本文整理汇总了Python中graphics.Graphics.setWord方法的典型用法代码示例。如果您正苦于以下问题:Python Graphics.setWord方法的具体用法?Python Graphics.setWord怎么用?Python Graphics.setWord使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类graphics.Graphics
的用法示例。
在下文中一共展示了Graphics.setWord方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from graphics import Graphics [as 别名]
# 或者: from graphics.Graphics import setWord [as 别名]
#.........这里部分代码省略.........
self.logger.log('\'%s\' is a %s!' % (letter.upper(), result), kind='log')
self.graphics.guess(letter, result in ('MATCH', 'WIN'), str(self.logic)), # TODO: Let Graphics take care of the representation for us (?)
# TODO: Clean up the 'switch' logic
#{'WIN': self.win, 'LOSE': self.lose}.get(result, lambda: None)()
# return { ('MATCH', 'WIN'): }
if result == 'WIN':
self.win()
elif result == 'LOSE':
self.lose()
def validGuess(self, letter):
''' Determines if a letter is a valid guess '''
# TODO: Make this configurable (list of requirements?)
# Normalize input
letter = letter.upper()
# Check all requirements
if letter not in self.characterSet:
# Make sure the character is a guessable letter
self.logger.log('\'%s\' is not in the character set!' % letter, kind='log')
return False
elif len(letter) != 1:
# Make sure the guess is only one letter
self.logger.log('\'%s\' does not have exactly one letter!' % letter, kind='log')
return False
elif self.logic.hasGuessed(letter):
# Make sure it's not a repeat guess
self.logger.log('\'%s\' has already been guessed!' % letter, kind='log')
return False
else:
return True
def win(self):
''' Victorious feedback, schedules the next round '''
self.logger.log('Phew. You figured it out!', kind='log')
self.effects.win.play()
self.scheduleRestart()
def lose(self):
''' Failure feedback, schedules the next round '''
# TODO: Show correct word before restarting (?)
self.logger.log('You\'ve been hanged. Requiescat in pace!', kind='log')
self.effects.lose.play()
if self.revealWhenLost:
self.graphics.setWord(self.word) # Reveal answer
self.scheduleRestart()
def scheduleRestart(self):
''' Schedules a new round and disables guessing in the interim '''
self.validState = False # Disable guessing between rounds
self.root.after(self.restartDelay, self.restart)
def restart(self):
''' Starts a new game '''
self.logger.log('\n{0}\n{1:^40}\n{0}\n'.format('-'*40, 'NEW GAME'), kind='log', identify=False) # TODO: Enable identify options in Logger.log
self.word, self.hint = next(self.wordFeed)
self.graphics.showHint(self.hint)
self.logic.new(self.word)
self.graphics.play(str(self.logic))
self.validState = True # Ready to accept guesses again
def quit(self, message=None, prompt=False):
''' Exits the application '''
# TODO: Find a way to close Python
#print('\n'.join(self.messages))
self.root.quit()
def createWordFeed(self, name):
''' Creates a word feed from the dictionary specified by the name '''
# TODO: Give class a reference to words (?)
# TODO: Wise to hard-code path (?)
# TODO: Handle incorrectly structured dictionaries
self.logger.log('Creating word feed from \'{name}\'.'.format(name=name), kind='log')
fn = self.dictData[name]['file']
with open('data/dicts/%s' % fn, 'r', encoding='utf-8') as wordFile:
words = wordFile.read().split('\n')
while True:
try:
line = choice(words)
word, hint = line.split('|') # Word|Hint
yield word, hint
except ValueError as e:
words.remove(line) # Remove the culprit from the word feed
self.logger.log('Removing invalid definition ({0}).'.format(line), kind='error')