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Python GL.glDeleteLists方法代码示例

本文整理汇总了Python中opengltk.OpenGL.GL.glDeleteLists方法的典型用法代码示例。如果您正苦于以下问题:Python GL.glDeleteLists方法的具体用法?Python GL.glDeleteLists怎么用?Python GL.glDeleteLists使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在opengltk.OpenGL.GL的用法示例。


在下文中一共展示了GL.glDeleteLists方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: redoDisplayListCSG

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glDeleteLists [as 别名]
    def redoDisplayListCSG(self):
        if self.dpyListCSG is not None:
            GL.glDeleteLists(1, self.dpyListCSG)
        
        g = self.geom
        self.dpyListCSG = GL.glGenLists(1)
        GL.glNewList(self.dpyListCSG, GL.GL_COMPILE)
##         if isinstance(g, Spheres):
##             g.DisplayFunction()
##         else:
        self.drawpolygons()
        GL.glEndList()
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:14,代码来源:csgClip.py

示例2: clearCache_cb

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glDeleteLists [as 别名]
    def clearCache_cb(self):
        #print "clearing cache: "
        vi = self.vf.GUI.VIEWER
        currentcontext = vi.currentCamera.tk.call(vi.currentCamera._w, 'getcurrentcontext')
        for dl in  self.dpyLists.keys():
            if self.dpyLists[dl]is not None:
                if currentcontext != self.dpyLists[dl][1]:
                    print "currentcontext != self.dpyLists[%d][1]" %(dl,), currentcontext, self.dpyLists[dl][1]
                    c = vi.currentCamera
                    c.tk.call(c._w, 'makecurrent')

                #import pdb; pdb.set_trace()
                #print "glDeleteLists TrajPlayerCached", self.dpyLists[dl][0]
                GL.glDeleteLists(self.dpyLists[dl][0], 1)
            self.dpyLists.pop(dl)
开发者ID:jackygrahamez,项目名称:DrugDiscovery-Home,代码行数:17,代码来源:trajectoryCommands.py

示例3: deleteTemplate

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glDeleteLists [as 别名]
 def deleteTemplate(self):
     #print "Ellipsoids.deleteTemplate"
     # it is asumed the right OpenGL context is active
     assert self.templateDSPL is not None
     currentcontext = self.viewer.currentCamera.tk.call(self.viewer.currentCamera._w, 'contexttag')
     if currentcontext != self.templateDSPL[1]:
         import traceback;traceback.print_stack()
         warnings.warn('deleteTemplate failed because the current context is the wrong one')
         print "currentcontext != self.templateDSPL[1]", currentcontext, self.templateDSPL[1]
     else:
         #print '-%d'%self.templateDSPL[0], currentcontext, "glDeleteLists Ellipsoids"
         #print '-%d'%(self.templateDSPL[0]+1), currentcontext, "glDeleteLists Ellipsoids"
         #print '-%d'%(self.templateDSPL[0]+2), currentcontext, "glDeleteLists Ellipsoids"
         GL.glDeleteLists(self.templateDSPL[0], 3)
         self.templateDSPL = None
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:17,代码来源:Ellipsoids.py

示例4: deleteTemplate

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glDeleteLists [as 别名]
 def deleteTemplate(self):
     if __debug__:
      if hasattr(DejaVu, 'functionName'): DejaVu.functionName()
     #print "Spheres.deleteTemplate", self.templateDSPL
     # it is asumed the right OpenGL context is active
     if GL.glGetIntegerv(GL.GL_LIST_INDEX) == [0]:
         assert self.templateDSPL is not None
         currentcontext = self.viewer.currentCamera.tk.call(self.viewer.currentCamera._w, 'contexttag')
         if currentcontext != self.templateDSPL[1]:
             import traceback;traceback.print_stack()
             warnings.warn('deleteTemplate failed because the current context is the wrong one')
             print "currentcontext != self.templateDSPL[1]", currentcontext, self.templateDSPL[1]
         else:
             #print '-%d'%self.templateDSPL[0], currentcontext, "glDeleteLists Spheres0"
             #print '-%d'%(self.templateDSPL[0]+1), currentcontext, "glDeleteLists Spheres1"
             #print '-%d'%(self.templateDSPL[0]+2), currentcontext, "glDeleteLists Spheres2"
             GL.glDeleteLists(self.templateDSPL[0], 3)
             self.templateDSPL = None
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:20,代码来源:Spheres.py

示例5: deleteOpenglList

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glDeleteLists [as 别名]
    def deleteOpenglList(self):
        #print "Common2d3dObject.deleteOpenglList", self

        self.redoDspLst = 0

        currentcontext = self.viewer.currentCamera.tk.call(self.viewer.currentCamera._w, 'contexttag')
        if self.dpyList is not None:
            if currentcontext != self.dpyList[1]:
                warnings.warn("""deleteOpenglList failed because the current context is the wrong one""")
                #print "currentcontext != self.dpyList[1]", currentcontext, self.dpyList[1]
                #import traceback;traceback.print_stack()
            else:
                #print '-%d'%self.dpyList[0], currentcontext,"glDeleteLists Common2d3dObject"
                GL.glDeleteLists(self.dpyList[0], 1)
                self.dpyList = None

        if self.pickDpyList is not None:
            if currentcontext != self.pickDpyList[1]:
                warnings.warn("""deleteOpenglList failed because the current context is the wrong one""")
                #print "currentcontext != self.pickDpyList[1]", currentcontext, self.pickDpyList[1]
            else:
                #print '-%d'%self.pickDpyList[0], currentcontext, "glDeleteLists Common2d3dObject2", 
                GL.glDeleteLists(self.pickDpyList[0], 1)
                self.pickDpyList = None
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:26,代码来源:Common2d3dObject.py

示例6: RedoDisplayList

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glDeleteLists [as 别名]
    def RedoDisplayList(self):
        if __debug__:
         if hasattr(DejaVu, 'functionName'): DejaVu.functionName()
            #print "IndexedGeom.RedoDisplayList", self.name
##          if __debug__:
##              print 'IndexedGeom RedoDisplayList for', self.fullName

        Geom.RedoDisplayList(self)

        if len(self.faceSet) and len(self.vertexSet) \
          and (   self.primitiveType == GL.GL_TRIANGLES \
               or self.primitiveType == GL.GL_QUADS \
               or self.primitiveType == GL.GL_POLYGON):

            # we always build this, that way we don't have to built on demand
            outl = self.outline
            if outl.colorAsMaterial:
                if self.materials[GL.GL_FRONT] and \
                       not self.inheritMaterial:
                    mat = self.materials[GL.GL_FRONT]
                    fpProp = []
                    fpBind = []
                    for propInd in range(4):
                        b, p = mat.GetProperty(propInd)
                        fpProp.append(p)
                        fpBind.append(b)
                    fpProp.append(mat.prop[4])
                    fpBind.append(mat.binding[4])
                else:
                    fpProp = None
                    fpBind = None

                if self.materials[GL.GL_BACK] and \
                   not self.inheritMaterial:
                    mat = self.materials[GL.GL_BACK]
                    bpProp = []
                    bpBind = []
                    for propInd in range(4):
                        b, p = mat.GetProperty(propInd)
                        bpProp.append(p)
                        bpBind.append(b)
                    bpProp.append(mat.prop[4])
                    bpBind.append(mat.binding[4])

                else:
                    bpProp = None
                    bpBind = None
            else:
                fpProp = bpProp = fpBind = bpBind = None

            texCoords = None

            if outl.lighting:
                norms = self.normals
            else:
                norms = None

            # WARNING: if texture, fpProp, bpProp, fpBind, bpBind,
            # are not passed (either None or arrays) we get a segmentation
            # fault if the surface has many colors (i.e. color MSMS by atom
            # type and dispaly outline seg faults)

            # calling with too many arguments segaults too
            # just add  None, None, None, None, after the line with colors

            if hasattr(outl, 'dpyList') and outl.dpyList is not None:
                lNewList = outl.dpyList[0]
            else:
                lNewList = GL.glGenLists(1)
                self.viewer.deleteOpenglList()

            #print "lNewList IndexedGeom.RedoDisplayList", lNewList, self.name
            lCurrentContext = self.viewer.currentCamera.tk.call(self.viewer.currentCamera._w, 'contexttag')
            outl.dpyList = ( lNewList, lCurrentContext)
                             
            GL.glNewList(outl.dpyList[0], GL.GL_COMPILE)
            #print '+%d'%outl.dpyList[0], lCurrentContext, "glNewList IndexedGeom"
            status=glDrawIndexedGeom(
                GL.GL_TRIANGLES,
                self.vertexSet.vertices.array,
                self.faceSet.faces.array,
                norms,
                texCoords,
                fpProp, bpProp, fpBind, bpBind,
                self.frontAndBack,
                1)  # 1 means use diffuse component if no lighting
            #print '*%d'%GL.glGetIntegerv(GL.GL_LIST_INDEX), "glEndList IndexedGeom"
            GL.glEndList()
            if not status:
                #print '-%d'%outl.dpyList[0], "glDeleteLists IndexedGeom"
                GL.glDeleteLists(outl.dpyList[0], 1)
                outl.dpyList = None
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:94,代码来源:IndexedGeom.py


注:本文中的opengltk.OpenGL.GL.glDeleteLists方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。