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Python GameState.onEnter方法代码示例

本文整理汇总了Python中GameState.onEnter方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.onEnter方法的具体用法?Python GameState.onEnter怎么用?Python GameState.onEnter使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameState的用法示例。


在下文中一共展示了GameState.onEnter方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: StateMachine

# 需要导入模块: import GameState [as 别名]
# 或者: from GameState import onEnter [as 别名]
class StateMachine(State, Receiver, InputHandler):

    __states = {}
    # _startState = StartState()
    # _creditState = CreditsState()
    # _gameState = GameState()
    # _charSelectState = CharSelectState()

    def __init__(self, type, aBatch, aBackground, aForeGround, aWindow, aMessenger):
        self._type = type
        self._startState = StartState(aBatch, aBackground, aForeGround, aWindow, type, aMessenger)
        self._creditState = CreditsState(aBatch, aBackground, aForeGround, aWindow, type, aMessenger)
        self._gameState = GameState(aBatch, aBackground, aForeGround, aWindow, type, aMessenger)
        self._charSelectState = CharSelectState(aBatch, aBackground, aForeGround, aWindow, type, aMessenger)
        self._charSettings = SettingsState(aBatch, aBackground, aForeGround, aWindow, type, aMessenger)
        self.__states = {self._startState, self._creditState, self._gameState, self._charSelectState, self._charSettings}

    def onEnter(self):
        pass

    def onExit(self):
        pass

    def onReceive(self, message):
        if message.msg == States.Start:
            self.setNotActive()
            self._startState.onEnter()
        elif message.msg == States.Credits:
            self.setNotActive()
            self._creditState.onEnter()
        elif message.msg == States.Game:
            self.setNotActive()
            self._gameState.onEnter()
        elif message.msg == States.CharSelect:
            self.setNotActive()
            self._charSelectState.onEnter()
        elif message.msg == States.Settings:
            self.setNotActive()
            self._charSettings.onEnter()

    def setNotActive(self):
        for state in self.__states:
            if state.isActive:
                state.onExit()
                state._active = False

    def handleKeyPress(self, symbol, modifiers):
        for state in self.__states:
            if state.isActive:
                state.handleKeyPress(symbol, modifiers)

    def handleKeyRelease(self, symbol, modifiers):
        for state in self.__states:
            if state.isActive:
                state.handleKeyRelease(symbol, modifiers)
开发者ID:MartinM-B,项目名称:BeU,代码行数:57,代码来源:StateMachine.py


注:本文中的GameState.onEnter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。