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Python Camera.apply方法代码示例

本文整理汇总了Python中Camera.apply方法的典型用法代码示例。如果您正苦于以下问题:Python Camera.apply方法的具体用法?Python Camera.apply怎么用?Python Camera.apply使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Camera的用法示例。


在下文中一共展示了Camera.apply方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main

# 需要导入模块: import Camera [as 别名]
# 或者: from Camera import apply [as 别名]
def main():
    # Initialise screen
    pygame.init()
    screen = display.set_mode(DISPLAY)
    display.set_caption("Game")            

   # create npc
    npc_list = []
    npc = Npc(200, 120)
    npc1 = Npc(300, 160)
    npc_list.append(npc)
    npc_list.append(npc1)

    # create player
    player = Player(HERO_X, HERO_X, npc_list)

    # Fill background
    background = pygame.Surface(screen.get_size())    
    background.fill(Color(BACKGROUND_COLOR))             

    #create level
    ar_level_size = create_level(background)
    level_width = ar_level_size[0] * 32
    level_height = ar_level_size[1] * 32
    
    entities = ar_level_size[2]
    timer = time.Clock()    
   
    camera = Camera(level_width, level_height)
    
    while 1:
        timer.tick(240)
        
        if player.rect.x + player.rect.width >= level_width:
            right = False 
        if player.rect.x <= 0:
            left = False
        if player.rect.y + player.rect.height >= level_height:
            down = False 
        if player.rect.y <= 0:
            up = False  

        for event in pygame.event.get():
            if event.type == QUIT:
                return

        # Move the player if an arrow key is pressed
        key_press = pygame.key.get_pressed()
        if key_press[pygame.K_LEFT]:
            player.update(-1, 0)
        if key_press[pygame.K_RIGHT]:
            player.update(1, 0)
        if key_press[pygame.K_UP]:
            player.update(0, -1)
        if key_press[pygame.K_DOWN]:
            player.update(0, 1)
        
        camera.update(player)
        
        for e in entities:
            screen.blit(e.image, camera.apply(e))
                    
        player.draw(screen, camera)

        for npc in npc_list:
            npc.draw(screen, camera)

        display.flip()
开发者ID:HelgIn,项目名称:pygame,代码行数:70,代码来源:main.py

示例2: GameScene

# 需要导入模块: import Camera [as 别名]
# 或者: from Camera import apply [as 别名]
class GameScene(Scene):
    def __init__(self, music, host):
        super(GameScene, self).__init__()
        self.background = Surface((WINDOW_WIGTH, WINDOW_HEIGHT))
        self.background.fill(Color(BACKGROUND_COLOR))
        timer = pygame.time.Clock()
        self.music = music
        self.enemy = []
        self.net=Net()
        self.net.subscribe(self.sync)
        self.host = host
        mouse.set_pos([200, 300])
        
        self.heroes = []
        self.up = self.down = self.left = self.right = False

        self.entitles_walls = pygame.sprite.Group()
        self.entitles = pygame.sprite.Group()
        self.addHero(Player(300, 55, 1))
        self.walls = []
        
        #map:
        self.map = open("maps/testmap.txt", "r")
        self.x = 0
        self.y = 0
        self.lenx = 0
        self.leny = 0
        for self.row in self.map:
            for self.col in self.row:
                if self.col == "-":
                    self.wall = wall(self.x, self.y)
                    self.entitles_walls.add(self.wall)
                    self.walls.append(self.wall)
                if self.col == " ":
                    self.floor = floor1(self.x, self.y)
                    self.entitles_walls.add(self.floor)
                self.x = self.x + BLOCK_X
            self.y = self.y + BLOCK_Y
            self.lenx = self.x / BLOCK_X
            self.leny += 1
            self.x = 0

        for i in self.heroes:
            self.entitles.add(i)

        total_level_width = self.lenx*WINDOW_WIGTH
        total_level_height = self.leny*WINDOW_HEIGHT

        self.camera = Camera(camera_configure, total_level_width, total_level_height)

        self.enemy = []
        if self.host:
            self.enemy = [Enemy(100, 100, 1), Enemy(200, 200, 2), Enemy(100, 500, 3)]
            for i in self.enemy:
                self.entitles.add(i)
        self.bul = []
        self.bul.append(Bullet(0,0))
        if self.music == True:
            pygame.mixer.music.load("music/Game.mp3")
            pygame.mixer.music.play(-1)

    def render(self, screen):
        screen.blit(self.background, (0, 0))

        for i in self.entitles_walls:
            screen.blit(i.image, self.camera.apply(i))

        for i in self.entitles:
            screen.blit(i.image, self.camera.apply(i))

        

    def update(self, dt):
        self.send_sync(self.net)
        self.heroes[0].update(self.up, self.down, self.left, self.right, self.walls, dt)
        for i in self.enemy:
            i.update(self.walls, self.heroes, self.bul, dt)
            if i.hp == 0:
                self.enemy.remove(i)
                del i
        for i in self.bul:
            i.update(self.walls, dt)
            if i.col == True:
                self.bul.remove(i)
                del i
        self.camera.update(self.heroes[0])
        for i in self.entitles:
            if i.par == "bul":
                if i.col == True:
                    self.entitles.remove(i)
            if i.par == "enemy" or i.par == "player":
                if i.hp == 0:
                    self.entitles.remove(i)
        if self.heroes[0].hp == 0:
            if self.music == True:
                    pygame.mixer.music.stop()
            self.manager.go_to(LoseScreen())


    def handle_events(self, events):
#.........这里部分代码省略.........
开发者ID:zebzer,项目名称:ZombieProject,代码行数:103,代码来源:Scene.py


注:本文中的Camera.apply方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。