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Python Camera.setPosition方法代码示例

本文整理汇总了Python中Camera.setPosition方法的典型用法代码示例。如果您正苦于以下问题:Python Camera.setPosition方法的具体用法?Python Camera.setPosition怎么用?Python Camera.setPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Camera的用法示例。


在下文中一共展示了Camera.setPosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: import Camera [as 别名]
# 或者: from Camera import setPosition [as 别名]
class Game(object):
	def __init__(self):
		self.display_init()
		self.running = True
		self.clock = pygame.time.Clock()

		self.skybox = Skybox('textures/skybox/minecraft','png')
		self.camera = Camera()
		self.camera.setPosition((level.playerX,level.playerY,level.playerZ))
		#self.camera.setPosition(cn.level.playerPos)
		#self.camera.setPosition((0,20,0))

		self.plane = glGenLists(1)

		self.ID = 3

		glNewList(self.plane,GL_COMPILE)
		glPushMatrix()
		glColor3ub(66,66,66)
		tes = Tessellator.instance
		tes.startDrawing(GL_LINES)
		for i in range(-50,50):
			tes.addVertex(-50, 0, i)
			tes.addVertex(50, 0, i)
			tes.addVertex(i, 0,-50)
			tes.addVertex(i, 0, 50)
		tes.draw()
		glPopMatrix()
		glEndList()

		self.groundpos = None
		self.cubepos = Vector3()
		self.near = Vector3()
		self.far = Vector3()


		self.lasttime = time.time()

		self.cloudTickCounter = 0

		self.hit = None

	def run(self):
		while self.running:
			delta = time.time()-self.lasttime
			self.lasttime += delta

			world.timeChange(delta*10)

			self.event_handler(pygame.event.get())
			self.key_handler(pygame.key.get_pressed())
			self.mouse_handler(pygame.mouse.get_pressed())
			self.renderScene(delta)
			self.timer()
			pygame.display.flip()

		pygame.quit()

	def display_init(self):
		#self.screen = pygame.display.set_mode(SCREEN_SIZE,SCREEN_FLAG)
		glClearColor(*BLACK)
		glClearDepth(1)
		w = SCREEN_SIZE[0]
		h = SCREEN_SIZE[1]
		aspectRatio= w/h
		glViewport(0,0,w,h)
		glMatrixMode(GL_PROJECTION)
		glLoadIdentity()
		gluPerspective(35.0, w/h, 0.5 , 10000.0)
		glMatrixMode(GL_MODELVIEW)
		glLoadIdentity()

		pygame.mouse.set_visible(True)
		pygame.mouse.set_pos((w//2,h//2))

		glEnable(GL_LIGHTING)
		glLightfv(GL_LIGHT1, GL_AMBIENT,(0,0,0,1,0 ))
		glLightfv(GL_LIGHT1, GL_DIFFUSE, (0.95,0.95,0.95,1.0))
		glLightfv(GL_LIGHT1, GL_SPECULAR, (0.95,0.95,0.95,1.0))
		glLightfv(GL_LIGHT1, GL_POSITION, (128, 128.0 , 2.0, 1.0 ))
		glEnable(GL_LIGHT1)

		#glEnable(GL_FOG)
		glFogfv(GL_FOG_COLOR, (GLfloat * 4)(0.5, 0.69, 1.0, 1))
		glHint(GL_FOG_HINT, GL_DONT_CARE)
		glFogi(GL_FOG_MODE, GL_LINEAR)
		glFogf(GL_FOG_DENSITY, 0.35)
		glFogf(GL_FOG_START, 20.0)
		glFogf(GL_FOG_END, 60.0)

		print(glGetString(GL_VERSION))

		glFrontFace(GL_CW)
		glEnable(GL_ALPHA_TEST)
		glEnable (GL_DEPTH_TEST)

		glMaterialfv(GL_FRONT, GL_SPECULAR, (0.1,0.1,0.1, 1.0));
		glMaterialfv(GL_FRONT, GL_SHININESS, (10.0));
		glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
		glEnable(GL_COLOR_MATERIAL);
#.........这里部分代码省略.........
开发者ID:zzh8829,项目名称:PythonCraft,代码行数:103,代码来源:oldpc.py


注:本文中的Camera.setPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。