本文整理汇总了Python中Menu.Menu.clickedOn方法的典型用法代码示例。如果您正苦于以下问题:Python Menu.clickedOn方法的具体用法?Python Menu.clickedOn怎么用?Python Menu.clickedOn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Menu.Menu
的用法示例。
在下文中一共展示了Menu.clickedOn方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Person
# 需要导入模块: from Menu import Menu [as 别名]
# 或者: from Menu.Menu import clickedOn [as 别名]
#.........这里部分代码省略.........
for rect in collisionObjs:
#Did this update cause us to hit a wall?
collide = rect.colliderect(self.rect)
if collide:
#Whoops, hit a wall. Go back to the old position
self.rect.top=old_y
def addItem(self,item):
self.itemList.append(item)
def savedClickedSpot(self):
return self.clickedSpot
def wasClickedOn(self,map):
if self.rect.collidepoint(map['coords']) == True and map['button'] == 'down':
self.clicked = True
self.clickedSpot = map['coords']
def rightClick(self,map):
# print "self.rect is: ", self.rect
# print "mouse is at: ",map['coords']
# print "self.rect.collidepoint(map['coords']) is: ",self.rect.collidepoint(map['coords'])
# print "map['button3'] is: ", map['button3']
# print "map['button'] is: ",map['button']
if self.rect.collidepoint(map['coords']) == True and map['button3']== True and map['button'] == 'down':
self.rightButton = True
self.clickedSpot = map['coords']
def rightClicked(self):
return self.rightButton
def clickedOn(self):
return self.clicked
def set_clickedOn_to_false(self):
self.clicked = False
def closingClick(self,map):
if self.clicked == True and self.rect.collidepoint(map['coords']) == True and map['button'] == 'down' and map['button3'] == True:
return True
def runWalkingPath(self):
if self.menu.nameOfSelectedBox() == "walking":
return True
else:
return False
def getMenu(self,map):
#print "1 ----"
'''getMenu checks to see if you clicked on something on the menu.
if you did, it sets clicked to false, so that on the next screen update, the menu
will not appear. '''
if self.menu.clickedOn(map): #menu.clickedOn returns true if you clicked on one of the squares, and false otherwise
self.clicked = False
return self.menu.currentMenu(map,self.clickedSpot) #returns the current menu
#is used to prevent making circles in the exact same place
示例2: __init__
# 需要导入模块: from Menu import Menu [as 别名]
# 或者: from Menu.Menu import clickedOn [as 别名]
class WalkingGUI:
def __init__(self):
self.blend = 1
self.clicked = False
self.circles = []
self.initialCircleAddedTF = False
self.menu = Menu()
self.menu.addChoice("walk")
self.menu.addChoice("adjustCircle")
self.menu.makeBasicMenu()
self.rightButton = False # for displaying the (big)menu itself
self.disCirMenu = False #display Circle Menu...for displaying the circle menu on a particular circle
self.setTo = False #for showing the circles themselves
self.oldTup = ()
self.displayMenuAtLoc =(0,0)
self.tempTupOfPath = []
def getMenu(self,map):
if self.menu.clickedOn(map): #menu.clickedOn returns true if you clicked on one of the squares, and false otherwise
self.rightButton = False
self.disCirMenu = False
string = "here self.disCirMenu is22: ", str(self.disCirMenu)
Objs2.tempSqs.add(string)
return self.menu.currentMenu(map,self.displayMenuAtLoc)
def clickedOn(self):
return self.rightButton
def run(self):
return self.setTo
def setToRun(self):
self.setTo = True
def stopRun(self):
print "very bad"
self.setTo = False
def getAction(self):
return self.menu.selectedBox()
def resetAction(self):
self.menu.resetSelectedBox()
#self.which = "nothing11"
def closeMenu(self):
self.rightButton = False
def closeCircleMenu(self):#check this out again
self.disCirMenu = False
def rightClickedACircle(self,map):
#a silly, simple, and hacked way to keep this returning
# True so that the Menu doesn't disappear on the next iteration
string = "self.disCirMenu is11: ", str(self.disCirMenu)
Objs2.tempSqs.add(string)
if self.disCirMenu == True:
return True
#print "bang"
for circle in self.circles:
#print "zoom"
if circle.rightClickedOn(map) == True and circle.contains(map['coords']):
self.displayMenuAtLoc = map['coords']
self.disCirMenu = True
return True
return False
#print "---------"
#return False
def adjCirclePos(self,map,mouse):
for circle in self.circles:
if circle.leftClickedOn(map) and circle.contains(map['coords']):
if len(self.oldCoords) == 0:
self.oldCoords = new_tup
circle.setColor(Color("blue"))
else:
new_coords = mouse.getLoc()
#print "finally!"
changeXby = new_coords[0] - self.oldCoords[0]
changeYby = new_coords[1] - self.oldCoords[1]
circle.adjLoc((changeXby,changeYby))
old_tup = new_tup
def noLongerHoldingDownLeftButton(self):
self.oldTup = ()
circle.setColor("green")
def hadBeenClickedOn(self,map):
if len(self.oldTup) >= 1 and (map['button'] == "up" or map['button1'] == False):
return True
else:
return False
#.........这里部分代码省略.........