本文整理汇总了Python中otp.nametag.NametagGroup.NametagGroup.setFont方法的典型用法代码示例。如果您正苦于以下问题:Python NametagGroup.setFont方法的具体用法?Python NametagGroup.setFont怎么用?Python NametagGroup.setFont使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类otp.nametag.NametagGroup.NametagGroup
的用法示例。
在下文中一共展示了NametagGroup.setFont方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Avatar
# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setFont [as 别名]
class Avatar(Actor, ShadowCaster):
notify = directNotify.newCategory('Avatar')
ActiveAvatars = []
ManagesNametagAmbientLightChanged = False
def __init__(self, other = None):
self.name = ''
try:
self.Avatar_initialized
return
except:
self.Avatar_initialized = 1
Actor.__init__(self, None, None, other, flattenable=0, setFinal=0)
ShadowCaster.__init__(self)
self.__font = OTPGlobals.getInterfaceFont()
self.__speechFont = OTPGlobals.getInterfaceFont()
self.soundChatBubble = None
self.avatarType = ''
self.nametagNodePath = None
self.__nameVisible = 1
self.nametag = NametagGroup()
self.nametag.setAvatar(self)
self.nametag.setFont(OTPGlobals.getInterfaceFont())
self.nametag.setSpeechFont(OTPGlobals.getInterfaceFont())
self.nametag2dContents = Nametag.CName | Nametag.CSpeech
self.nametag2dDist = Nametag.CName | Nametag.CSpeech
self.nametag2dNormalContents = Nametag.CName | Nametag.CSpeech
self.nametag3d = self.attachNewNode('nametag3d')
self.nametag3d.setTag('cam', 'nametag')
self.nametag3d.setLightOff()
if self.ManagesNametagAmbientLightChanged:
self.acceptNametagAmbientLightChange()
OTPRender.renderReflection(False, self.nametag3d, 'otp_avatar_nametag', None)
self.getGeomNode().showThrough(OTPRender.ShadowCameraBitmask)
self.nametag3d.hide(OTPRender.ShadowCameraBitmask)
self.collTube = None
self.battleTube = None
self.scale = 1.0
self.nametagScale = 1.0
self.height = 0.0
self.battleTubeHeight = 0.0
self.battleTubeRadius = 0.0
self.style = None
self.commonChatFlags = 0
self.understandable = 1
self.setPlayerType(NametagGroup.CCNormal)
self.ghostMode = 0
self.__chatParagraph = None
self.__chatMessage = None
self.__chatFlags = 0
self.__chatPageNumber = None
self.__chatAddressee = None
self.__chatDialogueList = []
self.__chatSet = 0
self.__chatLocal = 0
self.__currentDialogue = None
self.whitelistChatFlags = 0
self.wantAdminTag = True
return
def delete(self):
try:
self.Avatar_deleted
except:
self.deleteNametag3d()
Actor.cleanup(self)
if self.ManagesNametagAmbientLightChanged:
self.ignoreNametagAmbientLightChange()
self.Avatar_deleted = 1
del self.__font
del self.__speechFont
del self.style
del self.soundChatBubble
self.nametag.destroy()
del self.nametag
self.nametag3d.removeNode()
ShadowCaster.delete(self)
Actor.delete(self)
def acceptNametagAmbientLightChange(self):
self.accept('nametagAmbientLightChanged', self.nametagAmbientLightChanged)
def ignoreNametagAmbientLightChange(self):
self.ignore('nametagAmbientLightChanged')
def isLocal(self):
return 0
def isPet(self):
return False
def isProxy(self):
return False
def setPlayerType(self, playerType):
self.playerType = playerType
if not hasattr(self, 'nametag'):
self.notify.warning('no nametag attributed, but would have been used.')
return
#.........这里部分代码省略.........
示例2: DistributedDoor
# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setFont [as 别名]
class DistributedDoor(DistributedObject.DistributedObject, DelayDeletable):
deferFor = 1
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.openSfx = base.loadSfx('phase_3.5/audio/sfx/Door_Open_1.ogg')
self.closeSfx = base.loadSfx('phase_3.5/audio/sfx/Door_Close_1.ogg')
self.nametag = None
self.fsm = ClassicFSM.ClassicFSM('DistributedDoor_right', [State.State('off', self.enterOff, self.exitOff, ['closing',
'closed',
'opening',
'open']),
State.State('closing', self.enterClosing, self.exitClosing, ['closed', 'opening']),
State.State('closed', self.enterClosed, self.exitClosed, ['opening']),
State.State('opening', self.enterOpening, self.exitOpening, ['open']),
State.State('open', self.enterOpen, self.exitOpen, ['closing', 'open'])], 'off', 'off')
self.fsm.enterInitialState()
self.exitDoorFSM = ClassicFSM.ClassicFSM('DistributedDoor_left', [State.State('off', self.exitDoorEnterOff, self.exitDoorExitOff, ['closing',
'closed',
'opening',
'open']),
State.State('closing', self.exitDoorEnterClosing, self.exitDoorExitClosing, ['closed', 'opening']),
State.State('closed', self.exitDoorEnterClosed, self.exitDoorExitClosed, ['opening']),
State.State('opening', self.exitDoorEnterOpening, self.exitDoorExitOpening, ['open']),
State.State('open', self.exitDoorEnterOpen, self.exitDoorExitOpen, ['closing', 'open'])], 'off', 'off')
self.exitDoorFSM.enterInitialState()
self.specialDoorTypes = {DoorTypes.EXT_HQ: 0,
DoorTypes.EXT_COGHQ: 0,
DoorTypes.INT_COGHQ: 0,
DoorTypes.EXT_KS: 0,
DoorTypes.INT_KS: 0}
self.doorX = 1.5
return
def generate(self):
DistributedObject.DistributedObject.generate(self)
self.avatarTracks = []
self.avatarExitTracks = []
self.avatarIDList = []
self.avatarExitIDList = []
self.doorTrack = None
self.doorExitTrack = None
return
def disable(self):
self.clearNametag()
taskMgr.remove(self.checkIsDoorHitTaskName())
self.ignore(self.getEnterTriggerEvent())
self.ignore(self.getExitTriggerEvent())
self.ignore('clearOutToonInterior')
self.fsm.request('off')
self.exitDoorFSM.request('off')
if self.__dict__.has_key('building'):
del self.building
self.finishAllTracks()
self.avatarIDList = []
self.avatarExitIDList = []
if hasattr(self, 'tempDoorNodePath'):
self.tempDoorNodePath.removeNode()
del self.tempDoorNodePath
DistributedObject.DistributedObject.disable(self)
def delete(self):
del self.fsm
del self.exitDoorFSM
del self.openSfx
del self.closeSfx
DistributedObject.DistributedObject.delete(self)
def wantsNametag(self):
return not ZoneUtil.isInterior(self.zoneId)
def setupNametag(self):
if not self.wantsNametag():
return
if self.doorIndex != 0:
# Avoid duplicated nametags (eg hq doors)
return
if self.nametag == None:
self.nametag = NametagGroup()
self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
if TTLocalizer.BuildingNametagShadow:
self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
self.nametag.setContents(Nametag.CName)
self.nametag.setColorCode(NametagGroup.CCToonBuilding)
self.nametag.setActive(0)
self.nametag.setAvatar(self.getDoorNodePath())
self.nametag.setObjectCode(self.block)
name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.block)
self.nametag.setName(name)
self.nametag.manage(base.marginManager)
def clearNametag(self):
if self.nametag != None:
#.........这里部分代码省略.........
示例3: DistributedHouse
# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setFont [as 别名]
#.........这里部分代码省略.........
self.notify.debug('setupDoorCustom')
self.dnaStore = self.cr.playGame.dnaStore
door = self.house.find('**/door_0')
door_origin = self.house.find('**/door_origin')
door_origin.setHpr(90, 0, 0)
door_origin.setScale(0.6, 0.6, 0.8)
doorNP = door
self.door_origin = door_origin
color = Vec4(1, 1, 1, 1)
parent = door_origin
rightDoor = door.find('**/rightDoor')
rightDoor.setHpr(door_origin, Vec3(0, 0, 0))
leftDoor = door.find('**/leftDoor')
leftDoor.setHpr(door_origin, Vec3(0, 0, 0))
doorTrigger = doorNP.find('**/door_*_trigger')
doorTrigger.wrtReparentTo(door_origin)
doorTrigger.node().setName('door_trigger_' + str(self.doId))
self.__setupFloorMat(changeColor=False)
self.__setupNametag()
self.__setupNamePlateCustom()
def __setupNamePlate(self):
self.notify.debug('__setupNamePlate')
if self.namePlate:
self.namePlate.removeNode()
del self.namePlate
self.namePlate = None
nameText = TextNode('nameText')
r = self.randomGenerator.random()
g = self.randomGenerator.random()
b = self.randomGenerator.random()
nameText.setTextColor(r, g, b, 1)
nameText.setAlign(nameText.ACenter)
nameText.setFont(ToontownGlobals.getBuildingNametagFont())
nameText.setShadowColor(0, 0, 0, 1)
nameText.setBin('fixed')
if TTLocalizer.BuildingNametagShadow:
nameText.setShadow(*TTLocalizer.BuildingNametagShadow)
nameText.setWordwrap(16.0)
xScale = 1.0
numLines = 0
if self.name == '':
return
else:
houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
nameText.setText(houseName)
self.nameText = nameText
textHeight = nameText.getHeight() - 2
textWidth = nameText.getWidth()
xScale = 1.0
if textWidth > 16:
xScale = 16.0 / textWidth
sign_origin = self.house.find('**/sign_origin')
pos = sign_origin.getPos()
sign_origin.setPosHpr(pos[0], pos[1], pos[2] + 0.15 * textHeight, 90, 0, 0)
self.namePlate = sign_origin.attachNewNode(self.nameText)
self.namePlate.setDepthWrite(0)
self.namePlate.setPos(0, -0.05, 0)
self.namePlate.setScale(xScale)
return nameText
def __setupFloorMat(self, changeColor = True):
if self.floorMat:
self.floorMat.removeNode()
del self.floorMat
self.floorMat = None
示例4: DistributedKnockKnockDoor
# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setFont [as 别名]
class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp):
def __init__(self, cr):
DistributedAnimatedProp.DistributedAnimatedProp.__init__(self, cr)
self.fsm.setName('DistributedKnockKnockDoor')
self.rimshot = None
self.knockSfx = None
return
def generate(self):
DistributedAnimatedProp.DistributedAnimatedProp.generate(self)
self.avatarTracks = []
self.avatarId = 0
def announceGenerate(self):
DistributedAnimatedProp.DistributedAnimatedProp.announceGenerate(self)
self.accept('exitKnockKnockDoorSphere_' + str(self.propId), self.exitTrigger)
self.acceptAvatar()
def disable(self):
self.ignore('exitKnockKnockDoorSphere_' + str(self.propId))
self.ignore('enterKnockKnockDoorSphere_' + str(self.propId))
DistributedAnimatedProp.DistributedAnimatedProp.disable(self)
def delete(self):
DistributedAnimatedProp.DistributedAnimatedProp.delete(self)
if self.rimshot:
self.rimshot = None
if self.knockSfx:
self.knockSfx = None
return
def acceptAvatar(self):
self.acceptOnce('enterKnockKnockDoorSphere_' + str(self.propId), self.enterTrigger)
def setAvatarInteract(self, avatarId):
DistributedAnimatedProp.DistributedAnimatedProp.setAvatarInteract(self, avatarId)
def avatarExit(self, avatarId):
if avatarId == self.avatarId:
for track in self.avatarTracks:
track.finish()
DelayDelete.cleanupDelayDeletes(track)
self.avatarTracks = []
def knockKnockTrack(self, avatar, duration):
if avatar == None:
return
self.rimshot = base.loadSfx('phase_5/audio/sfx/AA_heal_telljoke.ogg')
self.knockSfx = base.loadSfx('phase_5/audio/sfx/GUI_knock_3.ogg')
joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)]
place = base.cr.playGame.getPlace()
doorName = TTLocalizer.DoorNametag
if place:
zone = place.getZoneId()
branch = ZoneUtil.getBranchZone(zone)
if branch == ToontownGlobals.SillyStreet:
if self.propId in KnockKnockContestJokes[ToontownGlobals.SillyStreet].keys():
joke = KnockKnockContestJokes[ToontownGlobals.SillyStreet][self.propId]
doorName = KnockKnockDoorNames[self.propId]
elif branch == ToontownGlobals.LoopyLane:
if self.propId in KnockKnockContestJokes[ToontownGlobals.LoopyLane].keys():
joke = KnockKnockContestJokes[ToontownGlobals.LoopyLane][self.propId]
elif branch == ToontownGlobals.PunchlinePlace:
if self.propId == 1:
joke = KnockKnockContestJokes[ToontownGlobals.PunchlinePlace]
elif branch == ToontownGlobals.PolarPlace:
if self.propId in KnockKnockContestJokes[ToontownGlobals.PolarPlace].keys():
joke = KnockKnockContestJokes[ToontownGlobals.PolarPlace][self.propId]
self.nametag = None
self.nametagNP = None
doorNP = render.find('**/KnockKnockDoorSphere_' + str(self.propId) + ';+s')
if doorNP.isEmpty():
self.notify.warning('Could not find KnockKnockDoorSphere_%s' % self.propId)
return
self.nametag = NametagGroup()
self.nametag.setAvatar(doorNP)
self.nametag.setFont(ToontownGlobals.getToonFont())
self.nametag.setSpeechFont(ToontownGlobals.getToonFont())
self.nametag.setName(doorName)
self.nametag.setActive(0)
self.nametag.manage(base.marginManager)
self.nametag.getNametag3d().setBillboardOffset(4)
nametagNode = self.nametag.getNametag3d()
self.nametagNP = render.attachNewNode(nametagNode)
self.nametagNP.setName('knockKnockDoor_nt_' + str(self.propId))
pos = doorNP.node().getSolid(0).getCenter()
self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2))
d = duration * 0.125
track = Sequence(Parallel(Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)), Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech), Wait(d)), Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[0], CFSpeech), Wait(d), Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[1], CFSpeech), Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)), Func(self.cleanupTrack))
track.delayDelete = DelayDelete.DelayDelete(avatar, 'knockKnockTrack')
return track
def cleanupTrack(self):
avatar = self.cr.doId2do.get(self.avatarId, None)
if avatar:
avatar.clearChat()
if self.nametag:
self.nametag.unmanage(base.marginManager)
#.........这里部分代码省略.........
示例5: PartyPlanner
# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setFont [as 别名]
#.........这里部分代码省略.........
self.partyPlannerHead.stopBlink()
self.partyPlannerHead.stopLookAround()
def load(self):
self.frame = DirectFrame(parent=aspect2d, geom=self.gui.find('**/background'), relief=None, scale=0.85, pos=(0.05, 0.0, 0.1))
self.titleScale = TTLocalizer.PPtitleScale
self._createNavButtons()
self.welcomePage = self._createWelcomePage()
self.welcomePage.hide()
self.datePage = self._createDatePage()
self.datePage.hide()
self.timePage = self._createTimePage()
self.timePage.hide()
self.guestPage = self._createGuestPage()
self.guestPage.hide()
self.partyEditorPage = self._createPartyEditorPage()
self.partyEditorPage.hide()
self.invitationPage = self._createInvitationPage()
self.invitationPage.hide()
self.farewellPage = self._createFarewellPage()
self.farewellPage.hide()
return
def _createNavButtons(self):
self.quitButton = DirectButton(parent=self.frame, relief=None, geom=(self.gui.find('**/cancelButton_up'), self.gui.find('**/cancelButton_down'), self.gui.find('**/cancelButton_rollover')), command=self.__acceptExit)
self.nextButton = DirectButton(parent=self.frame, relief=None, geom=(self.gui.find('**/bottomNext_button/nextButton_up'), self.gui.find('**/bottomNext_button/nextButton_down'), self.gui.find('**/bottomNext_button/nextButton_rollover')), command=self.__nextItem, state=DirectGuiGlobals.DISABLED)
self.prevButton = DirectButton(parent=self.frame, relief=None, geom=(self.gui.find('**/bottomPrevious_button/previousButton_up'), self.gui.find('**/bottomPrevious_button/previousButton_down'), self.gui.find('**/bottomPrevious_button/previousButton_rollover')), command=self.__prevItem, state=DirectGuiGlobals.DISABLED)
self.currentItem = None
return
def __createNametag(self, parent):
if self.nametagGroup == None:
self.nametagGroup = NametagGroup()
self.nametagGroup.setFont(ToontownGlobals.getToonFont())
self.nametagGroup.setSpeechFont(ToontownGlobals.getToonFont())
self.nametagGroup.setActive(0)
self.nametagGroup.setAvatar(self.partyPlannerHead)
self.nametagGroup.manage(base.marginManager)
self.nametagGroup.setColorCode(self.nametagGroup.CCNonPlayer)
self.nametagGroup.getNametag2d().setContents(0)
self.nametagNode = NametagFloat2d()
self.nametagNode.setContents(Nametag.CName)
self.nametagGroup.addNametag(self.nametagNode)
self.nametagGroup.setName(base.cr.partyManager.getPartyPlannerName())
self.nametagNP = parent.attachNewNode(self.nametagNode)
nametagPos = self.gui.find('**/step_01_partymanPeteNametag_locator').getPos()
self.nametagNP.setPosHprScale(nametagPos[0], 0, nametagPos[2], 0, 0, 0, 0.1, 1, 0.1)
self.chatNode = NametagFloat2d()
self.chatNode.setContents(Nametag.CSpeech | Nametag.CThought)
self.nametagGroup.addNametag(self.chatNode)
self.nametagGroup.setChat(TTLocalizer.PartyPlannerInstructions, CFSpeech)
self.chatNP = parent.attachNewNode(self.chatNode)
chatPos = self.gui.find('**/step_01_partymanPeteText_locator').getPos()
self.chatNP.setPosHprScale(chatPos[0], 0, chatPos[2], 0, 0, 0, 0.08, 1, 0.08)
return
def clearNametag(self):
if self.nametagGroup != None:
self.nametagGroup.unmanage(base.marginManager)
self.nametagGroup.removeNametag(self.nametagNode)
self.nametagGroup.removeNametag(self.chatNode)
self.nametagNP.removeNode()
self.chatNP.removeNode()
del self.nametagNP
del self.chatNP
del self.nametagNode
示例6: DistributedElevatorExt
# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setFont [as 别名]
class DistributedElevatorExt(DistributedElevator.DistributedElevator):
def __init__(self, cr):
DistributedElevator.DistributedElevator.__init__(self, cr)
self.nametag = None
self.currentFloor = -1
return
def setupElevator(self):
if self.isSetup:
self.elevatorSphereNodePath.removeNode()
self.leftDoor = self.bldg.leftDoor
self.rightDoor = self.bldg.rightDoor
DistributedElevator.DistributedElevator.setupElevator(self)
self.setupNametag()
def disable(self):
self.clearNametag()
DistributedElevator.DistributedElevator.disable(self)
def setupNametag(self):
if self.nametag == None:
self.nametag = NametagGroup()
self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
if TTLocalizer.BuildingNametagShadow:
self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
self.nametag.setContents(Nametag.CName)
self.nametag.setColorCode(NametagGroup.CCSuitBuilding)
self.nametag.setActive(0)
self.nametag.setAvatar(self.getElevatorModel())
name = self.cr.playGame.dnaData.getBlock(self.bldg.block).title
if not name:
name = TTLocalizer.CogsInc
else:
name += TTLocalizer.CogsIncExt
self.nametag.setName(name)
self.nametag.manage(base.marginManager)
return
def clearNametag(self):
if self.nametag != None:
self.nametag.unmanage(base.marginManager)
self.nametag.setAvatar(NodePath())
self.nametag.destroy()
self.nametag = None
return
def getBldgDoorOrigin(self):
return self.bldg.getSuitDoorOrigin()
def gotBldg(self, buildingList):
self.bldgRequest = None
self.bldg = buildingList[0]
if not self.bldg:
self.notify.error('setBldgDoId: elevator %d cannot find bldg %d!' % (self.doId, self.bldgDoId))
return
if self.getBldgDoorOrigin():
self.bossLevel = self.bldg.getBossLevel()
self.setupElevator()
else:
self.notify.warning('setBldgDoId: elevator %d cannot find suitDoorOrigin for bldg %d!' % (self.doId, self.bldgDoId))
return
def setFloor(self, floorNumber):
if self.currentFloor >= 0:
if self.bldg.floorIndicator[self.currentFloor]:
self.bldg.floorIndicator[self.currentFloor].setColor(LIGHT_OFF_COLOR)
if floorNumber >= 0:
if self.bldg.floorIndicator[floorNumber]:
self.bldg.floorIndicator[floorNumber].setColor(LIGHT_ON_COLOR)
self.currentFloor = floorNumber
def handleEnterSphere(self, collEntry):
self.notify.debug('Entering Elevator Sphere....')
if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) != localAvatar.doId:
base.localAvatar.elevatorNotifier.showMe(TTLocalizer.ElevatorGroupMember)
elif self.allowedToEnter(self.zoneId):
self.cr.playGame.getPlace().detectedElevatorCollision(self)
else:
place = base.cr.playGame.getPlace()
if place:
place.fsm.request('stopped')
self.dialog = TeaserPanel.TeaserPanel(pageName='cogHQ', doneFunc=self.handleOkTeaser)
def handleEnterElevator(self):
if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId):
if localAvatar.boardingParty.getGroupLeader(localAvatar.doId) == localAvatar.doId:
localAvatar.boardingParty.handleEnterElevator(self)
elif self.elevatorTripId and localAvatar.lastElevatorLeft == self.elevatorTripId:
self.rejectBoard(base.localAvatar.doId, REJECT_SHUFFLE)
elif base.localAvatar.hp > 0:
toon = base.localAvatar
self.sendUpdate('requestBoard', [])
else:
self.notify.warning('Tried to board elevator with hp: %d' % base.localAvatar.hp)
def enterWaitEmpty(self, ts):
self.elevatorSphereNodePath.unstash()
self.forceDoorsOpen()
self.accept(self.uniqueName('enterelevatorSphere'), self.handleEnterSphere)
#.........这里部分代码省略.........
示例7: DistributedKnockKnockDoor
# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setFont [as 别名]
class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp):
def __init__(self, cr):
DistributedAnimatedProp.DistributedAnimatedProp.__init__(self, cr)
self.fsm.setName("DistributedKnockKnockDoor")
self.rimshot = None
self.knockSfx = None
def generate(self):
DistributedAnimatedProp.DistributedAnimatedProp.generate(self)
self.avatarTracks = []
self.avatarId = 0
def announceGenerate(self):
DistributedAnimatedProp.DistributedAnimatedProp.announceGenerate(self)
self.accept("exitKnockKnockDoorSphere_" + str(self.propId), self.exitTrigger)
self.acceptAvatar()
def disable(self):
self.ignoreAll()
DistributedAnimatedProp.DistributedAnimatedProp.disable(self)
def delete(self):
DistributedAnimatedProp.DistributedAnimatedProp.delete(self)
if self.rimshot:
self.rimshot = None
if self.knockSfx:
self.knockSfx = None
def acceptAvatar(self):
self.acceptOnce("enterKnockKnockDoorSphere_" + str(self.propId), self.enterTrigger)
def setAvatarInteract(self, avatarId):
DistributedAnimatedProp.DistributedAnimatedProp.setAvatarInteract(self, avatarId)
def avatarExit(self, avatarId):
if avatarId == self.avatarId:
self.stopTracks()
def knockKnockTrack(self, avatar, duration):
if avatar is None:
return
self.rimshot = base.loadSfx("phase_5/audio/sfx/AA_heal_telljoke.ogg")
self.knockSfx = base.loadSfx("phase_5/audio/sfx/GUI_knock_%s.ogg" % random.randint(1, 4))
joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)]
place = base.cr.playGame.getPlace()
doorName = TTLocalizer.DoorNametag
self.nametag = None
self.nametagNP = None
doorNP = render.find("**/KnockKnockDoorSphere_" + str(self.propId) + ";+s")
if doorNP.isEmpty():
self.notify.warning("Could not find KnockKnockDoorSphere_%s" % self.propId)
return
self.nametag = NametagGroup()
self.nametag.setAvatar(doorNP)
self.nametag.setFont(ToontownGlobals.getToonFont())
self.nametag.setSpeechFont(ToontownGlobals.getToonFont())
self.nametag.setName(doorName)
self.nametag.setActive(0)
self.nametag.manage(base.marginManager)
self.nametag.getNametag3d().setBillboardOffset(4)
nametagNode = self.nametag.getNametag3d()
self.nametagNP = render.attachNewNode(nametagNode)
self.nametagNP.setName("knockKnockDoor_nt_" + str(self.propId))
pos = doorNP.getBounds().getCenter()
self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2))
d = duration * 0.125
track = Sequence(
Parallel(
Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)),
Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech),
Wait(d),
),
Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0),
Wait(d),
Func(self.nametag.setChat, joke[0], CFSpeech),
Wait(d),
Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0),
Wait(d),
Func(self.nametag.setChat, joke[1], CFSpeech),
)
if avatar == base.localAvatar:
track.append(Func(self.sendUpdate, "requestToonup"))
track.append(Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)))
track.append(Func(self.cleanupTrack))
track.delayDelete = DelayDelete.DelayDelete(avatar, "knockKnockTrack")
return track
def cleanupTrack(self):
avatar = self.cr.doId2do.get(self.avatarId)
if avatar:
avatar.clearChat()
if self.nametag:
self.nametag.unmanage(base.marginManager)
self.nametagNP.removeNode()
self.nametag.destroy()
#.........这里部分代码省略.........