本文整理汇总了Python中otp.nametag.NametagGroup.NametagGroup.getNametag3d方法的典型用法代码示例。如果您正苦于以下问题:Python NametagGroup.getNametag3d方法的具体用法?Python NametagGroup.getNametag3d怎么用?Python NametagGroup.getNametag3d使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类otp.nametag.NametagGroup.NametagGroup
的用法示例。
在下文中一共展示了NametagGroup.getNametag3d方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: DistributedKnockKnockDoor
# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import getNametag3d [as 别名]
class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp):
def __init__(self, cr):
DistributedAnimatedProp.DistributedAnimatedProp.__init__(self, cr)
self.fsm.setName('DistributedKnockKnockDoor')
self.rimshot = None
self.knockSfx = None
return
def generate(self):
DistributedAnimatedProp.DistributedAnimatedProp.generate(self)
self.avatarTracks = []
self.avatarId = 0
def announceGenerate(self):
DistributedAnimatedProp.DistributedAnimatedProp.announceGenerate(self)
self.accept('exitKnockKnockDoorSphere_' + str(self.propId), self.exitTrigger)
self.acceptAvatar()
def disable(self):
self.ignore('exitKnockKnockDoorSphere_' + str(self.propId))
self.ignore('enterKnockKnockDoorSphere_' + str(self.propId))
DistributedAnimatedProp.DistributedAnimatedProp.disable(self)
def delete(self):
DistributedAnimatedProp.DistributedAnimatedProp.delete(self)
if self.rimshot:
self.rimshot = None
if self.knockSfx:
self.knockSfx = None
return
def acceptAvatar(self):
self.acceptOnce('enterKnockKnockDoorSphere_' + str(self.propId), self.enterTrigger)
def setAvatarInteract(self, avatarId):
DistributedAnimatedProp.DistributedAnimatedProp.setAvatarInteract(self, avatarId)
def avatarExit(self, avatarId):
if avatarId == self.avatarId:
for track in self.avatarTracks:
track.finish()
DelayDelete.cleanupDelayDeletes(track)
self.avatarTracks = []
def knockKnockTrack(self, avatar, duration):
if avatar == None:
return
self.rimshot = base.loadSfx('phase_5/audio/sfx/AA_heal_telljoke.ogg')
self.knockSfx = base.loadSfx('phase_5/audio/sfx/GUI_knock_3.ogg')
joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)]
place = base.cr.playGame.getPlace()
doorName = TTLocalizer.DoorNametag
if place:
zone = place.getZoneId()
branch = ZoneUtil.getBranchZone(zone)
if branch == ToontownGlobals.SillyStreet:
if self.propId in KnockKnockContestJokes[ToontownGlobals.SillyStreet].keys():
joke = KnockKnockContestJokes[ToontownGlobals.SillyStreet][self.propId]
doorName = KnockKnockDoorNames[self.propId]
elif branch == ToontownGlobals.LoopyLane:
if self.propId in KnockKnockContestJokes[ToontownGlobals.LoopyLane].keys():
joke = KnockKnockContestJokes[ToontownGlobals.LoopyLane][self.propId]
elif branch == ToontownGlobals.PunchlinePlace:
if self.propId == 1:
joke = KnockKnockContestJokes[ToontownGlobals.PunchlinePlace]
elif branch == ToontownGlobals.PolarPlace:
if self.propId in KnockKnockContestJokes[ToontownGlobals.PolarPlace].keys():
joke = KnockKnockContestJokes[ToontownGlobals.PolarPlace][self.propId]
self.nametag = None
self.nametagNP = None
doorNP = render.find('**/KnockKnockDoorSphere_' + str(self.propId) + ';+s')
if doorNP.isEmpty():
self.notify.warning('Could not find KnockKnockDoorSphere_%s' % self.propId)
return
self.nametag = NametagGroup()
self.nametag.setAvatar(doorNP)
self.nametag.setFont(ToontownGlobals.getToonFont())
self.nametag.setSpeechFont(ToontownGlobals.getToonFont())
self.nametag.setName(doorName)
self.nametag.setActive(0)
self.nametag.manage(base.marginManager)
self.nametag.getNametag3d().setBillboardOffset(4)
nametagNode = self.nametag.getNametag3d()
self.nametagNP = render.attachNewNode(nametagNode)
self.nametagNP.setName('knockKnockDoor_nt_' + str(self.propId))
pos = doorNP.node().getSolid(0).getCenter()
self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2))
d = duration * 0.125
track = Sequence(Parallel(Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)), Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech), Wait(d)), Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[0], CFSpeech), Wait(d), Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[1], CFSpeech), Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)), Func(self.cleanupTrack))
track.delayDelete = DelayDelete.DelayDelete(avatar, 'knockKnockTrack')
return track
def cleanupTrack(self):
avatar = self.cr.doId2do.get(self.avatarId, None)
if avatar:
avatar.clearChat()
if self.nametag:
self.nametag.unmanage(base.marginManager)
#.........这里部分代码省略.........
示例2: Avatar
# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import getNametag3d [as 别名]
#.........这里部分代码省略.........
self.clearChat()
self.nametag.setChat(chatString, chatFlags)
self.playCurrentDialogue(dialogue, chatFlags, interrupt)
def setChatMuted(self, chatString, chatFlags, dialogue = None, interrupt = 1, quiet = 0):
pass
def displayTalk(self, chatString):
if not base.cr.avatarFriendsManager.checkIgnored(self.doId):
if base.talkAssistant.isThought(chatString):
self.nametag.setChat(base.talkAssistant.removeThoughtPrefix(chatString), CFThought)
else:
self.nametag.setChat(chatString, CFSpeech | CFTimeout)
def clearChat(self):
self.nametag.clearChat()
def isInView(self):
pos = self.getPos(camera)
eyePos = Point3(pos[0], pos[1], pos[2] + self.getHeight())
return base.camNode.isInView(eyePos)
def getNameVisible(self):
return self.__nameVisible
def setNameVisible(self, bool):
self.__nameVisible = bool
if bool:
self.showName()
if not bool:
self.hideName()
def hideName(self):
self.nametag.getNametag3d().setContents(Nametag.CSpeech | Nametag.CThought)
def showName(self):
if self.__nameVisible and not self.ghostMode:
self.nametag.getNametag3d().setContents(Nametag.CName | Nametag.CSpeech | Nametag.CThought)
def hideNametag2d(self):
self.nametag2dContents = 0
self.nametag.getNametag2d().setContents(self.nametag2dContents & self.nametag2dDist)
def showNametag2d(self):
self.nametag2dContents = self.nametag2dNormalContents
if self.ghostMode:
self.nametag2dContents = Nametag.CSpeech
self.nametag.getNametag2d().setContents(self.nametag2dContents & self.nametag2dDist)
def hideNametag3d(self):
self.nametag.getNametag3d().setContents(0)
def showNametag3d(self):
if self.__nameVisible and not self.ghostMode:
self.nametag.getNametag3d().setContents(Nametag.CName | Nametag.CSpeech | Nametag.CThought)
else:
self.nametag.getNametag3d().setContents(0)
def setPickable(self, flag):
self.nametag.setActive(flag)
def clickedNametag(self):
MagicWordManager.lastClickedNametag = self
if self.nametag.hasButton():
self.advancePageNumber()
示例3: DistributedKnockKnockDoor
# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import getNametag3d [as 别名]
class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp):
def __init__(self, cr):
DistributedAnimatedProp.DistributedAnimatedProp.__init__(self, cr)
self.fsm.setName("DistributedKnockKnockDoor")
self.rimshot = None
self.knockSfx = None
def generate(self):
DistributedAnimatedProp.DistributedAnimatedProp.generate(self)
self.avatarTracks = []
self.avatarId = 0
def announceGenerate(self):
DistributedAnimatedProp.DistributedAnimatedProp.announceGenerate(self)
self.accept("exitKnockKnockDoorSphere_" + str(self.propId), self.exitTrigger)
self.acceptAvatar()
def disable(self):
self.ignoreAll()
DistributedAnimatedProp.DistributedAnimatedProp.disable(self)
def delete(self):
DistributedAnimatedProp.DistributedAnimatedProp.delete(self)
if self.rimshot:
self.rimshot = None
if self.knockSfx:
self.knockSfx = None
def acceptAvatar(self):
self.acceptOnce("enterKnockKnockDoorSphere_" + str(self.propId), self.enterTrigger)
def setAvatarInteract(self, avatarId):
DistributedAnimatedProp.DistributedAnimatedProp.setAvatarInteract(self, avatarId)
def avatarExit(self, avatarId):
if avatarId == self.avatarId:
self.stopTracks()
def knockKnockTrack(self, avatar, duration):
if avatar is None:
return
self.rimshot = base.loadSfx("phase_5/audio/sfx/AA_heal_telljoke.ogg")
self.knockSfx = base.loadSfx("phase_5/audio/sfx/GUI_knock_%s.ogg" % random.randint(1, 4))
joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)]
place = base.cr.playGame.getPlace()
doorName = TTLocalizer.DoorNametag
self.nametag = None
self.nametagNP = None
doorNP = render.find("**/KnockKnockDoorSphere_" + str(self.propId) + ";+s")
if doorNP.isEmpty():
self.notify.warning("Could not find KnockKnockDoorSphere_%s" % self.propId)
return
self.nametag = NametagGroup()
self.nametag.setAvatar(doorNP)
self.nametag.setFont(ToontownGlobals.getToonFont())
self.nametag.setSpeechFont(ToontownGlobals.getToonFont())
self.nametag.setName(doorName)
self.nametag.setActive(0)
self.nametag.manage(base.marginManager)
self.nametag.getNametag3d().setBillboardOffset(4)
nametagNode = self.nametag.getNametag3d()
self.nametagNP = render.attachNewNode(nametagNode)
self.nametagNP.setName("knockKnockDoor_nt_" + str(self.propId))
pos = doorNP.getBounds().getCenter()
self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2))
d = duration * 0.125
track = Sequence(
Parallel(
Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)),
Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech),
Wait(d),
),
Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0),
Wait(d),
Func(self.nametag.setChat, joke[0], CFSpeech),
Wait(d),
Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0),
Wait(d),
Func(self.nametag.setChat, joke[1], CFSpeech),
)
if avatar == base.localAvatar:
track.append(Func(self.sendUpdate, "requestToonup"))
track.append(Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)))
track.append(Func(self.cleanupTrack))
track.delayDelete = DelayDelete.DelayDelete(avatar, "knockKnockTrack")
return track
def cleanupTrack(self):
avatar = self.cr.doId2do.get(self.avatarId)
if avatar:
avatar.clearChat()
if self.nametag:
self.nametag.unmanage(base.marginManager)
self.nametagNP.removeNode()
self.nametag.destroy()
#.........这里部分代码省略.........