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Python GL.glReadPixels方法代码示例

本文整理汇总了Python中opengltk.OpenGL.GL.glReadPixels方法的典型用法代码示例。如果您正苦于以下问题:Python GL.glReadPixels方法的具体用法?Python GL.glReadPixels怎么用?Python GL.glReadPixels使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在opengltk.OpenGL.GL的用法示例。


在下文中一共展示了GL.glReadPixels方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: getDepthString

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glReadPixels [as 别名]
 def getDepthString(self):
     depthString = GL.glReadPixels( 0, 0, self.w, self.h,
                                    GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT)
     return depthString
开发者ID:jackygrahamez,项目名称:DrugDiscovery-Home,代码行数:6,代码来源:contourMac.py

示例2: getFrontBuffer

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glReadPixels [as 别名]
 def getFrontBuffer(self):
     s = GL.glReadPixels( 0, 0, self.w, self.h, GL.GL_RGB,
                          GL.GL_UNSIGNED_BYTE, 3*self.w*self.h)
     im = Image.fromstring('RGB', (self.w,self.h), s) 
     return im
开发者ID:jackygrahamez,项目名称:DrugDiscovery-Home,代码行数:7,代码来源:contourMac.py

示例3: endTile

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glReadPixels [as 别名]
   def endTile(self):
      assert(self.CurrentTile>=0)

      # be sure OpenGL rendering is finished
      GL.glFinish() #was glFlush()

      # save current glPixelStore values
      prevRowLength = GL.glGetIntegerv(GL.GL_PACK_ROW_LENGTH)[0]
      prevSkipRows = GL.glGetIntegerv(GL.GL_PACK_SKIP_ROWS)[0]
      prevSkipPixels = GL.glGetIntegerv(GL.GL_PACK_SKIP_PIXELS)[0]
      #prevAlignment = GL.glGetIntegerv(GL_PACK_ALIGNMENT)[0]

      if self.TileBuffer is not None:
         srcX = self.TileBorder
         srcY = self.TileBorder
         srcWidth = self.TileWidthNB
         srcHeight = self.TileHeightNB
         GL.glReadPixels(srcX, srcY, srcWidth, srcHeight,
                         self.TileFormat, self.TileType, self.TileBuffer)

      if self.ImageBuffer is not None:
         srcX = self.TileBorder
         srcY = self.TileBorder
         srcWidth = self.CurrentTileWidth - 2 * self.TileBorder
         srcHeight = self.CurrentTileHeight - 2 * self.TileBorder
         destX = self.TileWidthNB * self.CurrentColumn
         destY = self.TileHeightNB * self.CurrentRow

##          #save single tile
##          # setup pixel store for glReadPixels
##          GL.glPixelStorei(GL.GL_PACK_ROW_LENGTH, self.CurrentTileWidth)
##          GL.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0)
##          GL.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0)
##          #GL.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1)

##          # read the tile into buffer
##          gllib.glReadPixels(srcX, srcY, srcWidth, srcHeight,
##                             self.ImageFormat, self.ImageType, self.oneTileRenderBuffer)
##          import Image, sys
##          im = Image.fromstring('RGB', (srcWidth, srcHeight),
##                                self.oneTileRenderBuffer) 
##          if sys.platform!='win32':
##             im = im.transpose(Image.FLIP_TOP_BOTTOM)
##          im.save('tile%d_%d.tif'%(self.CurrentRow, self.CurrentColumn))
         
         # setup pixel store for glReadPixels
         GL.glPixelStorei(GL.GL_PACK_ROW_LENGTH, self.ImageWidth)
         GL.glPixelStorei(GL.GL_PACK_SKIP_ROWS, destY)
         GL.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, destX)
         #GL.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1)

         # read the tile into the final image
         #print 'DEBUG Tile renderer'
         #print 'column, row:', self.CurrentColumn, self.CurrentRow
         #print 'srcWidth,srcHeight,destX, destY',srcWidth,srcHeight,destX, destY
         gllib.glReadPixels(srcX, srcY, srcWidth, srcHeight,
                            self.ImageFormat, self.ImageType, self.ImageBuffer)

      # restore previous glPixelStore values
      GL.glPixelStorei(GL.GL_PACK_ROW_LENGTH, int(prevRowLength))
      GL.glPixelStorei(GL.GL_PACK_SKIP_ROWS, int(prevSkipRows))
      GL.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, int(prevSkipPixels))
      #GL.glPixelStorei(GL.GL_PACK_ALIGNMENT, prevAlignment)

      # increment tile counter, return 1 if more tiles left to render
      self.CurrentTile+=1
      if self.CurrentTile >= self.Rows * self.Columns:
         # restore user's viewport
         GL.glViewport(int(self.ViewportSave[0]), int(self.ViewportSave[1]),
                       int(self.ViewportSave[2]), int(self.ViewportSave[3]))
         self.CurrentTile = -1  # all done
         return 0
      else:
         return 1
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:76,代码来源:tileRenderer.py


注:本文中的opengltk.OpenGL.GL.glReadPixels方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。