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Python GL.glFlush方法代码示例

本文整理汇总了Python中opengltk.OpenGL.GL.glFlush方法的典型用法代码示例。如果您正苦于以下问题:Python GL.glFlush方法的具体用法?Python GL.glFlush怎么用?Python GL.glFlush使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在opengltk.OpenGL.GL的用法示例。


在下文中一共展示了GL.glFlush方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: display

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glFlush [as 别名]
    def display(self):
	GL.glClearColor( 0.0, 0.0, 0.0, 0.0)
	GL.glClear( GL.GL_COLOR_BUFFER_BIT)
	GL.glColor3f( 1.0,1.0,0.0)
	self.x = self.x + self.move_x
	self.y = self.y + self.move_y
	self.age = self.age + 1
	which = Numeric.greater( self.age, MAX_AGE)
	self.x = Numeric.choose( which, (self.x, RandomArray.random( NUMDOTS)))
	selfy = Numeric.choose( which, (self.y, RandomArray.random( NUMDOTS)))
	self.age = Numeric.choose( which, (self.age, 0))
	self.x = Numeric.choose( Numeric.greater( self.x, 1.0), (self.x, self.x - 1.0)) 
	self.y = Numeric.choose( Numeric.greater( self.y, 1.0), (self.y, self.y - 1.0))
	x2 = RandomArray.random( NUMDOTS2)
	y2 = RandomArray.random( NUMDOTS2)
	v = Numeric.concatenate(
		(Numeric.transpose( Numeric.array( [self.x, self.y])),
		 Numeric.transpose( Numeric.array( [self.x - 0.005, self.y + 0.005])),
		 Numeric.transpose( Numeric.array( [self.x + 0.005, self.y - 0.005])),
		 Numeric.transpose( Numeric.array( [x2, y2]))))
        #from opengltk.util import GLdouble
        #av = bufarray.readArray( v, GLdouble)
	#GL.glVertexPointer( 2, av)
        GL.glVertexPointer( 2, v)
	GL.glEnableClientState( GL.GL_VERTEX_ARRAY)
	#glplus.DrawArrays( GL.POINTS, len( av))
        from opengltk import  glplus
        glplus.DrawArrays( GL.GL_POINTS, len( v))
	#GL.glDisableClientState( GL.VERTEX_ARRAY)
	GL.glFlush()
	GLUT.glutSwapBuffers()
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:33,代码来源:test_dots.py

示例2: display

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glFlush [as 别名]
 def display(self):
        GL.glClear( GL.GL_COLOR_BUFFER_BIT)
        GL.glColor3f( 1.0, 1.0, 1.0)
        GL.glLoadIdentity()             # clear the matrix 
        # viewing transformation 
        GLU.gluLookAt( 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
        GL.glScalef( 1.0, 2.0, 1.0)      # modeling transformation 
        GLUT.glutWireCube( 1.0)
        GL.glFlush()
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:11,代码来源:test_cube.py

示例3: tkRedraw

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glFlush [as 别名]
 def tkRedraw(self, *dummy):
     #if not self.winfo_ismapped(): return
     self.update_idletasks()
     self.tk.call(self._w, 'makecurrent')
     self.initProjection()
     GL.glPushMatrix()
     self.redraw()
     GL.glFlush()
     GL.glPopMatrix()
     self.tk.call(self._w, 'swapbuffers')
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:12,代码来源:test_togl.py

示例4: display

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glFlush [as 别名]
    def display(self):
        GL.glClear( GL.GL_COLOR_BUFFER_BIT)

        # select white for all lines
        GL.glColor3f( 1.0, 1.0, 1.0)

        # in 1st row, 3 lines, each with a different stipple
        GL.glEnable( GL.GL_LINE_STIPPLE)

        GL.glLineStipple( 1, 0x0101)  #  dotted  
        self.drawOneLine( 50.0, 125.0, 150.0, 125.0)
        GL.glLineStipple( 1, 0x00FF)  #  dashed 
        self.drawOneLine( 150.0, 125.0, 250.0, 125.0);
        GL.glLineStipple( 1, 0x1C47)  #  dash/dot/dash
        self.drawOneLine( 250.0, 125.0, 350.0, 125.0)

        # in 2nd row, 3 wide lines, each with different stipple 
        GL.glLineWidth( 5.0)
        GL.glLineStipple( 1, 0x0101)  #  dotted 
        self.drawOneLine( 50.0, 100.0, 150.0, 100.0)
        GL.glLineStipple( 1, 0x00FF)  #  dashed
        self.drawOneLine( 150.0, 100.0, 250.0, 100.0)
        GL.glLineStipple( 1, 0x1C47)  #  dash/dot/dash
        self.drawOneLine( 250.0, 100.0, 350.0, 100.0)
        GL.glLineWidth( 1.0)

        # in 3rd row, 6 lines, with dash/dot/dash stipple  
        # as part of a single connected line strip        
        GL.glLineStipple( 1, 0x1C47)  # dash/dot/dash
        GL.glBegin( GL.GL_LINE_STRIP)
        try:
            for i in range( 0, 7):
                GL.glVertex2f( 50.0 + (i * 50.0), 75.0)
        finally:
            GL.glEnd()

        # in 4th row, 6 independent lines with same stipple  */
        for i in range( 0, 6):
            self.drawOneLine( 50.0 + (i * 50.0), 50.0, 50.0 + ((i+1) * 50.0), 50.0)

        # in 5th row, 1 line, with dash/dot/dash stipple 
        # and a stipple repeat factor of 5               
        GL.glLineStipple( 5, 0x1C47)  #  dash/dot/dash 
        self.drawOneLine( 50.0, 25.0, 350.0, 25.0)

        GL.glDisable( GL.GL_LINE_STIPPLE)
        GL.glFlush()
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:49,代码来源:test_lines.py

示例5: tkRedraw

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glFlush [as 别名]
    def tkRedraw(self, *dummy):
        """Cause the opengl widget to redraw itself.
guillaume: call the preparation of the opengl matrices for drawing the widget
then draw the widget 
"""
        if __debug__:
         if hasattr(DejaVu, 'functionName'): DejaVu.functionName()

        #if not self.winfo_ismapped(): return
        self.update_idletasks()
        self.tk.call(self._w, 'makecurrent')
        self.initProjection()
        GL.glPushMatrix()
        self.redraw()
        GL.glFlush()
        GL.glPopMatrix()
        self.tk.call(self._w, 'swapbuffers')
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:19,代码来源:MaterialEditor.py

示例6: display

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glFlush [as 别名]
 def display(self):
    GL.glClear(GL.GL_COLOR_BUFFER_BIT)
    self.triangle()
    GL.glFlush()
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:6,代码来源:test_smooth.py


注:本文中的opengltk.OpenGL.GL.glFlush方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。