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Python NametagGroup.setActive方法代码示例

本文整理汇总了Python中otp.nametag.NametagGroup.NametagGroup.setActive方法的典型用法代码示例。如果您正苦于以下问题:Python NametagGroup.setActive方法的具体用法?Python NametagGroup.setActive怎么用?Python NametagGroup.setActive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在otp.nametag.NametagGroup.NametagGroup的用法示例。


在下文中一共展示了NametagGroup.setActive方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Avatar

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setActive [as 别名]

#.........这里部分代码省略.........
        if bool:
            self.showName()
        if not bool:
            self.hideName()

    def hideName(self):
        self.nametag.getNametag3d().setContents(Nametag.CSpeech | Nametag.CThought)

    def showName(self):
        if self.__nameVisible and not self.ghostMode:
            self.nametag.getNametag3d().setContents(Nametag.CName | Nametag.CSpeech | Nametag.CThought)

    def hideNametag2d(self):
        self.nametag2dContents = 0
        self.nametag.getNametag2d().setContents(self.nametag2dContents & self.nametag2dDist)

    def showNametag2d(self):
        self.nametag2dContents = self.nametag2dNormalContents
        if self.ghostMode:
            self.nametag2dContents = Nametag.CSpeech
        self.nametag.getNametag2d().setContents(self.nametag2dContents & self.nametag2dDist)


    def hideNametag3d(self):
        self.nametag.getNametag3d().setContents(0)

    def showNametag3d(self):
        if self.__nameVisible and not self.ghostMode:
            self.nametag.getNametag3d().setContents(Nametag.CName | Nametag.CSpeech | Nametag.CThought)
        else:
            self.nametag.getNametag3d().setContents(0)

    def setPickable(self, flag):
        self.nametag.setActive(flag)

    def clickedNametag(self):
        MagicWordManager.lastClickedNametag = self
        if self.nametag.hasButton():
            self.advancePageNumber()
        elif self.nametag.isActive():
            messenger.send('clickedNametag', [self])

    def setPageChat(self, addressee, paragraph, message, quitButton, extraChatFlags = None, dialogueList = [], pageButton = True):
        self.__chatAddressee = addressee
        self.__chatPageNumber = None
        self.__chatParagraph = paragraph
        self.__chatMessage = message
        if extraChatFlags is None:
            self.__chatFlags = CFSpeech
        else:
            self.__chatFlags = CFSpeech | extraChatFlags
        self.__chatDialogueList = dialogueList
        self.__chatSet = 0
        self.__chatLocal = 0
        self.__updatePageChat()
        if addressee == base.localAvatar.doId:
            if pageButton:
                self.__chatFlags |= CFPageButton
            if quitButton == None:
                self.__chatFlags |= CFNoQuitButton
            elif quitButton:
                self.__chatFlags |= CFQuitButton
            self.b_setPageNumber(self.__chatParagraph, 0)
        return

    def setLocalPageChat(self, message, quitButton, extraChatFlags = None, dialogueList = []):
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:70,代码来源:Avatar.py

示例2: DistributedDoor

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setActive [as 别名]
class DistributedDoor(DistributedObject.DistributedObject, DelayDeletable):
    deferFor = 1

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        self.openSfx = base.loadSfx('phase_3.5/audio/sfx/Door_Open_1.ogg')
        self.closeSfx = base.loadSfx('phase_3.5/audio/sfx/Door_Close_1.ogg')
        self.nametag = None
        self.fsm = ClassicFSM.ClassicFSM('DistributedDoor_right', [State.State('off', self.enterOff, self.exitOff, ['closing',
          'closed',
          'opening',
          'open']),
         State.State('closing', self.enterClosing, self.exitClosing, ['closed', 'opening']),
         State.State('closed', self.enterClosed, self.exitClosed, ['opening']),
         State.State('opening', self.enterOpening, self.exitOpening, ['open']),
         State.State('open', self.enterOpen, self.exitOpen, ['closing', 'open'])], 'off', 'off')
        self.fsm.enterInitialState()
        self.exitDoorFSM = ClassicFSM.ClassicFSM('DistributedDoor_left', [State.State('off', self.exitDoorEnterOff, self.exitDoorExitOff, ['closing',
          'closed',
          'opening',
          'open']),
         State.State('closing', self.exitDoorEnterClosing, self.exitDoorExitClosing, ['closed', 'opening']),
         State.State('closed', self.exitDoorEnterClosed, self.exitDoorExitClosed, ['opening']),
         State.State('opening', self.exitDoorEnterOpening, self.exitDoorExitOpening, ['open']),
         State.State('open', self.exitDoorEnterOpen, self.exitDoorExitOpen, ['closing', 'open'])], 'off', 'off')
        self.exitDoorFSM.enterInitialState()
        self.specialDoorTypes = {DoorTypes.EXT_HQ: 0,
         DoorTypes.EXT_COGHQ: 0,
         DoorTypes.INT_COGHQ: 0,
         DoorTypes.EXT_KS: 0,
         DoorTypes.INT_KS: 0}
        self.doorX = 1.5
        return

    def generate(self):
        DistributedObject.DistributedObject.generate(self)
        self.avatarTracks = []
        self.avatarExitTracks = []
        self.avatarIDList = []
        self.avatarExitIDList = []
        self.doorTrack = None
        self.doorExitTrack = None
        return

    def disable(self):
        self.clearNametag()
        taskMgr.remove(self.checkIsDoorHitTaskName())
        self.ignore(self.getEnterTriggerEvent())
        self.ignore(self.getExitTriggerEvent())
        self.ignore('clearOutToonInterior')
        self.fsm.request('off')
        self.exitDoorFSM.request('off')
        if self.__dict__.has_key('building'):
            del self.building
        self.finishAllTracks()
        self.avatarIDList = []
        self.avatarExitIDList = []
        if hasattr(self, 'tempDoorNodePath'):
            self.tempDoorNodePath.removeNode()
            del self.tempDoorNodePath
        DistributedObject.DistributedObject.disable(self)

    def delete(self):
        del self.fsm
        del self.exitDoorFSM
        del self.openSfx
        del self.closeSfx
        DistributedObject.DistributedObject.delete(self)

    def wantsNametag(self):
        return not ZoneUtil.isInterior(self.zoneId)

    def setupNametag(self):
        if not self.wantsNametag():
            return
            
        if self.doorIndex != 0:
            # Avoid duplicated nametags (eg hq doors)
            return
            
        if self.nametag == None:
            self.nametag = NametagGroup()
            self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
            
            if TTLocalizer.BuildingNametagShadow:
                self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
                
            self.nametag.setContents(Nametag.CName)
            self.nametag.setColorCode(NametagGroup.CCToonBuilding)
            self.nametag.setActive(0)
            self.nametag.setAvatar(self.getDoorNodePath())
            self.nametag.setObjectCode(self.block)
            
            name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.block)
            self.nametag.setName(name)
            
            self.nametag.manage(base.marginManager)

    def clearNametag(self):
        if self.nametag != None:
#.........这里部分代码省略.........
开发者ID:Teku16,项目名称:MikeyTheRepository,代码行数:103,代码来源:DistributedDoor.py

示例3: DistributedHouse

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setActive [as 别名]

#.........这里部分代码省略.........
        if self.name == '':
            return
        else:
            houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
        matText.setText(houseName)
        self.matText = matText
        textHeight = matText.getHeight() - 2
        textWidth = matText.getWidth()
        xScale = 1.0
        if textWidth > 8:
            xScale = 8.0 / textWidth
        mat_origin = self.house.find('**/mat_origin')
        pos = mat_origin.getPos()
        mat_origin.setPosHpr(pos[0] - 0.15 * textHeight, pos[1], pos[2], 90, -90, 0)
        self.floorMat = mat_origin.attachNewNode(self.matText)
        self.floorMat.setDepthWrite(0)
        self.floorMat.setPos(0, -.025, 0)
        self.floorMat.setScale(0.45 * xScale)
        return

    def __setupNametag(self):
        if self.nametag:
            self.clearNametag()
        if self.name == '':
            houseName = ''
        else:
            houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
        self.nametag = NametagGroup()
        self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
        if TTLocalizer.BuildingNametagShadow:
            self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
        self.nametag.setContents(Nametag.CName)
        self.nametag.setColorCode(NametagGroup.CCHouseBuilding)
        self.nametag.setActive(0)
        self.nametag.setAvatar(self.house)
        self.nametag.setObjectCode(self.doId)
        self.nametag.setName(houseName)
        self.nametag.manage(base.marginManager)

    def unload(self):
        self.notify.debug('unload')
        self.ignoreAll()

    def setHouseReady(self):
        self.notify.debug('setHouseReady')
        try:
            self.House_initialized
        except:
            self.House_initialized = 1
            self.load()

    def setHousePos(self, index):
        self.notify.debug('setHousePos')
        self.housePosInd = index
        self.__setHouseColor()

    def setHouseType(self, index):
        self.notify.debug('setHouseType')
        self.houseType = index

    def setFavoriteNum(self, index):
        self.notify.debug('setFavoriteNum')
        self.favoriteNum = index

    def __setHouseColor(self):
        if self.house:
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:70,代码来源:DistributedHouse.py

示例4: DistributedKnockKnockDoor

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setActive [as 别名]
class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp):

    def __init__(self, cr):
        DistributedAnimatedProp.DistributedAnimatedProp.__init__(self, cr)
        self.fsm.setName('DistributedKnockKnockDoor')
        self.rimshot = None
        self.knockSfx = None
        return

    def generate(self):
        DistributedAnimatedProp.DistributedAnimatedProp.generate(self)
        self.avatarTracks = []
        self.avatarId = 0

    def announceGenerate(self):
        DistributedAnimatedProp.DistributedAnimatedProp.announceGenerate(self)
        self.accept('exitKnockKnockDoorSphere_' + str(self.propId), self.exitTrigger)
        self.acceptAvatar()

    def disable(self):
        self.ignore('exitKnockKnockDoorSphere_' + str(self.propId))
        self.ignore('enterKnockKnockDoorSphere_' + str(self.propId))
        DistributedAnimatedProp.DistributedAnimatedProp.disable(self)

    def delete(self):
        DistributedAnimatedProp.DistributedAnimatedProp.delete(self)
        if self.rimshot:
            self.rimshot = None
        if self.knockSfx:
            self.knockSfx = None
        return

    def acceptAvatar(self):
        self.acceptOnce('enterKnockKnockDoorSphere_' + str(self.propId), self.enterTrigger)

    def setAvatarInteract(self, avatarId):
        DistributedAnimatedProp.DistributedAnimatedProp.setAvatarInteract(self, avatarId)

    def avatarExit(self, avatarId):
        if avatarId == self.avatarId:
            for track in self.avatarTracks:
                track.finish()
                DelayDelete.cleanupDelayDeletes(track)

            self.avatarTracks = []

    def knockKnockTrack(self, avatar, duration):
        if avatar == None:
            return
        self.rimshot = base.loadSfx('phase_5/audio/sfx/AA_heal_telljoke.ogg')
        self.knockSfx = base.loadSfx('phase_5/audio/sfx/GUI_knock_3.ogg')
        joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)]
        place = base.cr.playGame.getPlace()
        doorName = TTLocalizer.DoorNametag
        if place:
            zone = place.getZoneId()
            branch = ZoneUtil.getBranchZone(zone)
            if branch == ToontownGlobals.SillyStreet:
                if self.propId in KnockKnockContestJokes[ToontownGlobals.SillyStreet].keys():
                    joke = KnockKnockContestJokes[ToontownGlobals.SillyStreet][self.propId]
                    doorName = KnockKnockDoorNames[self.propId]
            elif branch == ToontownGlobals.LoopyLane:
                if self.propId in KnockKnockContestJokes[ToontownGlobals.LoopyLane].keys():
                    joke = KnockKnockContestJokes[ToontownGlobals.LoopyLane][self.propId]
            elif branch == ToontownGlobals.PunchlinePlace:
                if self.propId == 1:
                    joke = KnockKnockContestJokes[ToontownGlobals.PunchlinePlace]
            elif branch == ToontownGlobals.PolarPlace:
                if self.propId in KnockKnockContestJokes[ToontownGlobals.PolarPlace].keys():
                    joke = KnockKnockContestJokes[ToontownGlobals.PolarPlace][self.propId]
        self.nametag = None
        self.nametagNP = None
        doorNP = render.find('**/KnockKnockDoorSphere_' + str(self.propId) + ';+s')
        if doorNP.isEmpty():
            self.notify.warning('Could not find KnockKnockDoorSphere_%s' % self.propId)
            return
        self.nametag = NametagGroup()
        self.nametag.setAvatar(doorNP)
        self.nametag.setFont(ToontownGlobals.getToonFont())
        self.nametag.setSpeechFont(ToontownGlobals.getToonFont())
        self.nametag.setName(doorName)
        self.nametag.setActive(0)
        self.nametag.manage(base.marginManager)
        self.nametag.getNametag3d().setBillboardOffset(4)
        nametagNode = self.nametag.getNametag3d()
        self.nametagNP = render.attachNewNode(nametagNode)
        self.nametagNP.setName('knockKnockDoor_nt_' + str(self.propId))
        pos = doorNP.node().getSolid(0).getCenter()
        self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2))
        d = duration * 0.125
        track = Sequence(Parallel(Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)), Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech), Wait(d)), Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[0], CFSpeech), Wait(d), Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[1], CFSpeech), Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)), Func(self.cleanupTrack))
        track.delayDelete = DelayDelete.DelayDelete(avatar, 'knockKnockTrack')
        return track

    def cleanupTrack(self):
        avatar = self.cr.doId2do.get(self.avatarId, None)
        if avatar:
            avatar.clearChat()
        if self.nametag:
            self.nametag.unmanage(base.marginManager)
#.........这里部分代码省略.........
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:103,代码来源:DistributedKnockKnockDoor.py

示例5: PartyPlanner

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setActive [as 别名]

#.........这里部分代码省略.........

    def load(self):
        self.frame = DirectFrame(parent=aspect2d, geom=self.gui.find('**/background'), relief=None, scale=0.85, pos=(0.05, 0.0, 0.1))
        self.titleScale = TTLocalizer.PPtitleScale
        self._createNavButtons()
        self.welcomePage = self._createWelcomePage()
        self.welcomePage.hide()
        self.datePage = self._createDatePage()
        self.datePage.hide()
        self.timePage = self._createTimePage()
        self.timePage.hide()
        self.guestPage = self._createGuestPage()
        self.guestPage.hide()
        self.partyEditorPage = self._createPartyEditorPage()
        self.partyEditorPage.hide()
        self.invitationPage = self._createInvitationPage()
        self.invitationPage.hide()
        self.farewellPage = self._createFarewellPage()
        self.farewellPage.hide()
        return

    def _createNavButtons(self):
        self.quitButton = DirectButton(parent=self.frame, relief=None, geom=(self.gui.find('**/cancelButton_up'), self.gui.find('**/cancelButton_down'), self.gui.find('**/cancelButton_rollover')), command=self.__acceptExit)
        self.nextButton = DirectButton(parent=self.frame, relief=None, geom=(self.gui.find('**/bottomNext_button/nextButton_up'), self.gui.find('**/bottomNext_button/nextButton_down'), self.gui.find('**/bottomNext_button/nextButton_rollover')), command=self.__nextItem, state=DirectGuiGlobals.DISABLED)
        self.prevButton = DirectButton(parent=self.frame, relief=None, geom=(self.gui.find('**/bottomPrevious_button/previousButton_up'), self.gui.find('**/bottomPrevious_button/previousButton_down'), self.gui.find('**/bottomPrevious_button/previousButton_rollover')), command=self.__prevItem, state=DirectGuiGlobals.DISABLED)
        self.currentItem = None
        return

    def __createNametag(self, parent):
        if self.nametagGroup == None:
            self.nametagGroup = NametagGroup()
            self.nametagGroup.setFont(ToontownGlobals.getToonFont())
            self.nametagGroup.setSpeechFont(ToontownGlobals.getToonFont())
            self.nametagGroup.setActive(0)
            self.nametagGroup.setAvatar(self.partyPlannerHead)
            self.nametagGroup.manage(base.marginManager)
            self.nametagGroup.setColorCode(self.nametagGroup.CCNonPlayer)
            self.nametagGroup.getNametag2d().setContents(0)
            self.nametagNode = NametagFloat2d()
            self.nametagNode.setContents(Nametag.CName)
            self.nametagGroup.addNametag(self.nametagNode)
            self.nametagGroup.setName(base.cr.partyManager.getPartyPlannerName())
            self.nametagNP = parent.attachNewNode(self.nametagNode)
            nametagPos = self.gui.find('**/step_01_partymanPeteNametag_locator').getPos()
            self.nametagNP.setPosHprScale(nametagPos[0], 0, nametagPos[2], 0, 0, 0, 0.1, 1, 0.1)
            self.chatNode = NametagFloat2d()
            self.chatNode.setContents(Nametag.CSpeech | Nametag.CThought)
            self.nametagGroup.addNametag(self.chatNode)
            self.nametagGroup.setChat(TTLocalizer.PartyPlannerInstructions, CFSpeech)
            self.chatNP = parent.attachNewNode(self.chatNode)
            chatPos = self.gui.find('**/step_01_partymanPeteText_locator').getPos()
            self.chatNP.setPosHprScale(chatPos[0], 0, chatPos[2], 0, 0, 0, 0.08, 1, 0.08)
        return

    def clearNametag(self):
        if self.nametagGroup != None:
            self.nametagGroup.unmanage(base.marginManager)
            self.nametagGroup.removeNametag(self.nametagNode)
            self.nametagGroup.removeNametag(self.chatNode)
            self.nametagNP.removeNode()
            self.chatNP.removeNode()
            del self.nametagNP
            del self.chatNP
            del self.nametagNode
            del self.chatNode
            self.nametagGroup.setAvatar(NodePath())
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:70,代码来源:PartyPlanner.py

示例6: DistributedElevatorExt

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setActive [as 别名]
class DistributedElevatorExt(DistributedElevator.DistributedElevator):

    def __init__(self, cr):
        DistributedElevator.DistributedElevator.__init__(self, cr)
        self.nametag = None
        self.currentFloor = -1
        return

    def setupElevator(self):
        if self.isSetup:
            self.elevatorSphereNodePath.removeNode()
        self.leftDoor = self.bldg.leftDoor
        self.rightDoor = self.bldg.rightDoor
        DistributedElevator.DistributedElevator.setupElevator(self)
        self.setupNametag()

    def disable(self):
        self.clearNametag()
        DistributedElevator.DistributedElevator.disable(self)

    def setupNametag(self):
        if self.nametag == None:
            self.nametag = NametagGroup()
            self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
            if TTLocalizer.BuildingNametagShadow:
                self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
            self.nametag.setContents(Nametag.CName)
            self.nametag.setColorCode(NametagGroup.CCSuitBuilding)
            self.nametag.setActive(0)
            self.nametag.setAvatar(self.getElevatorModel())
            name = self.cr.playGame.dnaData.getBlock(self.bldg.block).title
            if not name:
                name = TTLocalizer.CogsInc
            else:
                name += TTLocalizer.CogsIncExt
            self.nametag.setName(name)
            self.nametag.manage(base.marginManager)
        return

    def clearNametag(self):
        if self.nametag != None:
            self.nametag.unmanage(base.marginManager)
            self.nametag.setAvatar(NodePath())
            self.nametag.destroy()
            self.nametag = None
        return

    def getBldgDoorOrigin(self):
        return self.bldg.getSuitDoorOrigin()

    def gotBldg(self, buildingList):
        self.bldgRequest = None
        self.bldg = buildingList[0]
        if not self.bldg:
            self.notify.error('setBldgDoId: elevator %d cannot find bldg %d!' % (self.doId, self.bldgDoId))
            return
        if self.getBldgDoorOrigin():
            self.bossLevel = self.bldg.getBossLevel()
            self.setupElevator()
        else:
            self.notify.warning('setBldgDoId: elevator %d cannot find suitDoorOrigin for bldg %d!' % (self.doId, self.bldgDoId))
        return

    def setFloor(self, floorNumber):
        if self.currentFloor >= 0:
            if self.bldg.floorIndicator[self.currentFloor]:
                self.bldg.floorIndicator[self.currentFloor].setColor(LIGHT_OFF_COLOR)
        if floorNumber >= 0:
            if self.bldg.floorIndicator[floorNumber]:
                self.bldg.floorIndicator[floorNumber].setColor(LIGHT_ON_COLOR)
        self.currentFloor = floorNumber

    def handleEnterSphere(self, collEntry):
        self.notify.debug('Entering Elevator Sphere....')
        if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) != localAvatar.doId:
            base.localAvatar.elevatorNotifier.showMe(TTLocalizer.ElevatorGroupMember)
        elif self.allowedToEnter(self.zoneId):
            self.cr.playGame.getPlace().detectedElevatorCollision(self)
        else:
            place = base.cr.playGame.getPlace()
            if place:
                place.fsm.request('stopped')
            self.dialog = TeaserPanel.TeaserPanel(pageName='cogHQ', doneFunc=self.handleOkTeaser)

    def handleEnterElevator(self):
        if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId):
            if localAvatar.boardingParty.getGroupLeader(localAvatar.doId) == localAvatar.doId:
                localAvatar.boardingParty.handleEnterElevator(self)
        elif self.elevatorTripId and localAvatar.lastElevatorLeft == self.elevatorTripId:
            self.rejectBoard(base.localAvatar.doId, REJECT_SHUFFLE)
        elif base.localAvatar.hp > 0:
            toon = base.localAvatar
            self.sendUpdate('requestBoard', [])
        else:
            self.notify.warning('Tried to board elevator with hp: %d' % base.localAvatar.hp)

    def enterWaitEmpty(self, ts):
        self.elevatorSphereNodePath.unstash()
        self.forceDoorsOpen()
        self.accept(self.uniqueName('enterelevatorSphere'), self.handleEnterSphere)
#.........这里部分代码省略.........
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:103,代码来源:DistributedElevatorExt.py

示例7: DistributedKnockKnockDoor

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setActive [as 别名]
class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp):
    def __init__(self, cr):
        DistributedAnimatedProp.DistributedAnimatedProp.__init__(self, cr)

        self.fsm.setName("DistributedKnockKnockDoor")
        self.rimshot = None
        self.knockSfx = None

    def generate(self):
        DistributedAnimatedProp.DistributedAnimatedProp.generate(self)

        self.avatarTracks = []
        self.avatarId = 0

    def announceGenerate(self):
        DistributedAnimatedProp.DistributedAnimatedProp.announceGenerate(self)

        self.accept("exitKnockKnockDoorSphere_" + str(self.propId), self.exitTrigger)
        self.acceptAvatar()

    def disable(self):
        self.ignoreAll()

        DistributedAnimatedProp.DistributedAnimatedProp.disable(self)

    def delete(self):
        DistributedAnimatedProp.DistributedAnimatedProp.delete(self)

        if self.rimshot:
            self.rimshot = None
        if self.knockSfx:
            self.knockSfx = None

    def acceptAvatar(self):
        self.acceptOnce("enterKnockKnockDoorSphere_" + str(self.propId), self.enterTrigger)

    def setAvatarInteract(self, avatarId):
        DistributedAnimatedProp.DistributedAnimatedProp.setAvatarInteract(self, avatarId)

    def avatarExit(self, avatarId):
        if avatarId == self.avatarId:
            self.stopTracks()

    def knockKnockTrack(self, avatar, duration):
        if avatar is None:
            return
        self.rimshot = base.loadSfx("phase_5/audio/sfx/AA_heal_telljoke.ogg")
        self.knockSfx = base.loadSfx("phase_5/audio/sfx/GUI_knock_%s.ogg" % random.randint(1, 4))
        joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)]
        place = base.cr.playGame.getPlace()
        doorName = TTLocalizer.DoorNametag
        self.nametag = None
        self.nametagNP = None
        doorNP = render.find("**/KnockKnockDoorSphere_" + str(self.propId) + ";+s")
        if doorNP.isEmpty():
            self.notify.warning("Could not find KnockKnockDoorSphere_%s" % self.propId)
            return
        self.nametag = NametagGroup()
        self.nametag.setAvatar(doorNP)
        self.nametag.setFont(ToontownGlobals.getToonFont())
        self.nametag.setSpeechFont(ToontownGlobals.getToonFont())
        self.nametag.setName(doorName)
        self.nametag.setActive(0)
        self.nametag.manage(base.marginManager)
        self.nametag.getNametag3d().setBillboardOffset(4)
        nametagNode = self.nametag.getNametag3d()
        self.nametagNP = render.attachNewNode(nametagNode)
        self.nametagNP.setName("knockKnockDoor_nt_" + str(self.propId))
        pos = doorNP.getBounds().getCenter()
        self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2))
        d = duration * 0.125
        track = Sequence(
            Parallel(
                Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)),
                Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech),
                Wait(d),
            ),
            Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0),
            Wait(d),
            Func(self.nametag.setChat, joke[0], CFSpeech),
            Wait(d),
            Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0),
            Wait(d),
            Func(self.nametag.setChat, joke[1], CFSpeech),
        )
        if avatar == base.localAvatar:
            track.append(Func(self.sendUpdate, "requestToonup"))
        track.append(Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)))
        track.append(Func(self.cleanupTrack))
        track.delayDelete = DelayDelete.DelayDelete(avatar, "knockKnockTrack")
        return track

    def cleanupTrack(self):
        avatar = self.cr.doId2do.get(self.avatarId)
        if avatar:
            avatar.clearChat()
        if self.nametag:
            self.nametag.unmanage(base.marginManager)
            self.nametagNP.removeNode()
            self.nametag.destroy()
#.........这里部分代码省略.........
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:103,代码来源:DistributedKnockKnockDoor.py


注:本文中的otp.nametag.NametagGroup.NametagGroup.setActive方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。