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Python GL.glColor3f方法代码示例

本文整理汇总了Python中opengltk.OpenGL.GL.glColor3f方法的典型用法代码示例。如果您正苦于以下问题:Python GL.glColor3f方法的具体用法?Python GL.glColor3f怎么用?Python GL.glColor3f使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在opengltk.OpenGL.GL的用法示例。


在下文中一共展示了GL.glColor3f方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: display

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glColor3f [as 别名]
    def display(self):
	GL.glClearColor( 0.0, 0.0, 0.0, 0.0)
	GL.glClear( GL.GL_COLOR_BUFFER_BIT)
	GL.glColor3f( 1.0,1.0,0.0)
	self.x = self.x + self.move_x
	self.y = self.y + self.move_y
	self.age = self.age + 1
	which = Numeric.greater( self.age, MAX_AGE)
	self.x = Numeric.choose( which, (self.x, RandomArray.random( NUMDOTS)))
	selfy = Numeric.choose( which, (self.y, RandomArray.random( NUMDOTS)))
	self.age = Numeric.choose( which, (self.age, 0))
	self.x = Numeric.choose( Numeric.greater( self.x, 1.0), (self.x, self.x - 1.0)) 
	self.y = Numeric.choose( Numeric.greater( self.y, 1.0), (self.y, self.y - 1.0))
	x2 = RandomArray.random( NUMDOTS2)
	y2 = RandomArray.random( NUMDOTS2)
	v = Numeric.concatenate(
		(Numeric.transpose( Numeric.array( [self.x, self.y])),
		 Numeric.transpose( Numeric.array( [self.x - 0.005, self.y + 0.005])),
		 Numeric.transpose( Numeric.array( [self.x + 0.005, self.y - 0.005])),
		 Numeric.transpose( Numeric.array( [x2, y2]))))
        #from opengltk.util import GLdouble
        #av = bufarray.readArray( v, GLdouble)
	#GL.glVertexPointer( 2, av)
        GL.glVertexPointer( 2, v)
	GL.glEnableClientState( GL.GL_VERTEX_ARRAY)
	#glplus.DrawArrays( GL.POINTS, len( av))
        from opengltk import  glplus
        glplus.DrawArrays( GL.GL_POINTS, len( v))
	#GL.glDisableClientState( GL.VERTEX_ARRAY)
	GL.glFlush()
	GLUT.glutSwapBuffers()
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:33,代码来源:test_dots.py

示例2: display

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glColor3f [as 别名]
 def display(self):
        GL.glClear( GL.GL_COLOR_BUFFER_BIT)
        GL.glColor3f( 1.0, 1.0, 1.0)
        GL.glLoadIdentity()             # clear the matrix 
        # viewing transformation 
        GLU.gluLookAt( 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
        GL.glScalef( 1.0, 2.0, 1.0)      # modeling transformation 
        GLUT.glutWireCube( 1.0)
        GL.glFlush()
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:11,代码来源:test_cube.py

示例3: redraw

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glColor3f [as 别名]
    def redraw(self):
        """ redraw the Material editor opengl sphere that shows the effect
of the modifications
"""
        if __debug__:
         if hasattr(DejaVu, 'functionName'): DejaVu.functionName()

        self.tk.call(self._w, 'makecurrent')
        GL.glClearColor(0,0,0,0)
        self.initProjection()
        self.Configure()
        GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)

        """ draw the black background squares """
        GL.glDisable( GL.GL_LIGHTING )
        GL.glColor3f( 0.1, 0.1, 0.1 )
        GL.glBegin(GL.GL_QUADS)
        GL.glVertex3f(-2, 0, 2); GL.glVertex3f(-2, 2, 2)
        GL.glVertex3f( 0, 2, 2); GL.glVertex3f( 0, 0, 2)
        GL.glEnd()
        GL.glBegin(GL.GL_QUADS)
        GL.glVertex3f( 0,-2, 2); GL.glVertex3f( 0, 0, 2)
        GL.glVertex3f( 2, 0, 2); GL.glVertex3f( 2,-2, 2)
        GL.glEnd()

        """ draw the grey background squares """
        GL.glColor3f( 0.3, 0.3, 0.3 )
        GL.glBegin(GL.GL_QUADS)
        GL.glVertex3f(-2,-2, 2); GL.glVertex3f(-2, 0, 2)
        GL.glVertex3f( 0, 0, 2); GL.glVertex3f( 0,-2, 2)
        GL.glEnd()
        GL.glBegin(GL.GL_QUADS)
        GL.glVertex3f( 0, 0, 2); GL.glVertex3f( 0, 2, 2)
        GL.glVertex3f( 2, 2, 2); GL.glVertex3f( 2, 0, 2)
        GL.glEnd()

        """ enable the sphere transparancy """
        GL.glEnable(GL.GL_BLEND)
        GL.glDepthMask(GL.GL_FALSE)
        GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA)

        """ draw the sphere """
        #GL.glEnable(GL.GL_LIGHTING)
        if self.viewer is not None:
            self.viewer.enableOpenglLighting()
        self.setMaterial()
        extractedGlutSolidSphere(1.6, 30, 30, 0)
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:49,代码来源:MaterialEditor.py

示例4: display

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glColor3f [as 别名]
    def display(self):
        GL.glClear( GL.GL_COLOR_BUFFER_BIT)

        # select white for all lines
        GL.glColor3f( 1.0, 1.0, 1.0)

        # in 1st row, 3 lines, each with a different stipple
        GL.glEnable( GL.GL_LINE_STIPPLE)

        GL.glLineStipple( 1, 0x0101)  #  dotted  
        self.drawOneLine( 50.0, 125.0, 150.0, 125.0)
        GL.glLineStipple( 1, 0x00FF)  #  dashed 
        self.drawOneLine( 150.0, 125.0, 250.0, 125.0);
        GL.glLineStipple( 1, 0x1C47)  #  dash/dot/dash
        self.drawOneLine( 250.0, 125.0, 350.0, 125.0)

        # in 2nd row, 3 wide lines, each with different stipple 
        GL.glLineWidth( 5.0)
        GL.glLineStipple( 1, 0x0101)  #  dotted 
        self.drawOneLine( 50.0, 100.0, 150.0, 100.0)
        GL.glLineStipple( 1, 0x00FF)  #  dashed
        self.drawOneLine( 150.0, 100.0, 250.0, 100.0)
        GL.glLineStipple( 1, 0x1C47)  #  dash/dot/dash
        self.drawOneLine( 250.0, 100.0, 350.0, 100.0)
        GL.glLineWidth( 1.0)

        # in 3rd row, 6 lines, with dash/dot/dash stipple  
        # as part of a single connected line strip        
        GL.glLineStipple( 1, 0x1C47)  # dash/dot/dash
        GL.glBegin( GL.GL_LINE_STRIP)
        try:
            for i in range( 0, 7):
                GL.glVertex2f( 50.0 + (i * 50.0), 75.0)
        finally:
            GL.glEnd()

        # in 4th row, 6 independent lines with same stipple  */
        for i in range( 0, 6):
            self.drawOneLine( 50.0 + (i * 50.0), 50.0, 50.0 + ((i+1) * 50.0), 50.0)

        # in 5th row, 1 line, with dash/dot/dash stipple 
        # and a stipple repeat factor of 5               
        GL.glLineStipple( 5, 0x1C47)  #  dash/dot/dash 
        self.drawOneLine( 50.0, 25.0, 350.0, 25.0)

        GL.glDisable( GL.GL_LINE_STIPPLE)
        GL.glFlush()
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:49,代码来源:test_lines.py

示例5: Draw

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glColor3f [as 别名]
    def Draw(self):
        if __debug__:
         if hasattr(DejaVu, 'functionName'): DejaVu.functionName()

         GL.glEnable(GL.GL_AUTO_NORMAL)
         GL.glEnable(GL.GL_NORMALIZE)
         
         if self.theNurb is None:         
             self.theNurb = GLU.gluNewNurbsRenderer()

             GLU.gluNurbsProperty(self.theNurb, GLU.GLU_SAMPLING_TOLERANCE,
                                  25.0)
             GLU.gluNurbsProperty(self.theNurb, GLU.GLU_DISPLAY_MODE,
                                  GLU.GLU_OUTLINE_POLYGON)
             GLU.gluNurbsCallback(self.theNurb, GLU.GLU_ERROR, self.nurbsError)

         GLU.gluBeginSurface(self.theNurb)
         _glulib.gluNurbsSurface( self.theNurb,
                                  8, self.knots,
                                  8, self.knots,
                                  4*3,
                                  3,
                                  self.ctlpoints,
                                  4, 4,
                                  GL.GL_MAP2_VERTEX_3)

         GLU.gluEndSurface(self.theNurb)

         
         GL.glPointSize(5.0)
         GL.glDisable(GL.GL_LIGHTING)
         GL.glColor3f(1.0, 1.0, 0.0)
         GL.glBegin(GL.GL_POINTS)
         for i in range(4):
             for j in range(4):
                 GL.glVertex3fv(self.ctlpoints[i][j]) 

         GL.glEnd()
         GL.glDisable(GL.GL_AUTO_NORMAL)
         GL.glDisable(GL.GL_NORMALIZE)
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:42,代码来源:Nurbs.py

示例6: triangle

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glColor3f [as 别名]
 def triangle(self):
    GL.glBegin( GL.GL_TRIANGLES)
    try:
        GL.glColor3f( 1.0, 0.0, 0.0)
        GL.glVertex2f( 5.0, 5.0)
        GL.glColor3f( 0.0, 1.0, 0.0)
        GL.glVertex2f( 25.0, 5.0)
        GL.glColor3f( 0.0, 0.0, 1.0)
        GL.glVertex2f( 5.0, 25.0)
    finally:
        GL.glEnd()
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:13,代码来源:test_smooth.py

示例7: test_0032

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glColor3f [as 别名]
 def test_0032(self ):
     import Tkinter
     root = Tkinter.Tk()
     vi = OGLTkWidget(root)
     GL.glBegin( GL.GL_TRIANGLES)
     GL.glColor3f( 1.0, 0.0, 0.0)
     GL.glVertex2f( 5.0, 5.0)
     GL.glColor3f( 0.0, 1.0, 0.0)
     GL.glVertex2f( 25.0, 5.0)
     GL.glColor3f( 0.0, 0.0, 1.0)
     GL.glVertex2f( 5.0, 25.0)
     GL.glEnd()
     root.after(500, root.quit )
     root.mainloop()
     root.destroy()
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:17,代码来源:test_togl.py

示例8: redraw

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glColor3f [as 别名]
 def redraw(self):
     GL.glColor3f( 0., 0., 0. )
     GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:5,代码来源:test_togl.py


注:本文中的opengltk.OpenGL.GL.glColor3f方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。