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Python Graphics.start方法代码示例

本文整理汇总了Python中graphics.Graphics.start方法的典型用法代码示例。如果您正苦于以下问题:Python Graphics.start方法的具体用法?Python Graphics.start怎么用?Python Graphics.start使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在graphics.Graphics的用法示例。


在下文中一共展示了Graphics.start方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Go

# 需要导入模块: from graphics import Graphics [as 别名]
# 或者: from graphics.Graphics import start [as 别名]
class Go(object):
  
  def main(self, selection, args=None):
    self.graphics = Graphics()
    try:
      self.graphics.start()
      while True:
        if selection == 'quit':
          break
        if selection == 'play':
          selection, args = self.playGame(args)
        if selection == 'game over':
          selection, args = self.gameOver(args)
        if selection == 'menu':
          selection, args = self.menu()
    finally:
      self.graphics.cleanUp()

  def playGame(self, args):
    board = Board(args)
    
    blackTurn = True
    message = ''
    passed = False
    
    while True:    
      move = self.graphics.getTurn(board, blackTurn, message)
      if move == 'pass':
        if passed:
          return 'game over', board
        blackTurn = not blackTurn
        message = ''
        passed = True
      else:
        result = board.makeMove(move, blackTurn)
        if result == 'success':
          blackTurn = not blackTurn
          message = ''
          passed = False
        else:
          message = result

  def gameOver(self, args):
    return self.graphics.gameOver(args)

  def menu(self):
    return self.graphics.renderMenu()
开发者ID:samleonard,项目名称:oh-no-go,代码行数:49,代码来源:go.py

示例2: __init__

# 需要导入模块: from graphics import Graphics [as 别名]
# 或者: from graphics.Graphics import start [as 别名]

#.........这里部分代码省略.........
        self.maximumRounds = maximumRounds
        self.decay = decay
        self.minimumRounds = minimumRounds
        self.scripts = scripts
        
        # if graphics are being used, initialize graphics
        if useGraphics: 
            self.graphics = Graphics()
            self.synchronizeGraphics = synchronizeGraphics
        
    def run(self):
        '''
        Runs the game simulation and returns the winner.
        
        @return: A list containing the names of all the robots that survived the round.
        '''
        
        # reset important variables
        self.numRounds = 0
        self.gameOver = False
        self.board = Board(self.scripts)
        
        # ==============
        # START GRAPHICS
        # ==============
        
        # if graphics not None, start graphics runner
        if not (self.graphics is None):
            
            # give graphics object initial board state
            self.graphics.update(copy.deepcopy(self.board))
            
            # start graphics thread
            self.graphics.start()
            
        # ========
        # RUN GAME
        # ========
        
        # This loop runs the logic for each round,
        # rounds continue until one of the end game conditions are met.
        while not self.gameOver:
            
#             logging.debug('\nGAME ROUND #{}'.format(self.numRounds))
            
            # ============================
            # TEST FOR END GAME CONDITIONS
            # ============================
            
            if self.maximumRounds > 0 and self.numRounds >= self.maximumRounds:             # round limit reached
                self.gameOver = True
#                 logging.debug('Round Limit Reached')
            elif self.numRounds >= self.minimumRounds and not utility.decay(self.decay):    # decay termination
                self.gameOver = True
#                 logging.debug('Decay Limit Reached')
            elif len(self.board.getRobots()) <= 1:                                          # one or fewer robots left
                self.gameOver = True
                logging.debug('{} robot(s) left'.format(len(self.board.getRobots())))
            elif self.graphics is not None and self.graphics.exitFlag:                      # graphics window closed
                self.gameOver = True
#                 logging.debug('Graphics Window Closed')
                
            # ===============
            # PERFORM UPDATES
            # ===============
            
开发者ID:CSSDePaul,项目名称:Computerized-Robot-Arena-Program,代码行数:69,代码来源:game.py


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