本文整理汇总了Python中graphics.Graphics.start方法的典型用法代码示例。如果您正苦于以下问题:Python Graphics.start方法的具体用法?Python Graphics.start怎么用?Python Graphics.start使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类graphics.Graphics
的用法示例。
在下文中一共展示了Graphics.start方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Go
# 需要导入模块: from graphics import Graphics [as 别名]
# 或者: from graphics.Graphics import start [as 别名]
class Go(object):
def main(self, selection, args=None):
self.graphics = Graphics()
try:
self.graphics.start()
while True:
if selection == 'quit':
break
if selection == 'play':
selection, args = self.playGame(args)
if selection == 'game over':
selection, args = self.gameOver(args)
if selection == 'menu':
selection, args = self.menu()
finally:
self.graphics.cleanUp()
def playGame(self, args):
board = Board(args)
blackTurn = True
message = ''
passed = False
while True:
move = self.graphics.getTurn(board, blackTurn, message)
if move == 'pass':
if passed:
return 'game over', board
blackTurn = not blackTurn
message = ''
passed = True
else:
result = board.makeMove(move, blackTurn)
if result == 'success':
blackTurn = not blackTurn
message = ''
passed = False
else:
message = result
def gameOver(self, args):
return self.graphics.gameOver(args)
def menu(self):
return self.graphics.renderMenu()
示例2: __init__
# 需要导入模块: from graphics import Graphics [as 别名]
# 或者: from graphics.Graphics import start [as 别名]
#.........这里部分代码省略.........
self.maximumRounds = maximumRounds
self.decay = decay
self.minimumRounds = minimumRounds
self.scripts = scripts
# if graphics are being used, initialize graphics
if useGraphics:
self.graphics = Graphics()
self.synchronizeGraphics = synchronizeGraphics
def run(self):
'''
Runs the game simulation and returns the winner.
@return: A list containing the names of all the robots that survived the round.
'''
# reset important variables
self.numRounds = 0
self.gameOver = False
self.board = Board(self.scripts)
# ==============
# START GRAPHICS
# ==============
# if graphics not None, start graphics runner
if not (self.graphics is None):
# give graphics object initial board state
self.graphics.update(copy.deepcopy(self.board))
# start graphics thread
self.graphics.start()
# ========
# RUN GAME
# ========
# This loop runs the logic for each round,
# rounds continue until one of the end game conditions are met.
while not self.gameOver:
# logging.debug('\nGAME ROUND #{}'.format(self.numRounds))
# ============================
# TEST FOR END GAME CONDITIONS
# ============================
if self.maximumRounds > 0 and self.numRounds >= self.maximumRounds: # round limit reached
self.gameOver = True
# logging.debug('Round Limit Reached')
elif self.numRounds >= self.minimumRounds and not utility.decay(self.decay): # decay termination
self.gameOver = True
# logging.debug('Decay Limit Reached')
elif len(self.board.getRobots()) <= 1: # one or fewer robots left
self.gameOver = True
logging.debug('{} robot(s) left'.format(len(self.board.getRobots())))
elif self.graphics is not None and self.graphics.exitFlag: # graphics window closed
self.gameOver = True
# logging.debug('Graphics Window Closed')
# ===============
# PERFORM UPDATES
# ===============