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Python GameState.advanceCurrentState方法代码示例

本文整理汇总了Python中GameState.advanceCurrentState方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.advanceCurrentState方法的具体用法?Python GameState.advanceCurrentState怎么用?Python GameState.advanceCurrentState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameState的用法示例。


在下文中一共展示了GameState.advanceCurrentState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: EventSystem

# 需要导入模块: import GameState [as 别名]
# 或者: from GameState import advanceCurrentState [as 别名]
eventSystem = EventSystem()
gameState = GameState()
clock = pygame.time.Clock()
world = World()
world.loadWorldFromFile('Testworld.pfe')
camera = Camera()
movement = Movement()
movement.setPuppet(camera)
KeyMapping.setMovement(movement)

# Create window
screen = pygame.display.set_mode((1024, 758))
pygame.display.set_caption('Procedural Generation Viewer')

# Initialization complete, continue with game loop
gameState.advanceCurrentState()
while gameState.getCurrentState() == gameState.GAME_STATE_RUNNING:
    # Reset screen
    screen.fill(colorBlack)

    # Render placeholder GUI
    levelName = font.render(world.attributes['world_name'], False, colorWhite)
    rectangle = levelName.get_rect()
    screen.blit(levelName, rectangle)

    # Fetch events from pygame and decide what to do with them
    for event in pygame.event.get():
        if event.type == QUIT:
            gameState.advanceCurrentState()
            eventSystem.queueEvent(GameEvent('quit'))
        elif event.type in (KEYDOWN, KEYUP, MOUSEMOTION, MOUSEBUTTONUP, MOUSEBUTTONDOWN):
开发者ID:eott,项目名称:procgen,代码行数:33,代码来源:MainLoop.py


注:本文中的GameState.advanceCurrentState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。