本文整理汇总了Python中Menu.Menu.credits方法的典型用法代码示例。如果您正苦于以下问题:Python Menu.credits方法的具体用法?Python Menu.credits怎么用?Python Menu.credits使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Menu.Menu
的用法示例。
在下文中一共展示了Menu.credits方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from Menu import Menu [as 别名]
# 或者: from Menu.Menu import credits [as 别名]
def main():
#screen_size = w, h = (1000,600)
screen_size = w, h = (1366, 768)
"""screen_size"""
screen = pygame.display.set_mode(screen_size)
pygame.display.set_caption("SLC Game")
"""Set up display"""
main_world = World(screen_size)
"""set up the game handler"""
pygame.mouse.set_visible(False)
menu_cursor_image = main_world.image_funcs.get_image(3, 1)
menu_cursor_image.set_colorkey((255, 0, 255))
main_menu = Menu(screen_size)
clock = pygame.time.Clock()
"""set up the game clock"""
target_fps = 120.0
game_states = ["menu", "game", "help", "win", "lose"]
current_state = game_states[0]
sleep_timer = 0
done = False
while not done:
"""main game loop"""
to_debug = False
time_passed_seconds = clock.tick(target_fps) / 1000.0
pos = pygame.mouse.get_pos()
mouse_pos = vec2(pos[0], pos[1])
"""get the time (in seconds) since the last frame.
Used for movement based on time."""
for event in pygame.event.get():
"""Get every event that has happened since the
last frame and loop through it."""
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
#done = True
current_state = "menu"
"""This is separate from the pressed keys because
this is just a single event rather than every frame
the key is pressed down. Good for events you only
want happening once."""
if event.key == pygame.K_F2:
"""Screenshots"""
random_string = ""
for i in range(10):
random_string += str(random.randint(0, 9))
pygame.image.save(screen, random_string + ".png")
elif event.key == pygame.K_g:
to_debug = True
if current_state == "menu":
screen.fill((0, 0, 0))
option = main_menu.handle_mouse_input(mouse_pos, pygame.mouse.get_pressed())
if option is not None:
main_world.sound_classes[0].play()
if option == 1:
"""start"""
current_state = "game"
pygame.mixer.music.stop()
main_world.game_over = False
try:
main_world.set_up_level(main_world.levels[main_world.level_index])
except IndexError:
main_world.level_index = 0
main_world.set_up_level(main_world.levels[main_world.level_index])
elif option == 2:
"""level select"""
current_state = "level select"
elif option == 3:
"""help"""
current_state = "help"
elif option == 4:
"""links"""
current_state = "links"
elif option == 5:
"""credits"""
current_state = "credits"
#.........这里部分代码省略.........