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Python GL.glDisableClientState方法代码示例

本文整理汇总了Python中opengltk.OpenGL.GL.glDisableClientState方法的典型用法代码示例。如果您正苦于以下问题:Python GL.glDisableClientState方法的具体用法?Python GL.glDisableClientState怎么用?Python GL.glDisableClientState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在opengltk.OpenGL.GL的用法示例。


在下文中一共展示了GL.glDisableClientState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: drawVertexArray

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glDisableClientState [as 别名]

#.........这里部分代码省略.........
                
            if DejaVu.enableVBO is True:
                from opengltk.extent import _glextlib
                # vertices
                _glextlib.glBindBufferARB(_glextlib.GL_ARRAY_BUFFER_ARB,
                                 int(self.vertexArrayFlagBufferList[0]))
                _gllib.glVertexPointer(len(self.vertexSet.vertices.array[0]),
                                              GL.GL_FLOAT, 0, 0)
                # normals
                if len(self.vertexSet.normals.array) > 0:
                    _glextlib.glBindBufferARB(_glextlib.GL_ARRAY_BUFFER_ARB,
                                              int(self.vertexArrayFlagBufferList[1]))
                    _gllib.glNormalPointer(GL.GL_FLOAT, 0, 0)
                # colors
                if hasattr(self, 'colorPointerIsOn') and self.colorPointerIsOn is True:
                    _glextlib.glBindBufferARB(_glextlib.GL_ARRAY_BUFFER_ARB,
                                              int(self.vertexArrayFlagBufferList[3]))
                    _gllib.glColorPointer(4, GL.GL_FLOAT, 0, 0)
            else:
                # vertices
                _gllib.glVertexPointer(len(self.vertexSet.vertices.array[0]),
                                   GL.GL_FLOAT, 0, self.vertexSet.vertices.array)
                # normals
                if len(self.vertexSet.normals.array) > 0:
                    _gllib.glNormalPointer(GL.GL_FLOAT, 0, self.vertexSet.normals.array)
                # colors
                if hasattr(self, 'colorPointerIsOn') and self.colorPointerIsOn is True:
                    _gllib.glColorPointer(4, GL.GL_FLOAT, 0, self.colorArray)

            # Draw faces
            if self.primitiveType == GL.GL_LINE_STRIP:
                lPrimitiveType = GL.GL_LINES
            elif self.primitiveType == GL.GL_TRIANGLES:
                #print "triangles' length:", len(self.faceSet.faces.array[0])
                lPrimitiveType = GL.GL_TRIANGLES
            elif self.primitiveType == GL.GL_QUADS:
                #print "quads' length:", len(self.faceSet.faces.array[0])
                lPrimitiveType = GL.GL_QUADS
            else:
                #print "what's that ?" , self.primitiveType
                lPrimitiveType = self.primitiveType

            lNumOfNonHighlightedIndices = len(self.faceSet.faces.array) - self.numOfHighlightedIndex
            if DejaVu.enableVBO is True:
                _glextlib.glBindBufferARB(_glextlib.GL_ELEMENT_ARRAY_BUFFER, 
                                      int(self.vertexArrayFlagBufferList[2])) #this protect from unexplained segfault
                if self.disableStencil is False and self.numOfHighlightedIndex > 0:
                    # highlighted
                    GL.glStencilFunc(GL.GL_ALWAYS, 1, 1)
                    _gllib.glDrawElements(lPrimitiveType,
                                  self.numOfHighlightedIndex*len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  0 
                                 )
                    GL.glStencilFunc(GL.GL_ALWAYS, 0, 1)

                    # non highlighted
                    _gllib.glDrawElements(lPrimitiveType,
                                  lNumOfNonHighlightedIndices * len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  self.numOfHighlightedIndex * len(self.faceSet.faces.array[0]) * 4
                                 )
                else:
                    _gllib.glDrawElements(lPrimitiveType,
                                  len(self.faceSet.faces.array)*len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  0 
                                 )
                _glextlib.glBindBufferARB(_glextlib.GL_ELEMENT_ARRAY_BUFFER, 0 ) #this protect from unexplained segfault
            else:
                if self.disableStencil is False and self.numOfHighlightedIndex > 0:
                    # highlighted
                    GL.glStencilFunc(GL.GL_ALWAYS, 1, 1)
                    _gllib.glDrawElements(lPrimitiveType,
                                  self.numOfHighlightedIndex*len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  self.faceSet.faces.array 
                                 )
                    GL.glStencilFunc(GL.GL_ALWAYS, 0, 1)

                    # non highlighted
                    _gllib.glDrawElements(lPrimitiveType,
                                  lNumOfNonHighlightedIndices * len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  self.faceSet.faces.array[self.numOfHighlightedIndex: ]
                                 )
                else:
                    _gllib.glDrawElements(lPrimitiveType,
                                  len(self.faceSet.faces.array)*len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  self.faceSet.faces.array
                                 )
            if hasattr(self, 'colorPointerIsOn') and self.colorPointerIsOn is True:
                GL.glDisable( GL.GL_COLOR_MATERIAL )
                GL.glDisableClientState(GL.GL_COLOR_ARRAY)
            if len(self.vertexSet.normals.array) > 0:
                GL.glDisableClientState(GL.GL_NORMAL_ARRAY)
            GL.glDisableClientState(GL.GL_VERTEX_ARRAY)

        return 1
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:104,代码来源:IndexedGeom.py


注:本文中的opengltk.OpenGL.GL.glDisableClientState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。