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Python NametagGroup.destroy方法代码示例

本文整理汇总了Python中otp.nametag.NametagGroup.NametagGroup.destroy方法的典型用法代码示例。如果您正苦于以下问题:Python NametagGroup.destroy方法的具体用法?Python NametagGroup.destroy怎么用?Python NametagGroup.destroy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在otp.nametag.NametagGroup.NametagGroup的用法示例。


在下文中一共展示了NametagGroup.destroy方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Avatar

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import destroy [as 别名]
class Avatar(Actor, ShadowCaster):
    notify = directNotify.newCategory('Avatar')
    ActiveAvatars = []
    ManagesNametagAmbientLightChanged = False

    def __init__(self, other = None):
        self.name = ''
        try:
            self.Avatar_initialized
            return
        except:
            self.Avatar_initialized = 1

        Actor.__init__(self, None, None, other, flattenable=0, setFinal=0)
        ShadowCaster.__init__(self)
        self.__font = OTPGlobals.getInterfaceFont()
        self.__speechFont = OTPGlobals.getInterfaceFont()
        self.soundChatBubble = None
        self.avatarType = ''
        self.nametagNodePath = None
        self.__nameVisible = 1
        self.nametag = NametagGroup()
        self.nametag.setAvatar(self)
        self.nametag.setFont(OTPGlobals.getInterfaceFont())
        self.nametag.setSpeechFont(OTPGlobals.getInterfaceFont())
        self.nametag2dContents = Nametag.CName | Nametag.CSpeech
        self.nametag2dDist = Nametag.CName | Nametag.CSpeech
        self.nametag2dNormalContents = Nametag.CName | Nametag.CSpeech
        self.nametag3d = self.attachNewNode('nametag3d')
        self.nametag3d.setTag('cam', 'nametag')
        self.nametag3d.setLightOff()
        if self.ManagesNametagAmbientLightChanged:
            self.acceptNametagAmbientLightChange()
        OTPRender.renderReflection(False, self.nametag3d, 'otp_avatar_nametag', None)
        self.getGeomNode().showThrough(OTPRender.ShadowCameraBitmask)
        self.nametag3d.hide(OTPRender.ShadowCameraBitmask)
        self.collTube = None
        self.battleTube = None
        self.scale = 1.0
        self.nametagScale = 1.0
        self.height = 0.0
        self.battleTubeHeight = 0.0
        self.battleTubeRadius = 0.0
        self.style = None
        self.commonChatFlags = 0
        self.understandable = 1
        self.setPlayerType(NametagGroup.CCNormal)
        self.ghostMode = 0
        self.__chatParagraph = None
        self.__chatMessage = None
        self.__chatFlags = 0
        self.__chatPageNumber = None
        self.__chatAddressee = None
        self.__chatDialogueList = []
        self.__chatSet = 0
        self.__chatLocal = 0
        self.__currentDialogue = None
        self.whitelistChatFlags = 0
        self.wantAdminTag = True
        return

    def delete(self):
        try:
            self.Avatar_deleted
        except:
            self.deleteNametag3d()
            Actor.cleanup(self)
            if self.ManagesNametagAmbientLightChanged:
                self.ignoreNametagAmbientLightChange()
            self.Avatar_deleted = 1
            del self.__font
            del self.__speechFont
            del self.style
            del self.soundChatBubble
            self.nametag.destroy()
            del self.nametag
            self.nametag3d.removeNode()
            ShadowCaster.delete(self)
            Actor.delete(self)

    def acceptNametagAmbientLightChange(self):
        self.accept('nametagAmbientLightChanged', self.nametagAmbientLightChanged)

    def ignoreNametagAmbientLightChange(self):
        self.ignore('nametagAmbientLightChanged')

    def isLocal(self):
        return 0

    def isPet(self):
        return False

    def isProxy(self):
        return False

    def setPlayerType(self, playerType):
        self.playerType = playerType
        if not hasattr(self, 'nametag'):
            self.notify.warning('no nametag attributed, but would have been used.')
            return
#.........这里部分代码省略.........
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:103,代码来源:Avatar.py

示例2: DistributedKnockKnockDoor

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import destroy [as 别名]

#.........这里部分代码省略.........

    def avatarExit(self, avatarId):
        if avatarId == self.avatarId:
            for track in self.avatarTracks:
                track.finish()
                DelayDelete.cleanupDelayDeletes(track)

            self.avatarTracks = []

    def knockKnockTrack(self, avatar, duration):
        if avatar == None:
            return
        self.rimshot = base.loadSfx('phase_5/audio/sfx/AA_heal_telljoke.ogg')
        self.knockSfx = base.loadSfx('phase_5/audio/sfx/GUI_knock_3.ogg')
        joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)]
        place = base.cr.playGame.getPlace()
        doorName = TTLocalizer.DoorNametag
        if place:
            zone = place.getZoneId()
            branch = ZoneUtil.getBranchZone(zone)
            if branch == ToontownGlobals.SillyStreet:
                if self.propId in KnockKnockContestJokes[ToontownGlobals.SillyStreet].keys():
                    joke = KnockKnockContestJokes[ToontownGlobals.SillyStreet][self.propId]
                    doorName = KnockKnockDoorNames[self.propId]
            elif branch == ToontownGlobals.LoopyLane:
                if self.propId in KnockKnockContestJokes[ToontownGlobals.LoopyLane].keys():
                    joke = KnockKnockContestJokes[ToontownGlobals.LoopyLane][self.propId]
            elif branch == ToontownGlobals.PunchlinePlace:
                if self.propId == 1:
                    joke = KnockKnockContestJokes[ToontownGlobals.PunchlinePlace]
            elif branch == ToontownGlobals.PolarPlace:
                if self.propId in KnockKnockContestJokes[ToontownGlobals.PolarPlace].keys():
                    joke = KnockKnockContestJokes[ToontownGlobals.PolarPlace][self.propId]
        self.nametag = None
        self.nametagNP = None
        doorNP = render.find('**/KnockKnockDoorSphere_' + str(self.propId) + ';+s')
        if doorNP.isEmpty():
            self.notify.warning('Could not find KnockKnockDoorSphere_%s' % self.propId)
            return
        self.nametag = NametagGroup()
        self.nametag.setAvatar(doorNP)
        self.nametag.setFont(ToontownGlobals.getToonFont())
        self.nametag.setSpeechFont(ToontownGlobals.getToonFont())
        self.nametag.setName(doorName)
        self.nametag.setActive(0)
        self.nametag.manage(base.marginManager)
        self.nametag.getNametag3d().setBillboardOffset(4)
        nametagNode = self.nametag.getNametag3d()
        self.nametagNP = render.attachNewNode(nametagNode)
        self.nametagNP.setName('knockKnockDoor_nt_' + str(self.propId))
        pos = doorNP.node().getSolid(0).getCenter()
        self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2))
        d = duration * 0.125
        track = Sequence(Parallel(Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)), Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech), Wait(d)), Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[0], CFSpeech), Wait(d), Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[1], CFSpeech), Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)), Func(self.cleanupTrack))
        track.delayDelete = DelayDelete.DelayDelete(avatar, 'knockKnockTrack')
        return track

    def cleanupTrack(self):
        avatar = self.cr.doId2do.get(self.avatarId, None)
        if avatar:
            avatar.clearChat()
        if self.nametag:
            self.nametag.unmanage(base.marginManager)
            self.nametagNP.removeNode()
            self.nametag.destroy()
        self.nametag = None
        self.nametagNP = None
        return

    def enterOff(self):
        DistributedAnimatedProp.DistributedAnimatedProp.enterOff(self)

    def exitOff(self):
        DistributedAnimatedProp.DistributedAnimatedProp.exitOff(self)

    def enterAttract(self, ts):
        DistributedAnimatedProp.DistributedAnimatedProp.enterAttract(self, ts)
        self.acceptAvatar()

    def exitAttract(self):
        DistributedAnimatedProp.DistributedAnimatedProp.exitAttract(self)

    def enterPlaying(self, ts):
        DistributedAnimatedProp.DistributedAnimatedProp.enterPlaying(self, ts)
        if self.avatarId:
            avatar = self.cr.doId2do.get(self.avatarId, None)
            track = self.knockKnockTrack(avatar, 8)
            if track != None:
                track.start(ts)
                self.avatarTracks.append(track)
        return

    def exitPlaying(self):
        DistributedAnimatedProp.DistributedAnimatedProp.exitPlaying(self)
        for track in self.avatarTracks:
            track.finish()
            DelayDelete.cleanupDelayDeletes(track)

        self.avatarTracks = []
        self.avatarId = 0
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:104,代码来源:DistributedKnockKnockDoor.py

示例3: PartyPlanner

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import destroy [as 别名]

#.........这里部分代码省略.........
            self.nametagGroup.setActive(0)
            self.nametagGroup.setAvatar(self.partyPlannerHead)
            self.nametagGroup.manage(base.marginManager)
            self.nametagGroup.setColorCode(self.nametagGroup.CCNonPlayer)
            self.nametagGroup.getNametag2d().setContents(0)
            self.nametagNode = NametagFloat2d()
            self.nametagNode.setContents(Nametag.CName)
            self.nametagGroup.addNametag(self.nametagNode)
            self.nametagGroup.setName(base.cr.partyManager.getPartyPlannerName())
            self.nametagNP = parent.attachNewNode(self.nametagNode)
            nametagPos = self.gui.find('**/step_01_partymanPeteNametag_locator').getPos()
            self.nametagNP.setPosHprScale(nametagPos[0], 0, nametagPos[2], 0, 0, 0, 0.1, 1, 0.1)
            self.chatNode = NametagFloat2d()
            self.chatNode.setContents(Nametag.CSpeech | Nametag.CThought)
            self.nametagGroup.addNametag(self.chatNode)
            self.nametagGroup.setChat(TTLocalizer.PartyPlannerInstructions, CFSpeech)
            self.chatNP = parent.attachNewNode(self.chatNode)
            chatPos = self.gui.find('**/step_01_partymanPeteText_locator').getPos()
            self.chatNP.setPosHprScale(chatPos[0], 0, chatPos[2], 0, 0, 0, 0.08, 1, 0.08)
        return

    def clearNametag(self):
        if self.nametagGroup != None:
            self.nametagGroup.unmanage(base.marginManager)
            self.nametagGroup.removeNametag(self.nametagNode)
            self.nametagGroup.removeNametag(self.chatNode)
            self.nametagNP.removeNode()
            self.chatNP.removeNode()
            del self.nametagNP
            del self.chatNP
            del self.nametagNode
            del self.chatNode
            self.nametagGroup.setAvatar(NodePath())
            self.nametagGroup.destroy()
            self.nametagGroup = None
        return

    def _createWelcomePage(self):
        self.nametagGroup = None
        page = DirectFrame(self.frame)
        page.setName('PartyPlannerWelcomePage')
        self.welcomeTitleLabel = DirectLabel(parent=page, relief=None, text=TTLocalizer.PartyPlannerWelcomeTitle, pos=self.gui.find('**/title_locator').getPos(), scale=self.titleScale)
        self.partyPlannerHead = ToonHead.ToonHead()
        partyPlannerStyle = base.cr.partyManager.getPartyPlannerStyle()
        self.partyPlannerHead.setupHead(partyPlannerStyle, forGui=True)
        self.partyPlannerHead.setPos(self.gui.find('**/step_01_partymanPete_locator').getPos())
        animal = partyPlannerStyle.getAnimal()
        if animal == 'cat' or animal == 'pig':
            headScale = 0.4
        elif animal == 'dog' or animal == 'bear':
            headScale = 0.45
        elif animal == 'rabbit':
            headScale = 0.35
        else:
            headScale = 0.3
        self.partyPlannerHead.setScale(headScale)
        self.partyPlannerHead.setH(180.0)
        self.partyPlannerHead.reparentTo(page)
        self.__createNametag(page)
        return page

    def _createDatePage(self):
        page = DirectFrame(self.frame)
        page.setName('PartyPlannerDatePage')
        self.createDateTitleLabel = DirectLabel(parent=page, relief=None, text=TTLocalizer.PartyPlannerDateTitle, pos=self.gui.find('**/title_locator').getPos(), scale=self.titleScale)
        pos = self.gui.find('**/step_06_sendInvitation_locator').getPos()
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:70,代码来源:PartyPlanner.py

示例4: DistributedElevatorExt

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import destroy [as 别名]
class DistributedElevatorExt(DistributedElevator.DistributedElevator):

    def __init__(self, cr):
        DistributedElevator.DistributedElevator.__init__(self, cr)
        self.nametag = None
        self.currentFloor = -1
        return

    def setupElevator(self):
        if self.isSetup:
            self.elevatorSphereNodePath.removeNode()
        self.leftDoor = self.bldg.leftDoor
        self.rightDoor = self.bldg.rightDoor
        DistributedElevator.DistributedElevator.setupElevator(self)
        self.setupNametag()

    def disable(self):
        self.clearNametag()
        DistributedElevator.DistributedElevator.disable(self)

    def setupNametag(self):
        if self.nametag == None:
            self.nametag = NametagGroup()
            self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
            if TTLocalizer.BuildingNametagShadow:
                self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
            self.nametag.setContents(Nametag.CName)
            self.nametag.setColorCode(NametagGroup.CCSuitBuilding)
            self.nametag.setActive(0)
            self.nametag.setAvatar(self.getElevatorModel())
            name = self.cr.playGame.dnaData.getBlock(self.bldg.block).title
            if not name:
                name = TTLocalizer.CogsInc
            else:
                name += TTLocalizer.CogsIncExt
            self.nametag.setName(name)
            self.nametag.manage(base.marginManager)
        return

    def clearNametag(self):
        if self.nametag != None:
            self.nametag.unmanage(base.marginManager)
            self.nametag.setAvatar(NodePath())
            self.nametag.destroy()
            self.nametag = None
        return

    def getBldgDoorOrigin(self):
        return self.bldg.getSuitDoorOrigin()

    def gotBldg(self, buildingList):
        self.bldgRequest = None
        self.bldg = buildingList[0]
        if not self.bldg:
            self.notify.error('setBldgDoId: elevator %d cannot find bldg %d!' % (self.doId, self.bldgDoId))
            return
        if self.getBldgDoorOrigin():
            self.bossLevel = self.bldg.getBossLevel()
            self.setupElevator()
        else:
            self.notify.warning('setBldgDoId: elevator %d cannot find suitDoorOrigin for bldg %d!' % (self.doId, self.bldgDoId))
        return

    def setFloor(self, floorNumber):
        if self.currentFloor >= 0:
            if self.bldg.floorIndicator[self.currentFloor]:
                self.bldg.floorIndicator[self.currentFloor].setColor(LIGHT_OFF_COLOR)
        if floorNumber >= 0:
            if self.bldg.floorIndicator[floorNumber]:
                self.bldg.floorIndicator[floorNumber].setColor(LIGHT_ON_COLOR)
        self.currentFloor = floorNumber

    def handleEnterSphere(self, collEntry):
        self.notify.debug('Entering Elevator Sphere....')
        if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) != localAvatar.doId:
            base.localAvatar.elevatorNotifier.showMe(TTLocalizer.ElevatorGroupMember)
        elif self.allowedToEnter(self.zoneId):
            self.cr.playGame.getPlace().detectedElevatorCollision(self)
        else:
            place = base.cr.playGame.getPlace()
            if place:
                place.fsm.request('stopped')
            self.dialog = TeaserPanel.TeaserPanel(pageName='cogHQ', doneFunc=self.handleOkTeaser)

    def handleEnterElevator(self):
        if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId):
            if localAvatar.boardingParty.getGroupLeader(localAvatar.doId) == localAvatar.doId:
                localAvatar.boardingParty.handleEnterElevator(self)
        elif self.elevatorTripId and localAvatar.lastElevatorLeft == self.elevatorTripId:
            self.rejectBoard(base.localAvatar.doId, REJECT_SHUFFLE)
        elif base.localAvatar.hp > 0:
            toon = base.localAvatar
            self.sendUpdate('requestBoard', [])
        else:
            self.notify.warning('Tried to board elevator with hp: %d' % base.localAvatar.hp)

    def enterWaitEmpty(self, ts):
        self.elevatorSphereNodePath.unstash()
        self.forceDoorsOpen()
        self.accept(self.uniqueName('enterelevatorSphere'), self.handleEnterSphere)
#.........这里部分代码省略.........
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:103,代码来源:DistributedElevatorExt.py

示例5: DistributedDoor

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import destroy [as 别名]

#.........这里部分代码省略.........
    def delete(self):
        del self.fsm
        del self.exitDoorFSM
        del self.openSfx
        del self.closeSfx
        DistributedObject.DistributedObject.delete(self)

    def wantsNametag(self):
        return not ZoneUtil.isInterior(self.zoneId)

    def setupNametag(self):
        if not self.wantsNametag():
            return
        if self.doorIndex != 0:
            return
        if self.nametag == None:
            self.nametag = NametagGroup()
            self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
            if TTLocalizer.BuildingNametagShadow:
                self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
            self.nametag.setContents(Nametag.CName)
            self.nametag.setColorCode(NametagGroup.CCToonBuilding)
            self.nametag.setActive(0)
            self.nametag.setAvatar(self.getDoorNodePath())
            self.nametag.setObjectCode(self.block)
            name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.block)
            self.nametag.setName(name)
            self.nametag.manage(base.marginManager)

    def clearNametag(self):
        if self.nametag is not None:
            self.nametag.unmanage(base.marginManager)
            self.nametag.setAvatar(NodePath())
            self.nametag.destroy()
            self.nametag = None

    def getTriggerName(self):
        if (self.doorType == DoorTypes.INT_HQ) or (self.doorType in self.specialDoorTypes):
            return 'door_trigger_' + str(self.block) + '_' + str(self.doorIndex)
        else:
            return 'door_trigger_' + str(self.block)

    def getTriggerName_wip(self):
        name = 'door_trigger_%d' % (self.doId,)
        return name

    def getEnterTriggerEvent(self):
        return 'enter' + self.getTriggerName()

    def getExitTriggerEvent(self):
        return 'exit' + self.getTriggerName()

    def hideDoorParts(self):
        try:
            self.findDoorNode('doorFrameHoleRight').hide()
            self.findDoorNode('doorFrameHoleLeft').hide()
        except:
            pass
        if self.doorType in self.specialDoorTypes:
            self.hideIfHasFlat(self.findDoorNode('rightDoor'))
            self.hideIfHasFlat(self.findDoorNode('leftDoor'))

    def setTriggerName(self):
        if self.doorType in self.specialDoorTypes or self.doorType == DoorTypes.INT_HQ:
            building = self.getBuilding()
            doorTrigger = building.find('**/door_' + str(self.doorIndex) + '/**/door_trigger*')
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:70,代码来源:DistributedDoor.py

示例6: DistributedKnockKnockDoor

# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import destroy [as 别名]
class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp):
    def __init__(self, cr):
        DistributedAnimatedProp.DistributedAnimatedProp.__init__(self, cr)

        self.fsm.setName("DistributedKnockKnockDoor")
        self.rimshot = None
        self.knockSfx = None

    def generate(self):
        DistributedAnimatedProp.DistributedAnimatedProp.generate(self)

        self.avatarTracks = []
        self.avatarId = 0

    def announceGenerate(self):
        DistributedAnimatedProp.DistributedAnimatedProp.announceGenerate(self)

        self.accept("exitKnockKnockDoorSphere_" + str(self.propId), self.exitTrigger)
        self.acceptAvatar()

    def disable(self):
        self.ignoreAll()

        DistributedAnimatedProp.DistributedAnimatedProp.disable(self)

    def delete(self):
        DistributedAnimatedProp.DistributedAnimatedProp.delete(self)

        if self.rimshot:
            self.rimshot = None
        if self.knockSfx:
            self.knockSfx = None

    def acceptAvatar(self):
        self.acceptOnce("enterKnockKnockDoorSphere_" + str(self.propId), self.enterTrigger)

    def setAvatarInteract(self, avatarId):
        DistributedAnimatedProp.DistributedAnimatedProp.setAvatarInteract(self, avatarId)

    def avatarExit(self, avatarId):
        if avatarId == self.avatarId:
            self.stopTracks()

    def knockKnockTrack(self, avatar, duration):
        if avatar is None:
            return
        self.rimshot = base.loadSfx("phase_5/audio/sfx/AA_heal_telljoke.ogg")
        self.knockSfx = base.loadSfx("phase_5/audio/sfx/GUI_knock_%s.ogg" % random.randint(1, 4))
        joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)]
        place = base.cr.playGame.getPlace()
        doorName = TTLocalizer.DoorNametag
        self.nametag = None
        self.nametagNP = None
        doorNP = render.find("**/KnockKnockDoorSphere_" + str(self.propId) + ";+s")
        if doorNP.isEmpty():
            self.notify.warning("Could not find KnockKnockDoorSphere_%s" % self.propId)
            return
        self.nametag = NametagGroup()
        self.nametag.setAvatar(doorNP)
        self.nametag.setFont(ToontownGlobals.getToonFont())
        self.nametag.setSpeechFont(ToontownGlobals.getToonFont())
        self.nametag.setName(doorName)
        self.nametag.setActive(0)
        self.nametag.manage(base.marginManager)
        self.nametag.getNametag3d().setBillboardOffset(4)
        nametagNode = self.nametag.getNametag3d()
        self.nametagNP = render.attachNewNode(nametagNode)
        self.nametagNP.setName("knockKnockDoor_nt_" + str(self.propId))
        pos = doorNP.getBounds().getCenter()
        self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2))
        d = duration * 0.125
        track = Sequence(
            Parallel(
                Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)),
                Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech),
                Wait(d),
            ),
            Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0),
            Wait(d),
            Func(self.nametag.setChat, joke[0], CFSpeech),
            Wait(d),
            Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0),
            Wait(d),
            Func(self.nametag.setChat, joke[1], CFSpeech),
        )
        if avatar == base.localAvatar:
            track.append(Func(self.sendUpdate, "requestToonup"))
        track.append(Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)))
        track.append(Func(self.cleanupTrack))
        track.delayDelete = DelayDelete.DelayDelete(avatar, "knockKnockTrack")
        return track

    def cleanupTrack(self):
        avatar = self.cr.doId2do.get(self.avatarId)
        if avatar:
            avatar.clearChat()
        if self.nametag:
            self.nametag.unmanage(base.marginManager)
            self.nametagNP.removeNode()
            self.nametag.destroy()
#.........这里部分代码省略.........
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:103,代码来源:DistributedKnockKnockDoor.py


注:本文中的otp.nametag.NametagGroup.NametagGroup.destroy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。