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Python Camera.get_viewport方法代码示例

本文整理汇总了Python中Camera.get_viewport方法的典型用法代码示例。如果您正苦于以下问题:Python Camera.get_viewport方法的具体用法?Python Camera.get_viewport怎么用?Python Camera.get_viewport使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Camera的用法示例。


在下文中一共展示了Camera.get_viewport方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: GameWorld

# 需要导入模块: import Camera [as 别名]
# 或者: from Camera import get_viewport [as 别名]
class GameWorld():
    ### Constructors ###

    ##  Constructs a game world instance with the initial world specified by
    #   the input name parameter.
    #
    #   @param world_name The identifier for the initial world to be loaded.
    def __init__( self, world_name="" ):
        self._world = World()

        segment = self._world.levels[ "2" ].segments[ "2.1" ]
        segment_dims = segment.get_pixel_dims()

        self._tilemap = segment.get_tiles()

        self._entities = []
        # TODO: Update this logic to more elegantly designate the entity that
        # will be followed by the camera.
        player_entity = None
        for ( (idx_x, idx_y), entity_class ) in segment.get_entities():
            entity_pos = ( TILE_DIMS[0] * idx_x, TILE_DIMS[1] * idx_y )
            entity_delta = PhysicalState( CompositeHitbox(entity_pos[0], entity_pos[1]) )
            entity = Entity( entity_class, entity_delta )

            if entity_class == "player":
                player_entity = entity

            self._entities.append( entity )

        self._camera = Camera( target=player_entity.get_hitbox().get_hitbox(),
            new_border=PG.Rect(0, 0, segment_dims[0], segment_dims[1]) )
        self._collision_detector = SpatialDictionary( segment_dims[0] / 16,
            segment_dims[0], segment_dims[1] )

        self._setup_collision_detector()

    ### Methods ###

    ##  Updates the state of the game world based on the given time delta,
    #   which represents the amount of time that has passed since the last update.
    #
    #   @param time_delta The amount of game time that has passed in the frame.
    def update( self, time_delta ):
        # TODO: Handle the events passed back by the `Entity` updates.
        for entity in self._entities:
            entity.update( time_delta )
        self._collision_detector.update()

        for entity_collision in self._collision_detector.get_all_collisions():
            self._resolve_entity_collision( list(entity_collision) )

        for entity in self._entities:
            self._resolve_tile_collisions( entity )

        self._camera.update( time_delta )

    ##  Notifies the game world of the given event, which is propogated to
    #   all proper entities on the next update.
    #
    #   @param event The event of which the game world will be notified.
    #   @param entities An optional listing of entities to be notified of the
    #    event.  If this list is empty, the event will be broadcasted.
    def notify_of( self, event, entities=[] ):
        entities_to_notify = self._entities if len(entities) == 0 else entities

        for entity in entities_to_notify:
            entity.notify_of( event )

    ##  @return A listing of all the entity objects contained within the world
    #    (of type `Entity` list).
    def get_entities( self ):
        return self._entities

    ##  @return A 2D matrix of strings where each string represents the
    #    identifier of the corresponding tile in the game world.
    def get_tilemap( self ):
        return self._tilemap

    ##  @return The rectangular view representing the player viewpoint of the
    #    game world (of type `pygame.Rect`).
    def get_viewport( self ):
        return self._camera.get_viewport()

    ### Helper Functions ###

    ##  Establishes the proper infrastructure to get the collision detection
    #   system for the world instance up and running.
    def _setup_collision_detector( self ):
        self._cdrepr2entity_dict = {}
        [ self._add_to_collision_detector( entity ) for entity in self._entities ]

    ##  Adds the given entity to the collision detection system.
    #
    #   @param entity The `Entity` object instance to be added to the collision
    #    detection system for the game world.
    def _add_to_collision_detector( self, entity ):
        for hitbox in entity.get_hitbox().get_hitboxes():
            self._cdrepr2entity_dict[ hitbox ] = entity
            self._collision_detector.add( hitbox )

#.........这里部分代码省略.........
开发者ID:churay,项目名称:zol,代码行数:103,代码来源:GameWorld.py


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