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Python Menu.selectedBox方法代码示例

本文整理汇总了Python中Menu.Menu.selectedBox方法的典型用法代码示例。如果您正苦于以下问题:Python Menu.selectedBox方法的具体用法?Python Menu.selectedBox怎么用?Python Menu.selectedBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Menu.Menu的用法示例。


在下文中一共展示了Menu.selectedBox方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Person

# 需要导入模块: from Menu import Menu [as 别名]
# 或者: from Menu.Menu import selectedBox [as 别名]

#.........这里部分代码省略.........
			
	def set_clickedOn_to_false(self):
		self.clicked = False
		
	def closingClick(self,map):
		if self.clicked == True and self.rect.collidepoint(map['coords']) == True and map['button'] == 'down' and map['button3'] == True:
				return True 

				
	def runWalkingPath(self):
		if self.menu.nameOfSelectedBox() == "walking":
			return True
		else:
			return False
		

	def getMenu(self,map):
		#print "1 ----"
		'''getMenu checks to see if you clicked on something on the menu. 
	
		   if you did, it sets clicked to false, so that on the next screen update, the menu
		   will not appear. '''
	
		if self.menu.clickedOn(map): #menu.clickedOn returns true if you clicked on one of the squares, and false otherwise
			self.clicked = False
		return self.menu.currentMenu(map,self.clickedSpot) #returns the current menu
		
		
		#is used to prevent making circles in the exact same place

			
	def selected(self):
		#print self.menu.selectedBox()
		temp = self.menu.selectedBox()
		##print "temp is: ",temp
		#self.setLTSelected(temp)
		return temp
		
	def resetSelected(self):
		return self.menu.resetSelectedBox()
		
	# def setLTSelected(self,string):# set long term selected
		# self.LTSelectedString = string
		
	# def getLTSelected(self):
		# #print "self.LTSelectedString is: ",self.LTSelectedString
		# return self.LTSelectedString
		
	def runAction(self):
		#print "7 ----"
		if self.selected() == "exit":
			#print "exit"
			self.closeMenu()
		if self.selected() == "walking":
			#print self.selected()
			#print "11------------------"
			self.which = "walking"
			self.closeMenu()
			
		self.resetSelected()
		#print "and here it is: ",self.selected()
		
	def getAction(self):
		return self.which
			
	def resetAction(self):
开发者ID:MichaelHaendler,项目名称:python_video_game1,代码行数:70,代码来源:Person.py

示例2: __init__

# 需要导入模块: from Menu import Menu [as 别名]
# 或者: from Menu.Menu import selectedBox [as 别名]
class WalkingGUI:

	def __init__(self):
		self.blend = 1
		self.clicked = False
		self.circles = []
		self.initialCircleAddedTF = False
		self.menu = Menu()
		self.menu.addChoice("walk")
		self.menu.addChoice("adjustCircle")
		self.menu.makeBasicMenu()
		self.rightButton = False # for displaying the (big)menu itself
		self.disCirMenu = False #display Circle Menu...for displaying the circle menu on a particular circle
		self.setTo = False #for showing the circles themselves
		self.oldTup = ()
		self.displayMenuAtLoc =(0,0)
		self.tempTupOfPath = []	

	def getMenu(self,map):		
		
		if self.menu.clickedOn(map): #menu.clickedOn returns true if you clicked on one of the squares, and false otherwise
			self.rightButton = False
			self.disCirMenu = False
		string = "here self.disCirMenu is22: ", str(self.disCirMenu)
		Objs2.tempSqs.add(string)
		return self.menu.currentMenu(map,self.displayMenuAtLoc)
		
	def clickedOn(self):
		return self.rightButton 
		
	def run(self):
		return self.setTo 
		
	def setToRun(self):
		self.setTo = True
		
	def stopRun(self):
		print "very bad"
		self.setTo = False
		
	def getAction(self):
		return self.menu.selectedBox()
		
	def resetAction(self):
		self.menu.resetSelectedBox()
		#self.which = "nothing11"
		
	def closeMenu(self):
		self.rightButton = False
		
	def closeCircleMenu(self):#check this out again
		self.disCirMenu = False
		

	def rightClickedACircle(self,map):
	
		#a silly, simple, and hacked way to keep this returning 
		# True so that the Menu doesn't disappear on the next iteration
		string = "self.disCirMenu is11: ", str(self.disCirMenu)
		Objs2.tempSqs.add(string)
		if self.disCirMenu == True:
			return True
				
		#print "bang" 
		for circle in self.circles:
			#print "zoom" 
			if circle.rightClickedOn(map) == True and circle.contains(map['coords']):
				self.displayMenuAtLoc = map['coords']
				self.disCirMenu = True
				return True
				
				
		return False
		#print "---------"
		#return False		
		
	def adjCirclePos(self,map,mouse):
		for circle in self.circles:
			if circle.leftClickedOn(map) and circle.contains(map['coords']):
				if len(self.oldCoords) == 0:
					self.oldCoords = new_tup
					circle.setColor(Color("blue"))
				else:
					new_coords = mouse.getLoc()
					#print "finally!"
					changeXby = new_coords[0] - self.oldCoords[0]
					changeYby = new_coords[1] - self.oldCoords[1]
					circle.adjLoc((changeXby,changeYby))
					old_tup = new_tup	
	
	def noLongerHoldingDownLeftButton(self):
		self.oldTup = ()
		circle.setColor("green")
		
	def hadBeenClickedOn(self,map):
		if len(self.oldTup) >= 1 and (map['button'] == "up" or map['button1'] == False):
			return True
		else:
			return False

#.........这里部分代码省略.........
开发者ID:MichaelHaendler,项目名称:python_video_game1,代码行数:103,代码来源:WalkingGUI.py


注:本文中的Menu.Menu.selectedBox方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。