本文整理汇总了Python中graphics.Graphics.loadplayerimages方法的典型用法代码示例。如果您正苦于以下问题:Python Graphics.loadplayerimages方法的具体用法?Python Graphics.loadplayerimages怎么用?Python Graphics.loadplayerimages使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类graphics.Graphics
的用法示例。
在下文中一共展示了Graphics.loadplayerimages方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from graphics import Graphics [as 别名]
# 或者: from graphics.Graphics import loadplayerimages [as 别名]
def __init__(self, game= 0, playersave= 0):
self.type = "player"
self.game = game
# self.chunkno = 0
# self.spawn = (240,260) #spawn coordinates
self.velx, self.vely, self.kbvelx, self.kbvely = 0, 0, 0, 0
self.size = (24,48) #size of the player sprite, used for hitbox logic etc. This cannot be changed without changing the logic in the hitbox functions!
self.screensize = (32,48)
self.upperbody = Graphics.loadplayerimages()[0]
self.lowerbody = Graphics.loadplayerimages()[1]
self.playervarsa()
if not playersave:
self.playervarsb_make()
self.spawn = False
else:
self.playervarsb_load(playersave)
#playerstatus variables
self.walking, self.working, self.jumping, self.falling, self.knockedback = False, False, False, False, False
self.walksound, self.worksound = False, False
self.rect = pygame.Rect((0, 0), (40, 48))
self.attrect = pygame.Rect((-100, -100), self.size)
self.walkanimation = False
self.workanimation = True
self.dir = 0