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Python Menu.showMenu方法代码示例

本文整理汇总了Python中Menu.Menu.showMenu方法的典型用法代码示例。如果您正苦于以下问题:Python Menu.showMenu方法的具体用法?Python Menu.showMenu怎么用?Python Menu.showMenu使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Menu.Menu的用法示例。


在下文中一共展示了Menu.showMenu方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: GameControl

# 需要导入模块: from Menu import Menu [as 别名]
# 或者: from Menu.Menu import showMenu [as 别名]
class GameControl(ShowBase):
    """
    controlling the game itself, menu, editors level selection... it's sorta a fake-fsm.
    did i mention i dont like fsm's and prefer totaly whicked logic instead?
    """
    def __init__(self):

        load_prc_file_data("", "textures-power-2 none")
        load_prc_file_data("", "win-size 1600 900")
        # load_prc_file_data("", "fullscreen #t")
        load_prc_file_data("", "window-title cuboid")
        load_prc_file_data("", "icon-filename res/icon.ico")

        # I found openal works better for me
        load_prc_file_data("", "audio-library-name p3openal_audio")

         # ------ Begin of render pipeline code ------

        # Insert the pipeline path to the system path, this is required to be
        # able to import the pipeline classes
        pipeline_path = "../../"

        # Just a special case for my development setup, so I don't accidentally
        # commit a wrong path. You can remove this in your own programs.
        if not os.path.isfile(os.path.join(pipeline_path, "setup.py")):
            pipeline_path = "../../RenderPipeline/"

        sys.path.insert(0, pipeline_path)

        # Use the utility script to import the render pipeline classes
        from rpcore import RenderPipeline

        self.render_pipeline = RenderPipeline()
        self.render_pipeline.mount_mgr.mount()
        self.render_pipeline.load_settings("/$$rpconfig/pipeline.yaml")
        self.render_pipeline.settings["pipeline.display_debugger"] = False
        self.render_pipeline.set_empty_loading_screen()
        self.render_pipeline.create(self)

        # [Optional] use the default skybox, you can use your own skybox as well
        # self.render_pipeline.create_default_skybox()

        # ------ End of render pipeline code, thats it! ------


        # Set time of day
        self.render_pipeline.daytime_mgr.time = 0.812

        self.menu = Menu(self)
        self.level = Level(self)
        self.cube = Cube(self.level)
        self.camControl = CamControl(self.cube)
        self.gui = GUI(self)
        self.menu.showMenu()
        base.accept("i",self.camControl.zoomIn)
        base.accept("o",self.camControl.zoomOut)

    def startGame(self,level=0):
        #debug purpose only: to directly play a certian lvl number
        from sys import argv
        if len(argv) >1:
            level = int(argv[1])

        self.menu.hideMenu()
        self.level.loadLevel(level)
        self.cube.resetCube()
        self.cube.resetStats()
        self.cube.enableGameControl()
        base.accept("escape", self.pauseGame)

    def pauseGame(self):
        self.cube.disableGameControl()
        self.menu.showMenu()
        self.menu.showResume()
        #base.accept("escape", self.resumeGame )

    def resumeGame(self):
        self.menu.hideMenu()
        self.menu.hideResume()
        self.cube.enableGameControl()
        base.accept("escape", self.pauseGame)

    def levelEnd(self):
        self.cube.disableGameControl()
        self.menu.showMenu()
开发者ID:eswartz,项目名称:RenderPipeline-Samples,代码行数:87,代码来源:GameControl.py

示例2: Menu

# 需要导入模块: from Menu import Menu [as 别名]
# 或者: from Menu.Menu import showMenu [as 别名]
# game variable
gameVariable =  GameVariable.GameVariable()
hero = GameSprite.Hero(250,250,images)


#hracie okno
displayWidth = images.background.get_rect().width
displayHeight = images.background.get_rect().height
spellBook = Spell.SpellBook(0,displayHeight,displayWidth,displayHeight // 5,len(hero.cooldown),images,hero)
gameDisplay = pygame.display.set_mode((displayWidth,displayHeight+spellBook.height),0,32)

#menu
menu = Menu(gameDisplay,gameVariable,images)
menu.showTutorial()
menu.showMenu()

hero.x = gameVariable.x
hero.y = gameVariable.y
hero.hp = gameVariable.hp
hero.level = gameVariable.level

#font
font = pygame.font.SysFont("Arial",30)
text = font.render('Hello WORLD',True,(150,150,150))


kolizia = Collision.CollisionDetect(hero,displayWidth,displayHeight)

delayPohyb = 0
开发者ID:salian2,项目名称:Semestralka-UNIX,代码行数:31,代码来源:Main.py


注:本文中的Menu.Menu.showMenu方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。