePage()
        self.datePage.hide()
        self.timePage = self._createTimePage()
        self.timePage.hide()
        self.guestPage = self._createGuestPage()
        self.guestPage.hide()
        self.partyEditorPage = self._createPartyEditorPage()
        self.partyEditorPage.hide()
        self.invitationPage = self._createInvitationPage()
        self.invitationPage.hide()
        self.farewellPage = self._createFarewellPage()
        self.farewellPage.hide()
        return

    def _createNavButtons(self):
        self.quitButton = DirectButton(parent=self.frame, relief=None, geom=(self.gui.find('**/cancelButton_up'), self.gui.find('**/cancelButton_down'), self.gui.find('**/cancelButton_rollover')), command=self.__acceptExit)
        self.nextButton = DirectButton(parent=self.frame, relief=None, geom=(self.gui.find('**/bottomNext_button/nextButton_up'), self.gui.find('**/bottomNext_button/nextButton_down'), self.gui.find('**/bottomNext_button/nextButton_rollover')), command=self.__nextItem, state=DirectGuiGlobals.DISABLED)
        self.prevButton = DirectButton(parent=self.frame, relief=None, geom=(self.gui.find('**/bottomPrevious_button/previousButton_up'), self.gui.find('**/bottomPrevious_button/previousButton_down'), self.gui.find('**/bottomPrevious_button/previousButton_rollover')), command=self.__prevItem, state=DirectGuiGlobals.DISABLED)
        self.currentItem = None
        return

    def __createNametag(self, parent):
        if self.nametagGroup == None:
            self.nametagGroup = NametagGroup()
            self.nametagGroup.setFont(ToontownGlobals.getToonFont())
            self.nametagGroup.setSpeechFont(ToontownGlobals.getToonFont())
            self.nametagGroup.setActive(0)
            self.nametagGroup.setAvatar(self.partyPlannerHead)
            self.nametagGroup.manage(base.marginManager)
            self.nametagGroup.setColorCode(self.nametagGroup.CCNonPlayer)
            self.nametagGroup.getNametag2d().setContents(0)
            self.nametagNode = NametagFloat2d()
            self.nametagNode.setContents(Nametag.CName)
            self.nametagGroup.addNametag(self.nametagNode)
            self.nametagGroup.setName(base.cr.partyManager.getPartyPlannerName())
            self.nametagNP = parent.attachNewNode(self.nametagNode)
            nametagPos = self.gui.find('**/step_01_partymanPeteNametag_locator').getPos()
            self.nametagNP.setPosHprScale(nametagPos[0], 0, nametagPos[2], 0, 0, 0, 0.1, 1, 0.1)
            self.chatNode = NametagFloat2d()
            self.chatNode.setContents(Nametag.CSpeech | Nametag.CThought)
            self.nametagGroup.addNametag(self.chatNode)
            self.nametagGroup.setChat(TTLocalizer.PartyPlannerInstructions, CFSpeech)
            self.chatNP = parent.attachNewNode(self.chatNode)
            chatPos = self.gui.find('**/step_01_partymanPeteText_locator').getPos()
            self.chatNP.setPosHprScale(chatPos[0], 0, chatPos[2], 0, 0, 0, 0.08, 1, 0.08)
        return

    def clearNametag(self):
        if self.nametagGroup != None:
            self.nametagGroup.unmanage(base.marginManager)
            self.nametagGroup.removeNametag(self.nametagNode)
            self.nametagGroup.removeNametag(self.chatNode)
            self.nametagNP.removeNode()
            self.chatNP.removeNode()
            del self.nametagNP
            del self.chatNP
            del self.nametagNode
            del self.chatNode
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:70,代码来源:PartyPlanner.py

示例3: DistributedKnockKnockDoor

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setSpeechFont [as 别名]
class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp):

    def __init__(self, cr):
        DistributedAnimatedProp.DistributedAnimatedProp.__init__(self, cr)
        self.fsm.setName('DistributedKnockKnockDoor')
        self.rimshot = None
        self.knockSfx = None
        return

    def generate(self):
        DistributedAnimatedProp.DistributedAnimatedProp.generate(self)
        self.avatarTracks = []
        self.avatarId = 0

    def announceGenerate(self):
        DistributedAnimatedProp.DistributedAnimatedProp.announceGenerate(self)
        self.accept('exitKnockKnockDoorSphere_' + str(self.propId), self.exitTrigger)
        self.acceptAvatar()

    def disable(self):
        self.ignore('exitKnockKnockDoorSphere_' + str(self.propId))
        self.ignore('enterKnockKnockDoorSphere_' + str(self.propId))
        DistributedAnimatedProp.DistributedAnimatedProp.disable(self)

    def delete(self):
        DistributedAnimatedProp.DistributedAnimatedProp.delete(self)
        if self.rimshot:
            self.rimshot = None
        if self.knockSfx:
            self.knockSfx = None
        return

    def acceptAvatar(self):
        self.acceptOnce('enterKnockKnockDoorSphere_' + str(self.propId), self.enterTrigger)

    def setAvatarInteract(self, avatarId):
        DistributedAnimatedProp.DistributedAnimatedProp.setAvatarInteract(self, avatarId)

    def avatarExit(self, avatarId):
        if avatarId == self.avatarId:
            for track in self.avatarTracks:
                track.finish()
                DelayDelete.cleanupDelayDeletes(track)

            self.avatarTracks = []

    def knockKnockTrack(self, avatar, duration):
        if avatar == None:
            return
        self.rimshot = base.loadSfx('phase_5/audio/sfx/AA_heal_telljoke.ogg')
        self.knockSfx = base.loadSfx('phase_5/audio/sfx/GUI_knock_3.ogg')
        joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)]
        place = base.cr.playGame.getPlace()
        doorName = TTLocalizer.DoorNametag
        if place:
            zone = place.getZoneId()
            branch = ZoneUtil.getBranchZone(zone)
            if branch == ToontownGlobals.SillyStreet:
                if self.propId in KnockKnockContestJokes[ToontownGlobals.SillyStreet].keys():
                    joke = KnockKnockContestJokes[ToontownGlobals.SillyStreet][self.propId]
                    doorName = KnockKnockDoorNames[self.propId]
            elif branch == ToontownGlobals.LoopyLane:
                if self.propId in KnockKnockContestJokes[ToontownGlobals.LoopyLane].keys():
                    joke = KnockKnockContestJokes[ToontownGlobals.LoopyLane][self.propId]
            elif branch == ToontownGlobals.PunchlinePlace:
                if self.propId == 1:
                    joke = KnockKnockContestJokes[ToontownGlobals.PunchlinePlace]
            elif branch == ToontownGlobals.PolarPlace:
                if self.propId in KnockKnockContestJokes[ToontownGlobals.PolarPlace].keys():
                    joke = KnockKnockContestJokes[ToontownGlobals.PolarPlace][self.propId]
        self.nametag = None
        self.nametagNP = None
        doorNP = render.find('**/KnockKnockDoorSphere_' + str(self.propId) + ';+s')
        if doorNP.isEmpty():
            self.notify.warning('Could not find KnockKnockDoorSphere_%s' % self.propId)
            return
        self.nametag = NametagGroup()
        self.nametag.setAvatar(doorNP)
        self.nametag.setFont(ToontownGlobals.getToonFont())
        self.nametag.setSpeechFont(ToontownGlobals.getToonFont())
        self.nametag.setName(doorName)
        self.nametag.setActive(0)
        self.nametag.manage(base.marginManager)
        self.nametag.getNametag3d().setBillboardOffset(4)
        nametagNode = self.nametag.getNametag3d()
        self.nametagNP = render.attachNewNode(nametagNode)
        self.nametagNP.setName('knockKnockDoor_nt_' + str(self.propId))
        pos = doorNP.node().getSolid(0).getCenter()
        self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2))
        d = duration * 0.125
        track = Sequence(Parallel(Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)), Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech), Wait(d)), Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[0], CFSpeech), Wait(d), Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[1], CFSpeech), Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)), Func(self.cleanupTrack))
        track.delayDelete = DelayDelete.DelayDelete(avatar, 'knockKnockTrack')
        return track

    def cleanupTrack(self):
        avatar = self.cr.doId2do.get(self.avatarId, None)
        if avatar:
            avatar.clearChat()
        if self.nametag:
            self.nametag.unmanage(base.marginManager)
#.........这里部分代码省略.........
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:103,代码来源:DistributedKnockKnockDoor.py

示例4: DistributedKnockKnockDoor

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setSpeechFont [as 别名]
class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp):
    def __init__(self, cr):
        DistributedAnimatedProp.DistributedAnimatedProp.__init__(self, cr)

        self.fsm.setName("DistributedKnockKnockDoor")
        self.rimshot = None
        self.knockSfx = None

    def generate(self):
        DistributedAnimatedProp.DistributedAnimatedProp.generate(self)

        self.avatarTracks = []
        self.avatarId = 0

    def announceGenerate(self):
        DistributedAnimatedProp.DistributedAnimatedProp.announceGenerate(self)

        self.accept("exitKnockKnockDoorSphere_" + str(self.propId), self.exitTrigger)
        self.acceptAvatar()

    def disable(self):
        self.ignoreAll()

        DistributedAnimatedProp.DistributedAnimatedProp.disable(self)

    def delete(self):
        DistributedAnimatedProp.DistributedAnimatedProp.delete(self)

        if self.rimshot:
            self.rimshot = None
        if self.knockSfx:
            self.knockSfx = None

    def acceptAvatar(self):
        self.acceptOnce("enterKnockKnockDoorSphere_" + str(self.propId), self.enterTrigger)

    def setAvatarInteract(self, avatarId):
        DistributedAnimatedProp.DistributedAnimatedProp.setAvatarInteract(self, avatarId)

    def avatarExit(self, avatarId):
        if avatarId == self.avatarId:
            self.stopTracks()

    def knockKnockTrack(self, avatar, duration):
        if avatar is None:
            return
        self.rimshot = base.loadSfx("phase_5/audio/sfx/AA_heal_telljoke.ogg")
        self.knockSfx = base.loadSfx("phase_5/audio/sfx/GUI_knock_%s.ogg" % random.randint(1, 4))
        joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)]
        place = base.cr.playGame.getPlace()
        doorName = TTLocalizer.DoorNametag
        self.nametag = None
        self.nametagNP = None
        doorNP = render.find("**/KnockKnockDoorSphere_" + str(self.propId) + ";+s")
        if doorNP.isEmpty():
            self.notify.warning("Could not find KnockKnockDoorSphere_%s" % self.propId)
            return
        self.nametag = NametagGroup()
        self.nametag.setAvatar(doorNP)
        self.nametag.setFont(ToontownGlobals.getToonFont())
        self.nametag.setSpeechFont(ToontownGlobals.getToonFont())
        self.nametag.setName(doorName)
        self.nametag.setActive(0)
        self.nametag.manage(base.marginManager)
        self.nametag.getNametag3d().setBillboardOffset(4)
        nametagNode = self.nametag.getNametag3d()
        self.nametagNP = render.attachNewNode(nametagNode)
        self.nametagNP.setName("knockKnockDoor_nt_" + str(self.propId))
        pos = doorNP.getBounds().getCenter()
        self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2))
        d = duration * 0.125
        track = Sequence(
            Parallel(
                Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)),
                Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech),
                Wait(d),
            ),
            Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0),
            Wait(d),
            Func(self.nametag.setChat, joke[0], CFSpeech),
            Wait(d),
            Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0),
            Wait(d),
            Func(self.nametag.setChat, joke[1], CFSpeech),
        )
        if avatar == base.localAvatar:
            track.append(Func(self.sendUpdate, "requestToonup"))
        track.append(Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)))
        track.append(Func(self.cleanupTrack))
        track.delayDelete = DelayDelete.DelayDelete(avatar, "knockKnockTrack")
        return track

    def cleanupTrack(self):
        avatar = self.cr.doId2do.get(self.avatarId)
        if avatar:
            avatar.clearChat()
        if self.nametag:
            self.nametag.unmanage(base.marginManager)
            self.nametagNP.removeNode()
            self.nametag.destroy()
#.........这里部分代码省略.........
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:103,代码来源:DistributedKnockKnockDoor.py


注:本文中的otp.nametag.NametagGroup.NametagGroup.setSpeechFont方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。