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Python GL.glStencilFunc方法代码示例

本文整理汇总了Python中opengltk.OpenGL.GL.glStencilFunc方法的典型用法代码示例。如果您正苦于以下问题:Python GL.glStencilFunc方法的具体用法?Python GL.glStencilFunc怎么用?Python GL.glStencilFunc使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在opengltk.OpenGL.GL的用法示例。


在下文中一共展示了GL.glStencilFunc方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: cyldrawWithSharpColorBoundaries

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glStencilFunc [as 别名]
    def cyldrawWithSharpColorBoundaries(self, 
                x, y, radx, rady, 
                colxf=None, colxb=None,
                colyf=None, colyb=None, face=None,
                highlightX=0, highlightY=0):

        # determine scale and rotation of template
        import math
        sz=0.0
        for i in (0,1,2):
            sz=sz+(x[i]-y[i])*(x[i]-y[i])
        if sz <= 0.0: return
        sz = math.sqrt(sz)
        sz2 = sz * .5
        valueCos = (y[2]-x[2])/sz
        valueCos = min(valueCos, 1)
        valueCos = max(valueCos, -1)
        rx = -180.0*math.acos(valueCos)/math.pi
        dx = y[0]-x[0]
        dy = y[1]-x[1]
        if math.fabs(dx) < 0.00001 and math.fabs(dy) < 0.00001:
            rz = 0.0
        else:
            rz = -180.0*math.atan2(dx,dy)/math.pi

        GL.glPushMatrix()
        GL.glTranslatef(float(x[0]),float(x[1]),float(x[2]))
        if rz<=180.0 and rz >=-180.0:
            GL.glRotatef(float(rz), 0., 0., 1.)

        GL.glRotatef(float(rx), 1., 0., 0.)

        if colyf:
            for m in (0,1,2,3,4):
                if colyf[m] is not None:
                    glMaterialWithCheck( face, viewerConst.propConst[m],
                                     colyf[m], check=self.checkMat)
            if colyf[1] is not None:
                GL.glColor4fv(colyf[1])
        if colyb and face!=GL.GL_FRONT_AND_BACK:
            for m in (0,1,2,3,4):
                if colyb[m] is not None:
                    self.checkMat = 0
                    glMaterialWithCheck( GL.GL_BACK,
                                     viewerConst.propConst[m],
                                     colyb[m], check=self.checkMat)

        # this tests (colxf==colyf)
        self.checkMat = 1
        idem = (highlightX == highlightY)
        if idem is True:
            if colxf is None:
                if colyf is not None:
                    idem = False
            else:
                if colyf is None:
                    idem = False
                else:
                    lencol = len(colxf)
                    if lencol != len(colyf):
                        idem = False
                    else:
                        for i in range(lencol):
                            if colxf[i] is not None:
                                if bool(numpy.alltrue(colxf[i] == colyf[i])) is False:
                                    idem = False
                                    break
        if idem is True:
            if colxb is None:
                if colyb is not None:
                    idem = False
            else:
                if colyb is None:
                    idem = False
                else:
                    lencol = len(colxb)
                    if lencol != len(colyb):
                        idem = False
                    else:
                        for i in range(lencol):
                            if colxb[i] is not None:
                                if bool(numpy.alltrue(colxb[i] == colyb[i])) is False:
                                    idem = False
                                    break
        
        quality = self.quality * 5
        if idem is True:
            if highlightX != 0:
                GL.glStencilFunc(GL.GL_ALWAYS, 1, 1)
                solidCylinder(float(rady), float(radx), sz, quality, 1, self.invertNormals)
                GL.glStencilFunc(GL.GL_ALWAYS, 0, 1)
            else:
                solidCylinder(float(rady), float(radx), sz, quality, 1, self.invertNormals)
        else:
            midRadius = (radx + rady) * .5
            if highlightX != 0:
                GL.glStencilFunc(GL.GL_ALWAYS, 1, 1)
                solidCylinder(midRadius, float(radx), sz2, quality, 1, self.invertNormals)
                GL.glStencilFunc(GL.GL_ALWAYS, 0, 1)
            else:
#.........这里部分代码省略.........
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:103,代码来源:Cylinders.py

示例2: drawVertexArray

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glStencilFunc [as 别名]
    def drawVertexArray(self):
        if __debug__:
         if hasattr(DejaVu, 'functionName'): DejaVu.functionName()
        """ drawVertexArray
"""
        #print "drawVertexArray", self.name
        if hasattr(self, 'faceSet') and len(self.faceSet.faces.array) > 0:
            # vertices
            GL.glEnableClientState(GL.GL_VERTEX_ARRAY)
            
            # normals
            if len(self.vertexSet.normals.array) > 0:
                GL.glEnableClientState(GL.GL_NORMAL_ARRAY)
        
            # colors
            if hasattr(self, 'colorPointerIsOn') and self.colorPointerIsOn is True:
                GL.glEnableClientState(GL.GL_COLOR_ARRAY)
                from DejaVu import preventIntelBug_WhiteTriangles
                if preventIntelBug_WhiteTriangles:
                    GL.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_DIFFUSE)
                else:
                    GL.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE)
                GL.glEnable( GL.GL_COLOR_MATERIAL )
                
            if DejaVu.enableVBO is True:
                from opengltk.extent import _glextlib
                # vertices
                _glextlib.glBindBufferARB(_glextlib.GL_ARRAY_BUFFER_ARB,
                                 int(self.vertexArrayFlagBufferList[0]))
                _gllib.glVertexPointer(len(self.vertexSet.vertices.array[0]),
                                              GL.GL_FLOAT, 0, 0)
                # normals
                if len(self.vertexSet.normals.array) > 0:
                    _glextlib.glBindBufferARB(_glextlib.GL_ARRAY_BUFFER_ARB,
                                              int(self.vertexArrayFlagBufferList[1]))
                    _gllib.glNormalPointer(GL.GL_FLOAT, 0, 0)
                # colors
                if hasattr(self, 'colorPointerIsOn') and self.colorPointerIsOn is True:
                    _glextlib.glBindBufferARB(_glextlib.GL_ARRAY_BUFFER_ARB,
                                              int(self.vertexArrayFlagBufferList[3]))
                    _gllib.glColorPointer(4, GL.GL_FLOAT, 0, 0)
            else:
                # vertices
                _gllib.glVertexPointer(len(self.vertexSet.vertices.array[0]),
                                   GL.GL_FLOAT, 0, self.vertexSet.vertices.array)
                # normals
                if len(self.vertexSet.normals.array) > 0:
                    _gllib.glNormalPointer(GL.GL_FLOAT, 0, self.vertexSet.normals.array)
                # colors
                if hasattr(self, 'colorPointerIsOn') and self.colorPointerIsOn is True:
                    _gllib.glColorPointer(4, GL.GL_FLOAT, 0, self.colorArray)

            # Draw faces
            if self.primitiveType == GL.GL_LINE_STRIP:
                lPrimitiveType = GL.GL_LINES
            elif self.primitiveType == GL.GL_TRIANGLES:
                #print "triangles' length:", len(self.faceSet.faces.array[0])
                lPrimitiveType = GL.GL_TRIANGLES
            elif self.primitiveType == GL.GL_QUADS:
                #print "quads' length:", len(self.faceSet.faces.array[0])
                lPrimitiveType = GL.GL_QUADS
            else:
                #print "what's that ?" , self.primitiveType
                lPrimitiveType = self.primitiveType

            lNumOfNonHighlightedIndices = len(self.faceSet.faces.array) - self.numOfHighlightedIndex
            if DejaVu.enableVBO is True:
                _glextlib.glBindBufferARB(_glextlib.GL_ELEMENT_ARRAY_BUFFER, 
                                      int(self.vertexArrayFlagBufferList[2])) #this protect from unexplained segfault
                if self.disableStencil is False and self.numOfHighlightedIndex > 0:
                    # highlighted
                    GL.glStencilFunc(GL.GL_ALWAYS, 1, 1)
                    _gllib.glDrawElements(lPrimitiveType,
                                  self.numOfHighlightedIndex*len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  0 
                                 )
                    GL.glStencilFunc(GL.GL_ALWAYS, 0, 1)

                    # non highlighted
                    _gllib.glDrawElements(lPrimitiveType,
                                  lNumOfNonHighlightedIndices * len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  self.numOfHighlightedIndex * len(self.faceSet.faces.array[0]) * 4
                                 )
                else:
                    _gllib.glDrawElements(lPrimitiveType,
                                  len(self.faceSet.faces.array)*len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  0 
                                 )
                _glextlib.glBindBufferARB(_glextlib.GL_ELEMENT_ARRAY_BUFFER, 0 ) #this protect from unexplained segfault
            else:
                if self.disableStencil is False and self.numOfHighlightedIndex > 0:
                    # highlighted
                    GL.glStencilFunc(GL.GL_ALWAYS, 1, 1)
                    _gllib.glDrawElements(lPrimitiveType,
                                  self.numOfHighlightedIndex*len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  self.faceSet.faces.array 
#.........这里部分代码省略.........
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:103,代码来源:IndexedGeom.py


注:本文中的opengltk.OpenGL.GL.glStencilFunc方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。