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Python GL.glEnableClientState方法代码示例

本文整理汇总了Python中opengltk.OpenGL.GL.glEnableClientState方法的典型用法代码示例。如果您正苦于以下问题:Python GL.glEnableClientState方法的具体用法?Python GL.glEnableClientState怎么用?Python GL.glEnableClientState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在opengltk.OpenGL.GL的用法示例。


在下文中一共展示了GL.glEnableClientState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: display

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glEnableClientState [as 别名]
    def display(self):
	GL.glClearColor( 0.0, 0.0, 0.0, 0.0)
	GL.glClear( GL.GL_COLOR_BUFFER_BIT)
	GL.glColor3f( 1.0,1.0,0.0)
	self.x = self.x + self.move_x
	self.y = self.y + self.move_y
	self.age = self.age + 1
	which = Numeric.greater( self.age, MAX_AGE)
	self.x = Numeric.choose( which, (self.x, RandomArray.random( NUMDOTS)))
	selfy = Numeric.choose( which, (self.y, RandomArray.random( NUMDOTS)))
	self.age = Numeric.choose( which, (self.age, 0))
	self.x = Numeric.choose( Numeric.greater( self.x, 1.0), (self.x, self.x - 1.0)) 
	self.y = Numeric.choose( Numeric.greater( self.y, 1.0), (self.y, self.y - 1.0))
	x2 = RandomArray.random( NUMDOTS2)
	y2 = RandomArray.random( NUMDOTS2)
	v = Numeric.concatenate(
		(Numeric.transpose( Numeric.array( [self.x, self.y])),
		 Numeric.transpose( Numeric.array( [self.x - 0.005, self.y + 0.005])),
		 Numeric.transpose( Numeric.array( [self.x + 0.005, self.y - 0.005])),
		 Numeric.transpose( Numeric.array( [x2, y2]))))
        #from opengltk.util import GLdouble
        #av = bufarray.readArray( v, GLdouble)
	#GL.glVertexPointer( 2, av)
        GL.glVertexPointer( 2, v)
	GL.glEnableClientState( GL.GL_VERTEX_ARRAY)
	#glplus.DrawArrays( GL.POINTS, len( av))
        from opengltk import  glplus
        glplus.DrawArrays( GL.GL_POINTS, len( v))
	#GL.glDisableClientState( GL.VERTEX_ARRAY)
	GL.glFlush()
	GLUT.glutSwapBuffers()
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:33,代码来源:test_dots.py

示例2: drawVertexArray

# 需要导入模块: from opengltk.OpenGL import GL [as 别名]
# 或者: from opengltk.OpenGL.GL import glEnableClientState [as 别名]
    def drawVertexArray(self):
        if __debug__:
         if hasattr(DejaVu, 'functionName'): DejaVu.functionName()
        """ drawVertexArray
"""
        #print "drawVertexArray", self.name
        if hasattr(self, 'faceSet') and len(self.faceSet.faces.array) > 0:
            # vertices
            GL.glEnableClientState(GL.GL_VERTEX_ARRAY)
            
            # normals
            if len(self.vertexSet.normals.array) > 0:
                GL.glEnableClientState(GL.GL_NORMAL_ARRAY)
        
            # colors
            if hasattr(self, 'colorPointerIsOn') and self.colorPointerIsOn is True:
                GL.glEnableClientState(GL.GL_COLOR_ARRAY)
                from DejaVu import preventIntelBug_WhiteTriangles
                if preventIntelBug_WhiteTriangles:
                    GL.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_DIFFUSE)
                else:
                    GL.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE)
                GL.glEnable( GL.GL_COLOR_MATERIAL )
                
            if DejaVu.enableVBO is True:
                from opengltk.extent import _glextlib
                # vertices
                _glextlib.glBindBufferARB(_glextlib.GL_ARRAY_BUFFER_ARB,
                                 int(self.vertexArrayFlagBufferList[0]))
                _gllib.glVertexPointer(len(self.vertexSet.vertices.array[0]),
                                              GL.GL_FLOAT, 0, 0)
                # normals
                if len(self.vertexSet.normals.array) > 0:
                    _glextlib.glBindBufferARB(_glextlib.GL_ARRAY_BUFFER_ARB,
                                              int(self.vertexArrayFlagBufferList[1]))
                    _gllib.glNormalPointer(GL.GL_FLOAT, 0, 0)
                # colors
                if hasattr(self, 'colorPointerIsOn') and self.colorPointerIsOn is True:
                    _glextlib.glBindBufferARB(_glextlib.GL_ARRAY_BUFFER_ARB,
                                              int(self.vertexArrayFlagBufferList[3]))
                    _gllib.glColorPointer(4, GL.GL_FLOAT, 0, 0)
            else:
                # vertices
                _gllib.glVertexPointer(len(self.vertexSet.vertices.array[0]),
                                   GL.GL_FLOAT, 0, self.vertexSet.vertices.array)
                # normals
                if len(self.vertexSet.normals.array) > 0:
                    _gllib.glNormalPointer(GL.GL_FLOAT, 0, self.vertexSet.normals.array)
                # colors
                if hasattr(self, 'colorPointerIsOn') and self.colorPointerIsOn is True:
                    _gllib.glColorPointer(4, GL.GL_FLOAT, 0, self.colorArray)

            # Draw faces
            if self.primitiveType == GL.GL_LINE_STRIP:
                lPrimitiveType = GL.GL_LINES
            elif self.primitiveType == GL.GL_TRIANGLES:
                #print "triangles' length:", len(self.faceSet.faces.array[0])
                lPrimitiveType = GL.GL_TRIANGLES
            elif self.primitiveType == GL.GL_QUADS:
                #print "quads' length:", len(self.faceSet.faces.array[0])
                lPrimitiveType = GL.GL_QUADS
            else:
                #print "what's that ?" , self.primitiveType
                lPrimitiveType = self.primitiveType

            lNumOfNonHighlightedIndices = len(self.faceSet.faces.array) - self.numOfHighlightedIndex
            if DejaVu.enableVBO is True:
                _glextlib.glBindBufferARB(_glextlib.GL_ELEMENT_ARRAY_BUFFER, 
                                      int(self.vertexArrayFlagBufferList[2])) #this protect from unexplained segfault
                if self.disableStencil is False and self.numOfHighlightedIndex > 0:
                    # highlighted
                    GL.glStencilFunc(GL.GL_ALWAYS, 1, 1)
                    _gllib.glDrawElements(lPrimitiveType,
                                  self.numOfHighlightedIndex*len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  0 
                                 )
                    GL.glStencilFunc(GL.GL_ALWAYS, 0, 1)

                    # non highlighted
                    _gllib.glDrawElements(lPrimitiveType,
                                  lNumOfNonHighlightedIndices * len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  self.numOfHighlightedIndex * len(self.faceSet.faces.array[0]) * 4
                                 )
                else:
                    _gllib.glDrawElements(lPrimitiveType,
                                  len(self.faceSet.faces.array)*len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  0 
                                 )
                _glextlib.glBindBufferARB(_glextlib.GL_ELEMENT_ARRAY_BUFFER, 0 ) #this protect from unexplained segfault
            else:
                if self.disableStencil is False and self.numOfHighlightedIndex > 0:
                    # highlighted
                    GL.glStencilFunc(GL.GL_ALWAYS, 1, 1)
                    _gllib.glDrawElements(lPrimitiveType,
                                  self.numOfHighlightedIndex*len(self.faceSet.faces.array[0]),
                                  GL.GL_UNSIGNED_INT,
                                  self.faceSet.faces.array 
#.........这里部分代码省略.........
开发者ID:MolecularFlipbook,项目名称:FlipbookApp,代码行数:103,代码来源:IndexedGeom.py


注:本文中的opengltk.OpenGL.GL.glEnableClientState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。