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Python Graphics.loadplayerimages方法代码示例

本文整理汇总了Python中graphics.Graphics.loadplayerimages方法的典型用法代码示例。如果您正苦于以下问题:Python Graphics.loadplayerimages方法的具体用法?Python Graphics.loadplayerimages怎么用?Python Graphics.loadplayerimages使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在graphics.Graphics的用法示例。


在下文中一共展示了Graphics.loadplayerimages方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from graphics import Graphics [as 别名]
# 或者: from graphics.Graphics import loadplayerimages [as 别名]
    def __init__(self, game= 0, playersave= 0):
        self.type  = "player"
        self.game = game
#        self.chunkno = 0
#        self.spawn = (240,260)    #spawn coordinates
        self.velx, self.vely, self.kbvelx, self.kbvely = 0, 0, 0, 0
        self.size = (24,48)        #size of the player sprite, used for hitbox logic etc. This cannot be changed without changing the logic in the hitbox functions!
        self.screensize = (32,48)

        self.upperbody = Graphics.loadplayerimages()[0]
        self.lowerbody = Graphics.loadplayerimages()[1]
        self.playervarsa()
        if not playersave:
            self.playervarsb_make()
            self.spawn = False
        else:
            self.playervarsb_load(playersave)
        
        #playerstatus variables
        self.walking, self.working, self.jumping, self.falling, self.knockedback = False, False, False, False, False
        self.walksound, self.worksound = False, False
        self.rect = pygame.Rect((0, 0), (40, 48))
        self.attrect = pygame.Rect((-100, -100), self.size)
        self.walkanimation = False
        self.workanimation = True
        self.dir = 0
开发者ID:FlyOHolic,项目名称:PyBlox,代码行数:28,代码来源:game.py


注:本文中的graphics.Graphics.loadplayerimages方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。