本文整理汇总了Python中otp.nametag.NametagGroup.NametagGroup.getNumChatPages方法的典型用法代码示例。如果您正苦于以下问题:Python NametagGroup.getNumChatPages方法的具体用法?Python NametagGroup.getNumChatPages怎么用?Python NametagGroup.getNumChatPages使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类otp.nametag.NametagGroup.NametagGroup
的用法示例。
在下文中一共展示了NametagGroup.getNumChatPages方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Avatar
# 需要导入模块: from otp.nametag.NametagGroup import NametagGroup [as 别名]
# 或者: from otp.nametag.NametagGroup.NametagGroup import getNumChatPages [as 别名]
#.........这里部分代码省略.........
name += '\n\x01shadow\x01%s\x02' % OTPLocalizer.AccessToString[access]
self.nametag.setDisplayName(name)
def getFont(self):
return self.__font
def setFont(self, font):
self.__font = font
self.nametag.setFont(font)
def getSpeechFont(self):
return self.__speechFont
def setSpeechFont(self, font):
self.__speechFont = font
self.nametag.setSpeechFont(font)
def getStyle(self):
return self.style
def setStyle(self, style):
self.style = style
def getDialogueArray(self):
return None
def playCurrentDialogue(self, dialogue, chatFlags, interrupt = 1):
if interrupt and self.__currentDialogue is not None:
self.__currentDialogue.stop()
self.__currentDialogue = dialogue
if dialogue:
base.playSfx(dialogue, node=self)
elif chatFlags & CFSpeech != 0 and self.nametag.getNumChatPages() > 0:
self.playDialogueForString(self.nametag.getChat())
if self.soundChatBubble != None:
base.playSfx(self.soundChatBubble, node=self)
return
def playDialogueForString(self, chatString):
searchString = chatString.lower()
if searchString.find(OTPLocalizer.DialogSpecial) >= 0:
type = 'special'
elif searchString.find(OTPLocalizer.DialogExclamation) >= 0:
type = 'exclamation'
elif searchString.find(OTPLocalizer.DialogQuestion) >= 0:
type = 'question'
elif random.randint(0, 1):
type = 'statementA'
else:
type = 'statementB'
stringLength = len(chatString)
if stringLength <= OTPLocalizer.DialogLength1:
length = 1
elif stringLength <= OTPLocalizer.DialogLength2:
length = 2
elif stringLength <= OTPLocalizer.DialogLength3:
length = 3
else:
length = 4
self.playDialogue(type, length)
def playDialogue(self, type, length):
dialogueArray = self.getDialogueArray()
if dialogueArray == None:
return