当前位置: 首页>>代码示例>>Java>>正文


Java BlockPos.up方法代码示例

本文整理汇总了Java中net.minecraft.util.math.BlockPos.up方法的典型用法代码示例。如果您正苦于以下问题:Java BlockPos.up方法的具体用法?Java BlockPos.up怎么用?Java BlockPos.up使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.math.BlockPos的用法示例。


在下文中一共展示了BlockPos.up方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: generate

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Override
public boolean generate(World worldIn, Random rand, BlockPos position) {
	BlockPos cur = NeoHellGenerators.findSurface(worldIn, position);
	if (cur==null) return false;
	cur = cur.up(4); //punch through a certain amount of incline, too.
	
	ArrayList<BlockPos> buffer = new ArrayList<BlockPos>();
	//int depth = 20 + rand.nextInt(20);
	for(int i=0; i<30; i++) {
		float radius = 3f + rand.nextFloat()*4;
		
		NeoHellGenerators.cylinderAround(cur, radius, buffer);
		cur = cur.down();
	}
	
	for(BlockPos pos : buffer) {
		if (pos.getY()<ChunkProviderNeo.SEA_LEVEL) {
			worldIn.setBlockState(pos, TWBlocks.FLUID_PAIN.getDefaultState());
		} else {
			worldIn.setBlockToAir(pos); //TODO: randomy spawn sulfurgas pockets
		}
	}
	
	return true;
}
 
开发者ID:elytra,项目名称:ThermionicsWorld,代码行数:26,代码来源:GeneratorSulfurVent.java

示例2: generate

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    for (; position.getY() < 128; position = position.up())
    {
        if (worldIn.isAirBlock(position))
        {
            for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL.facings())
            {
                if (Blocks.VINE.canPlaceBlockOnSide(worldIn, position, enumfacing))
                {
                    IBlockState iblockstate = Blocks.VINE.getDefaultState().withProperty(BlockVine.NORTH, Boolean.valueOf(enumfacing == EnumFacing.NORTH)).withProperty(BlockVine.EAST, Boolean.valueOf(enumfacing == EnumFacing.EAST)).withProperty(BlockVine.SOUTH, Boolean.valueOf(enumfacing == EnumFacing.SOUTH)).withProperty(BlockVine.WEST, Boolean.valueOf(enumfacing == EnumFacing.WEST));
                    worldIn.setBlockState(position, iblockstate, 2);
                    break;
                }
            }
        }
        else
        {
            position = position.add(rand.nextInt(4) - rand.nextInt(4), 0, rand.nextInt(4) - rand.nextInt(4));
        }
    }

    return true;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:WorldGenVines.java

示例3: adjustPosToNearbyEntity

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected BlockPos adjustPosToNearbyEntity(BlockPos pos)
{
    BlockPos blockpos = this.getPrecipitationHeight(pos);
    AxisAlignedBB axisalignedbb = (new AxisAlignedBB(blockpos, new BlockPos(blockpos.getX(), this.getHeight(), blockpos.getZ()))).expandXyz(3.0D);
    List<EntityLivingBase> list = this.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb, new Predicate<EntityLivingBase>()
    {
        public boolean apply(@Nullable EntityLivingBase p_apply_1_)
        {
            return p_apply_1_ != null && p_apply_1_.isEntityAlive() && WorldServer.this.canSeeSky(p_apply_1_.getPosition());
        }
    });

    if (!list.isEmpty())
    {
        return ((EntityLivingBase)list.get(this.rand.nextInt(list.size()))).getPosition();
    }
    else
    {
        if (blockpos.getY() == -1)
        {
            blockpos = blockpos.up(2);
        }

        return blockpos;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:27,代码来源:WorldServer.java

示例4: placePodzolAt

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private void placePodzolAt(World worldIn, BlockPos pos)
{
    for (int i = 2; i >= -3; --i)
    {
        BlockPos blockpos = pos.up(i);
        IBlockState iblockstate = worldIn.getBlockState(blockpos);
        Block block = iblockstate.getBlock();

        if (block.canSustainPlant(iblockstate, worldIn, blockpos, net.minecraft.util.EnumFacing.UP, ((net.minecraft.block.BlockSapling)Blocks.SAPLING)))
        {
            this.setBlockAndNotifyAdequately(worldIn, blockpos, PODZOL);
            break;
        }

        if (iblockstate.getMaterial() != Material.AIR && i < 0)
        {
            break;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:WorldGenMegaPineTree.java

示例5: func_191378_a

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private static BlockPos func_191378_a(BlockPos p_191378_0_, EntityCreature p_191378_1_)
{
    if (!p_191378_1_.world.getBlockState(p_191378_0_).getMaterial().isSolid())
    {
        return p_191378_0_;
    }
    else
    {
        BlockPos blockpos;

        for (blockpos = p_191378_0_.up(); blockpos.getY() < p_191378_1_.world.getHeight() && p_191378_1_.world.getBlockState(blockpos).getMaterial().isSolid(); blockpos = blockpos.up())
        {
            ;
        }

        return blockpos;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:19,代码来源:RandomPositionGenerator.java

示例6: findSuitableSpot

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Find the nearest suitable spot to stand on at this x,z
 * Or null if there is no suitable position
 */
private BlockPos findSuitableSpot(BlockPos pos) {
    if (isStandable(pos)) {
        return pos;
    }
    if (isStandable(pos.down())) {
        return pos.down();
    }
    if (isStandable(pos.up())) {
        return pos.up();
    }
    if (isStandable(pos.down(2))) {
        return pos.down(2);
    }
    return null;
}
 
开发者ID:McJty,项目名称:MeeCreeps,代码行数:20,代码来源:WorkerHelper.java

示例7: trunkGenOliveImpl

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public static int trunkGenOliveImpl(Pair<ITreeGenerator, BlockPos> p)
{
    BlockPos initialPos = p.getRight();
    TreeGenerator gen = (TreeGenerator)p.getKey();
    int heightToGenerate = 5 + gen.worldGen.rand.nextInt(4);
    int h = heightToGenerate + 1;
    while (h-- > 0)
    {
        BlockPos pos = initialPos.up(h);
        gen.worldGen.setBlockState(pos, gen.wood, 2);
        gen.worldGen.setBlockState(pos.west(), gen.wood, 2);
        gen.worldGen.setBlockState(pos.south(), gen.wood, 2);
        gen.worldGen.setBlockState(pos.south().west(), gen.wood, 2);
    }

    return heightToGenerate;
}
 
开发者ID:V0idWa1k3r,项目名称:ExPetrum,代码行数:18,代码来源:TreeGenImpl.java

示例8: generateTrunk

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected void generateTrunk(World world, BlockPos start, int height) {
    //Create the trunk from the bottom up, using < to ensure it is covered with one layer of leaves
    for (int layer = 0; layer < height; ++layer) {
        BlockPos blockpos2 = start.up(layer);
        if (this.replace.matches(world, blockpos2)) {
            this.setBlockAndNotifyAdequately(world, start.up(layer), this.log);
        }
    }
}
 
开发者ID:LasmGratel,项目名称:FoodCraft-Reloaded,代码行数:10,代码来源:BaseTreeGenerator.java

示例9: generate

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Override
public boolean generate(World worldIn, Random rand, BlockPos position)
{
	IBlockState toSet = ExPBlocks.berryBushes[this.stateToPlace.ordinal()].getDefaultState().withProperty(ExPBlockProperties.BERRY_BUSH_TYPE, EnumBerry.values()[rand.nextInt(EnumBerry.values().length)]);
       BlockPos offset = position.add(rand.nextInt(4) - rand.nextInt(4), 5, rand.nextInt(4) - rand.nextInt(4));
	while (!worldIn.getBlockState(offset).getBlock().isAssociatedBlock(Blocks.GRASS) && offset.getY() > 96)
	{
		offset = offset.down();
	}

	if (worldIn.getBlockState(offset).getBlock().isAssociatedBlock(Blocks.GRASS))
	{
		BlockPos at = offset.up();
		IBlockState current = worldIn.getBlockState(at);
		if (current.getMaterial() != Material.WATER && (current.getBlock().isAir(current, worldIn, at) || current.getBlock().isReplaceable(worldIn, at)))
		{
			worldIn.setBlockState(at, toSet, 2);
			if (rand.nextBoolean())
			{
				worldIn.setBlockState(at.up(), toSet, 2);
				if (rand.nextDouble() < 0.1)
				{
					worldIn.setBlockState(at.up().up(), toSet, 2);
				}
			}

			return true;
		}
	}
	
	return false;
}
 
开发者ID:V0idWa1k3r,项目名称:ExPetrum,代码行数:33,代码来源:BerryBushGenerator.java

示例10: getBlockToDig

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private BlockPos getBlockToDig(BlockPos p, EnumFacing facing, int blockidx) {
    switch (blockidx) {
        case 0: return p.up(1).offset(facing.rotateY());
        case 1: return p.up(1);
        case 2: return p.up(1).offset(facing.rotateYCCW());
        case 3: return p.offset(facing.rotateY());
        case 4: return p;
        case 5: return p.offset(facing.rotateYCCW());
        case 6: return p.down(1).offset(facing.rotateYCCW());
        case 7: return p.down(1);
        case 8: return p.down(1).offset(facing.rotateY());
    }
    return p;
}
 
开发者ID:McJty,项目名称:MeeCreeps,代码行数:15,代码来源:DigTunnelActionWorker.java

示例11: clearCurrentPositionBlocksUpwards

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Deletes all continuous blocks from selected position upwards. Stops at hitting air.
 */
protected void clearCurrentPositionBlocksUpwards(World worldIn, int x, int y, int z, StructureBoundingBox structurebb)
{
    BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));

    if (structurebb.isVecInside(blockpos))
    {
        while (!worldIn.isAirBlock(blockpos) && blockpos.getY() < 255)
        {
            worldIn.setBlockState(blockpos, Blocks.AIR.getDefaultState(), 2);
            blockpos = blockpos.up();
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:StructureComponent.java

示例12: generate

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Override
public boolean generate(World world, Random rand, BlockPos position) {
	BlockPos pos = NeoHellGenerators.findSurface(world, position);
	if (pos==null) {
		//System.out.println("Failed to generate at "+position);
		return false;
	} else {
		//System.out.println("Generating at "+pos);
	}
	
	int height = rand.nextInt(4) + 7;
	
	IBlockState trunkState = Blocks.BONE_BLOCK.getDefaultState().withProperty(BlockRotatedPillar.AXIS, EnumFacing.Axis.Y);
	//EnumFacing.Axis axis = rand.nextBoolean() ? EnumFacing.Axis.X : EnumFacing.Axis.Z;
	EnumAxis axis = rand.nextBoolean() ? EnumAxis.X : EnumAxis.Z;
	BlockPos section = pos;
	
	for(int y=0; y<height; y++) {
		
		world.setBlockState(section, trunkState);
		
		if (y>3 && y%2==0) {
			axis = rand.nextBoolean() ? EnumAxis.X : EnumAxis.Z;
			BlockPos arm = section;
			int width = (height-y) / 2;
			
			for(int i=0; i<width; i++) {
				arm = arm.add(axis.xofs, axis.yofs, axis.zofs);
				world.setBlockState(arm, axis==EnumAxis.X ?
						trunkState.withProperty(BlockRotatedPillar.AXIS, EnumFacing.Axis.X) :
						trunkState.withProperty(BlockRotatedPillar.AXIS, EnumFacing.Axis.Z));
			}
			arm = section;
			for(int i=0; i<width; i++) {
				arm = arm.add(-axis.xofs, -axis.yofs, -axis.zofs);
				world.setBlockState(arm, axis==EnumAxis.X ?
						trunkState.withProperty(BlockRotatedPillar.AXIS, EnumFacing.Axis.X) :
						trunkState.withProperty(BlockRotatedPillar.AXIS, EnumFacing.Axis.Z));
			}
		}
		section = section.up();
	}
	
	return true;
}
 
开发者ID:elytra,项目名称:ThermionicsWorld,代码行数:46,代码来源:GeneratorBoneTree.java

示例13: generate

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    for (IBlockState iblockstate = worldIn.getBlockState(position); (iblockstate.getMaterial() == Material.AIR || iblockstate.getMaterial() == Material.LEAVES) && position.getY() > 0; iblockstate = worldIn.getBlockState(position))
    {
        position = position.down();
    }

    Block block = worldIn.getBlockState(position).getBlock();

    if (block == Blocks.DIRT || block == Blocks.GRASS)
    {
        position = position.up();
        this.setBlockAndNotifyAdequately(worldIn, position, this.woodMetadata);

        for (int i = position.getY(); i <= position.getY() + 2; ++i)
        {
            int j = i - position.getY();
            int k = 2 - j;

            for (int l = position.getX() - k; l <= position.getX() + k; ++l)
            {
                int i1 = l - position.getX();

                for (int j1 = position.getZ() - k; j1 <= position.getZ() + k; ++j1)
                {
                    int k1 = j1 - position.getZ();

                    if (Math.abs(i1) != k || Math.abs(k1) != k || rand.nextInt(2) != 0)
                    {
                        BlockPos blockpos = new BlockPos(l, i, j1);
                        Material material = worldIn.getBlockState(blockpos).getMaterial();

                        if (material == Material.AIR || material == Material.LEAVES)
                        {
                            this.setBlockAndNotifyAdequately(worldIn, blockpos, this.leavesMetadata);
                        }
                    }
                }
            }
        }
    }

    return true;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:45,代码来源:WorldGenShrub.java

示例14: onItemRightClick

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public ActionResult<ItemStack> onItemRightClick(World itemStackIn, EntityPlayer worldIn, EnumHand playerIn)
{
    ItemStack itemstack = worldIn.getHeldItem(playerIn);
    RayTraceResult raytraceresult = this.rayTrace(itemStackIn, worldIn, true);

    if (raytraceresult == null)
    {
        return new ActionResult(EnumActionResult.PASS, itemstack);
    }
    else
    {
        if (raytraceresult.typeOfHit == RayTraceResult.Type.BLOCK)
        {
            BlockPos blockpos = raytraceresult.getBlockPos();

            if (!itemStackIn.isBlockModifiable(worldIn, blockpos) || !worldIn.canPlayerEdit(blockpos.offset(raytraceresult.sideHit), raytraceresult.sideHit, itemstack))
            {
                return new ActionResult(EnumActionResult.FAIL, itemstack);
            }

            BlockPos blockpos1 = blockpos.up();
            IBlockState iblockstate = itemStackIn.getBlockState(blockpos);

            if (iblockstate.getMaterial() == Material.WATER && ((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue() == 0 && itemStackIn.isAirBlock(blockpos1))
            {
                itemStackIn.setBlockState(blockpos1, Blocks.WATERLILY.getDefaultState(), 11);

                if (!worldIn.capabilities.isCreativeMode)
                {
                    itemstack.func_190918_g(1);
                }

                worldIn.addStat(StatList.getObjectUseStats(this));
                itemStackIn.playSound(worldIn, blockpos, SoundEvents.BLOCK_WATERLILY_PLACE, SoundCategory.BLOCKS, 1.0F, 1.0F);
                return new ActionResult(EnumActionResult.SUCCESS, itemstack);
            }
        }

        return new ActionResult(EnumActionResult.FAIL, itemstack);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:42,代码来源:ItemLilyPad.java

示例15: onItemUse

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Called when a Block is right-clicked with this Item
 */
public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
{
    if (playerIn.isRemote)
    {
        return EnumActionResult.SUCCESS;
    }
    else if (hand != EnumFacing.UP)
    {
        return EnumActionResult.FAIL;
    }
    else
    {
        IBlockState iblockstate = playerIn.getBlockState(worldIn);
        Block block = iblockstate.getBlock();
        boolean flag = block.isReplaceable(playerIn, worldIn);

        if (!flag)
        {
            worldIn = worldIn.up();
        }

        int i = MathHelper.floor((double)(stack.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
        EnumFacing enumfacing = EnumFacing.getHorizontal(i);
        BlockPos blockpos = worldIn.offset(enumfacing);
        ItemStack itemstack = stack.getHeldItem(pos);

        if (stack.canPlayerEdit(worldIn, hand, itemstack) && stack.canPlayerEdit(blockpos, hand, itemstack))
        {
            IBlockState iblockstate1 = playerIn.getBlockState(blockpos);
            boolean flag1 = iblockstate1.getBlock().isReplaceable(playerIn, blockpos);
            boolean flag2 = flag || playerIn.isAirBlock(worldIn);
            boolean flag3 = flag1 || playerIn.isAirBlock(blockpos);

            if (flag2 && flag3 && playerIn.getBlockState(worldIn.down()).isFullyOpaque() && playerIn.getBlockState(blockpos.down()).isFullyOpaque())
            {
                IBlockState iblockstate2 = Blocks.BED.getDefaultState().withProperty(BlockBed.OCCUPIED, Boolean.valueOf(false)).withProperty(BlockBed.FACING, enumfacing).withProperty(BlockBed.PART, BlockBed.EnumPartType.FOOT);
                playerIn.setBlockState(worldIn, iblockstate2, 10);
                playerIn.setBlockState(blockpos, iblockstate2.withProperty(BlockBed.PART, BlockBed.EnumPartType.HEAD), 10);
                playerIn.notifyNeighborsRespectDebug(worldIn, block, false);
                playerIn.notifyNeighborsRespectDebug(blockpos, iblockstate1.getBlock(), false);
                SoundType soundtype = iblockstate2.getBlock().getSoundType();
                playerIn.playSound((EntityPlayer)null, worldIn, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
                itemstack.func_190918_g(1);
                return EnumActionResult.SUCCESS;
            }
            else
            {
                return EnumActionResult.FAIL;
            }
        }
        else
        {
            return EnumActionResult.FAIL;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:60,代码来源:ItemBed.java


注:本文中的net.minecraft.util.math.BlockPos.up方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。