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Python Camera.moveCamera方法代码示例

本文整理汇总了Python中Camera.moveCamera方法的典型用法代码示例。如果您正苦于以下问题:Python Camera.moveCamera方法的具体用法?Python Camera.moveCamera怎么用?Python Camera.moveCamera使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Camera的用法示例。


在下文中一共展示了Camera.moveCamera方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: run

# 需要导入模块: import Camera [as 别名]
# 或者: from Camera import moveCamera [as 别名]
def run():

    pygame.init()
    settings = Settings()
    screen = pygame.display.set_mode(settings.SCREEN_SIZE, 0, 32)

    world = World()

    w, h = settings.WORLD_SIZE

    camera = Camera(0, 0)

    world.add_camera(camera)

    clock = pygame.time.Clock()

    hero_img = pygame.image.load("pictures\Top_Down_Survivor_2\Top_Down_Survivor/flashlight\idle\survivor-idle_flashlight_0.png").convert_alpha()
    hero = Hero(world, hero_img)
    world.add_entity(hero)

    Move_Left = False
    Move_Right = False
    Move_Down = False
    Move_Up = False

    while True:

        for event in pygame.event.get():
            if event.type == QUIT:
                return
            if event.type == KEYDOWN:
                if event.key == K_UP:
                    Move_Down = True
                    Move_Up = False
                elif event.key == K_LEFT:
                    Move_Right = True
                    Move_Left = False
                elif event.key == K_RIGHT:
                    Move_Left = True
                    Move_Right = False
                elif event.key == K_DOWN:
                    Move_Up = True
                    Move_Down = False

            elif event.type == KEYUP:
                if event.key == K_UP:
                    Move_Down = False
                elif event.key == K_LEFT:
                    Move_Right = False
                elif event.key == K_RIGHT:
                    Move_Left = False
                elif event.key == K_DOWN:
                    Move_Up = False

            #elif event.type == MOUSEMOTION:
                #pos = pygame.mouse.get_pos()
                #hero.rotatewithcursor(pos)

        camera.moveCamera(Move_Left, Move_Right, Move_Up, Move_Down)

        time_passed = clock.tick(30)

        world.process(time_passed)
        world.render(screen)

        pygame.display.update()
开发者ID:jsanyika,项目名称:Bang-Bang-,代码行数:68,代码来源:main.py


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