本文整理汇总了Python中otp.nametag.NametagGroup.NametagGroup.getUniqueId方法的典型用法代码示例。如果您正苦于以下问题:Python NametagGroup.getUniqueId方法的具体用法?Python NametagGroup.getUniqueId怎么用?Python NametagGroup.getUniqueId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类otp.nametag.NametagGroup.NametagGroup
的用法示例。
在下文中一共展示了NametagGroup.getUniqueId方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Avatar
# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import getUniqueId [as 别名]
#.........这里部分代码省略.........
self.b_setPageNumber(self.__chatParagraph, pageNumber)
return
def __updatePageChat(self):
if self.__chatPageNumber != None and self.__chatPageNumber[0] == self.__chatParagraph:
pageNumber = self.__chatPageNumber[1]
if pageNumber >= 0:
if not self.__chatSet:
if len(self.__chatDialogueList) > 0:
dialogue = self.__chatDialogueList[0]
else:
dialogue = None
self.setChatAbsolute(self.__chatMessage, self.__chatFlags, dialogue)
self.__chatSet = 1
if pageNumber < self.nametag.getNumChatPages():
self.nametag.setPageNumber(pageNumber)
if pageNumber > 0:
if len(self.__chatDialogueList) > pageNumber:
dialogue = self.__chatDialogueList[pageNumber]
else:
dialogue = None
self.playCurrentDialogue(dialogue, self.__chatFlags)
else:
self.clearChat()
else:
self.clearChat()
return
def getAirborneHeight(self):
height = self.getPos(self.shadowPlacer.shadowNodePath)
return height.getZ() + 0.025
def initializeNametag3d(self):
self.deleteNametag3d()
nametagNode = self.nametag.getNametag3d()
self.nametagNodePath = self.nametag3d.attachNewNode(nametagNode)
iconNodePath = self.nametag.getNameIcon()
for cJoint in self.getNametagJoints():
cJoint.clearNetTransforms()
cJoint.addNetTransform(nametagNode)
def nametagAmbientLightChanged(self, newlight):
self.nametag3d.setLightOff()
if newlight:
self.nametag3d.setLight(newlight)
def deleteNametag3d(self):
if self.nametagNodePath:
self.nametagNodePath.removeNode()
self.nametagNodePath = None
return
def initializeBodyCollisions(self, collIdStr):
self.collTube = CollisionTube(0, 0, 0.5, 0, 0, self.height - self.getRadius(), self.getRadius())
self.collNode = CollisionNode(collIdStr)
self.collNode.addSolid(self.collTube)
self.collNodePath = self.attachNewNode(self.collNode)
if self.ghostMode:
self.collNode.setCollideMask(OTPGlobals.GhostBitmask)
else:
self.collNode.setCollideMask(OTPGlobals.WallBitmask)
def stashBodyCollisions(self):
if hasattr(self, 'collNodePath'):
self.collNodePath.stash()
def unstashBodyCollisions(self):
if hasattr(self, 'collNodePath'):
self.collNodePath.unstash()
def disableBodyCollisions(self):
if hasattr(self, 'collNodePath'):
self.collNodePath.removeNode()
del self.collNodePath
self.collTube = None
return
def addActive(self):
if base.wantNametags:
try:
Avatar.ActiveAvatars.remove(self)
except ValueError:
pass
Avatar.ActiveAvatars.append(self)
self.nametag.manage(base.marginManager)
self.accept(self.nametag.getUniqueId(), self.clickedNametag)
def removeActive(self):
if base.wantNametags:
try:
Avatar.ActiveAvatars.remove(self)
except ValueError:
pass
self.nametag.unmanage(base.marginManager)
self.ignore(self.nametag.getUniqueId())
def loop(self, animName, restart = 1, partName = None, fromFrame = None, toFrame = None):
return Actor.loop(self, animName, restart, partName, fromFrame, toFrame)