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Python NametagGroup.setChat方法代码示例

本文整理汇总了Python中otp.nametag.NametagGroup.NametagGroup.setChat方法的典型用法代码示例。如果您正苦于以下问题:Python NametagGroup.setChat方法的具体用法?Python NametagGroup.setChat怎么用?Python NametagGroup.setChat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在otp.nametag.NametagGroup.NametagGroup的用法示例。


在下文中一共展示了NametagGroup.setChat方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Avatar

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setChat [as 别名]

#.........这里部分代码省略.........
        # Let's just choose a random one.
        if config.GetBool('want-doomsday', False) and self.playerType == NametagGroup.CCSuit:
            sfxIndex = random.choice([1, 2, 2, 2, 2, 3, 3, 3]) #Duplicates are Intentional

        if sfxIndex != None and sfxIndex < len(dialogueArray) and dialogueArray[sfxIndex] != None:
            base.playSfx(dialogueArray[sfxIndex], node=self)
        return

    def getDialogueSfx(self, type, length):
        retval = None
        dialogueArray = self.getDialogueArray()
        if dialogueArray == None:
            return
        sfxIndex = None
        if type == 'statementA' or type == 'statementB':
            if length == 1:
                sfxIndex = 0
            elif length == 2:
                sfxIndex = 1
            elif length >= 3:
                sfxIndex = 2
        elif type == 'question':
            sfxIndex = 3
        elif type == 'exclamation':
            sfxIndex = 4
        elif type == 'special':
            sfxIndex = 5
        else:
            notify.error('unrecognized dialogue type: ', type)
        if sfxIndex != None and sfxIndex < len(dialogueArray) and dialogueArray[sfxIndex] != None:
            retval = dialogueArray[sfxIndex]
        return retval

    def setChatAbsolute(self, chatString, chatFlags, dialogue = None, interrupt = 1):
        self.clearChat()
        self.nametag.setChat(chatString, chatFlags)
        self.playCurrentDialogue(dialogue, chatFlags, interrupt)

    def setChatMuted(self, chatString, chatFlags, dialogue = None, interrupt = 1, quiet = 0):
        pass

    def displayTalk(self, chatString):
        if not base.cr.avatarFriendsManager.checkIgnored(self.doId):
            if base.talkAssistant.isThought(chatString):
                self.nametag.setChat(base.talkAssistant.removeThoughtPrefix(chatString), CFThought)
            else:
                self.nametag.setChat(chatString, CFSpeech | CFTimeout)

    def clearChat(self):
        self.nametag.clearChat()

    def isInView(self):
        pos = self.getPos(camera)
        eyePos = Point3(pos[0], pos[1], pos[2] + self.getHeight())
        return base.camNode.isInView(eyePos)

    def getNameVisible(self):
        return self.__nameVisible

    def setNameVisible(self, bool):
        self.__nameVisible = bool
        if bool:
            self.showName()
        if not bool:
            self.hideName()
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:69,代码来源:Avatar.py

示例2: PartyPlanner

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import setChat [as 别名]

#.........这里部分代码省略.........
        self.invitationPage = self._createInvitationPage()
        self.invitationPage.hide()
        self.farewellPage = self._createFarewellPage()
        self.farewellPage.hide()
        return

    def _createNavButtons(self):
        self.quitButton = DirectButton(parent=self.frame, relief=None, geom=(self.gui.find('**/cancelButton_up'), self.gui.find('**/cancelButton_down'), self.gui.find('**/cancelButton_rollover')), command=self.__acceptExit)
        self.nextButton = DirectButton(parent=self.frame, relief=None, geom=(self.gui.find('**/bottomNext_button/nextButton_up'), self.gui.find('**/bottomNext_button/nextButton_down'), self.gui.find('**/bottomNext_button/nextButton_rollover')), command=self.__nextItem, state=DirectGuiGlobals.DISABLED)
        self.prevButton = DirectButton(parent=self.frame, relief=None, geom=(self.gui.find('**/bottomPrevious_button/previousButton_up'), self.gui.find('**/bottomPrevious_button/previousButton_down'), self.gui.find('**/bottomPrevious_button/previousButton_rollover')), command=self.__prevItem, state=DirectGuiGlobals.DISABLED)
        self.currentItem = None
        return

    def __createNametag(self, parent):
        if self.nametagGroup == None:
            self.nametagGroup = NametagGroup()
            self.nametagGroup.setFont(ToontownGlobals.getToonFont())
            self.nametagGroup.setSpeechFont(ToontownGlobals.getToonFont())
            self.nametagGroup.setActive(0)
            self.nametagGroup.setAvatar(self.partyPlannerHead)
            self.nametagGroup.manage(base.marginManager)
            self.nametagGroup.setColorCode(self.nametagGroup.CCNonPlayer)
            self.nametagGroup.getNametag2d().setContents(0)
            self.nametagNode = NametagFloat2d()
            self.nametagNode.setContents(Nametag.CName)
            self.nametagGroup.addNametag(self.nametagNode)
            self.nametagGroup.setName(base.cr.partyManager.getPartyPlannerName())
            self.nametagNP = parent.attachNewNode(self.nametagNode)
            nametagPos = self.gui.find('**/step_01_partymanPeteNametag_locator').getPos()
            self.nametagNP.setPosHprScale(nametagPos[0], 0, nametagPos[2], 0, 0, 0, 0.1, 1, 0.1)
            self.chatNode = NametagFloat2d()
            self.chatNode.setContents(Nametag.CSpeech | Nametag.CThought)
            self.nametagGroup.addNametag(self.chatNode)
            self.nametagGroup.setChat(TTLocalizer.PartyPlannerInstructions, CFSpeech)
            self.chatNP = parent.attachNewNode(self.chatNode)
            chatPos = self.gui.find('**/step_01_partymanPeteText_locator').getPos()
            self.chatNP.setPosHprScale(chatPos[0], 0, chatPos[2], 0, 0, 0, 0.08, 1, 0.08)
        return

    def clearNametag(self):
        if self.nametagGroup != None:
            self.nametagGroup.unmanage(base.marginManager)
            self.nametagGroup.removeNametag(self.nametagNode)
            self.nametagGroup.removeNametag(self.chatNode)
            self.nametagNP.removeNode()
            self.chatNP.removeNode()
            del self.nametagNP
            del self.chatNP
            del self.nametagNode
            del self.chatNode
            self.nametagGroup.setAvatar(NodePath())
            self.nametagGroup.destroy()
            self.nametagGroup = None
        return

    def _createWelcomePage(self):
        self.nametagGroup = None
        page = DirectFrame(self.frame)
        page.setName('PartyPlannerWelcomePage')
        self.welcomeTitleLabel = DirectLabel(parent=page, relief=None, text=TTLocalizer.PartyPlannerWelcomeTitle, pos=self.gui.find('**/title_locator').getPos(), scale=self.titleScale)
        self.partyPlannerHead = ToonHead.ToonHead()
        partyPlannerStyle = base.cr.partyManager.getPartyPlannerStyle()
        self.partyPlannerHead.setupHead(partyPlannerStyle, forGui=True)
        self.partyPlannerHead.setPos(self.gui.find('**/step_01_partymanPete_locator').getPos())
        animal = partyPlannerStyle.getAnimal()
        if animal == 'cat' or animal == 'pig':
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:70,代码来源:PartyPlanner.py


注:本文中的otp.nametag.NametagGroup.NametagGroup.setChat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。