本文整理汇总了Python中graphics.Graphics.artist_field方法的典型用法代码示例。如果您正苦于以下问题:Python Graphics.artist_field方法的具体用法?Python Graphics.artist_field怎么用?Python Graphics.artist_field使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类graphics.Graphics
的用法示例。
在下文中一共展示了Graphics.artist_field方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from graphics import Graphics [as 别名]
# 或者: from graphics.Graphics import artist_field [as 别名]
class Interface:
def __init__(self):
# init graphic library
self.graphics = Graphics()
def main_interface(self, screen, book):
''' drawing the main interface to screen '''
# create background
screen.fill(GREY)
screen.blit(self.graphics.load_image(BG_IMG), (0, 0))
# create continue playing field
self.graphics.clock(screen)
self.graphics.seperator_line(screen, 120)
self.graphics.continue_playback(screen, 200, 50, 300, 120, 20,
book.get_cover(), book.get_title())
# add seperator line
self.graphics.seperator_line(screen)
# add button for library
self.graphics.menu_button(screen, "New Book", 10, 190, 48, 48,
30, LIBRARY)
# add exit button
self.graphics.menu_button(screen, "", 265, 190, 48, 48,
30, EXIT)
return screen
def list_interface(self, screen, title, artist, playtime, cover):
''' generate screen for library interface '''
# create background
screen.fill(GREY)
screen.blit(self.graphics.load_image(BG_IMG), (0, 0))
# load button images
back = self.graphics.load_image(BACK)
left = self.graphics.load_image(LEFT)
right = self.graphics.load_image(RIGHT)
select = self.graphics.load_image(SELECT)
# add seperator line
self.graphics.seperator_line(screen)
# draw navigation buttons to screen
self.graphics.image_button(screen, back, 10, 190, 48, 48)
self.graphics.image_button(screen, left, 155, 190, 48, 48)
self.graphics.image_button(screen, right, 210, 190, 48, 48)
self.graphics.image_button(screen, select, 265, 190, 48, 48)
# update actual audio book informations
self.graphics.title_field(screen, title, 10, 10, 300)
self.graphics.artist_field(screen, artist, 10, 45)
self.graphics.play_time_field(screen, playtime, 10, 100)
self.graphics.cover_field(screen, cover, 140, 140, 155, 40)
return screen
def player_interface(self, screen, title, artist, actualChapter, totalChapter,
playtime, music_pos, cover):
''' generate the interface for the audio player '''
# create background
screen.fill(GREY)
screen.blit(self.graphics.load_image(BG_IMG), (0, 0))
# load images for buttons
back = self.graphics.load_image(BACK)
backward = self.graphics.load_image(PREVIOUS)
forward = self.graphics.load_image(NEXT)
pause = self.graphics.load_image(PAUSE)
play = self.graphics.load_image(PLAY)
stop = self.graphics.load_image(STOP)
# add seperator line
self.graphics.seperator_line(screen)
# draw navigation buttons to screen a
self.graphics.image_button(screen, back, 10, 190, 48, 48)
# draw playback buttons to screen
self.graphics.image_button(screen, backward, 65, 190, 48, 48)
self.graphics.image_button(screen, forward, 115, 190, 48, 48)
self.graphics.image_button(screen, pause, 165, 190, 48, 48)
self.graphics.image_button(screen, stop, 215, 190, 48, 48)
self.graphics.image_button(screen, play, 265, 190, 48, 48)
# update actual audio book informations
self.graphics.title_field(screen, title, 10, 10, 300)
self.graphics.artist_field(screen, artist, 10, 45)
self.graphics.chapter_field(screen, actualChapter, totalChapter, 10, 100)
self.graphics.cover_field(screen, cover, 80, 80, 220, 40)
self.graphics.play_bar(screen, playtime, music_pos)
return screen
def exit_interface(self, screen):
''' draw an little exit screen containing an exit message '''
while True:
# draw background
screen.fill(GREY)
# set a bigger font
font = pygame.font.Font(None, 45)
# draw exit message
label = font.render("Good Bye!", 1, (WHITE))
screen.blit(label, (85,100))
# update display
pygame.display.flip()
# show message for to seconds and exit program
time.sleep(2)
sys.exit(0)