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Java BlockPos.getZ方法代码示例

本文整理汇总了Java中net.minecraft.util.math.BlockPos.getZ方法的典型用法代码示例。如果您正苦于以下问题:Java BlockPos.getZ方法的具体用法?Java BlockPos.getZ怎么用?Java BlockPos.getZ使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.math.BlockPos的用法示例。


在下文中一共展示了BlockPos.getZ方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: Area

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private Area(BlockPos start, BlockPos end)
{
	int startX = start.getX();
	int startY = start.getY();
	int startZ = start.getZ();
	
	int endX = end.getX();
	int endY = end.getY();
	int endZ = end.getZ();
	
	minX = Math.min(startX, endX);
	minY = Math.min(startY, endY);
	minZ = Math.min(startZ, endZ);
	
	sizeX = Math.abs(startX - endX);
	sizeY = Math.abs(startY - endY);
	sizeZ = Math.abs(startZ - endZ);
	
	totalBlocks = (sizeX + 1) * (sizeY + 1) * (sizeZ + 1);
	scanSpeed = WMath.clamp(totalBlocks / 30, 1, 1024);
	iterator = BlockPos.getAllInBox(start, end).iterator();
}
 
开发者ID:Wurst-Imperium,项目名称:Wurst-MC-1.12,代码行数:23,代码来源:TemplateToolMod.java

示例2: getTopSolidOrLiquidBlock

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Finds the highest block on the x and z coordinate that is solid or liquid, and returns its y coord.
 */
public BlockPos getTopSolidOrLiquidBlock(BlockPos pos)
{
    Chunk chunk = this.getChunkFromBlockCoords(pos);
    BlockPos blockpos;
    BlockPos blockpos1;

    for (blockpos = new BlockPos(pos.getX(), chunk.getTopFilledSegment() + 16, pos.getZ()); blockpos.getY() >= 0; blockpos = blockpos1)
    {
        blockpos1 = blockpos.down();
        IBlockState state = chunk.getBlockState(blockpos1);

        if (state.getMaterial().blocksMovement() && !state.getBlock().isLeaves(state, this, blockpos1) && !state.getBlock().isFoliage(this, blockpos1))
        {
            break;
        }
    }

    return blockpos;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:23,代码来源:World.java

示例3: cast

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Override
public void cast(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {
	World world = sender.getEntityWorld();
	BlockPos source = sender.getPosition();
	for (BlockPos pos : BlockPos.getAllInBox(source.add(5, 5, 5), source.add(-5, -5, -5))) {
		TileEntity tile = world.getTileEntity(pos);
		if (tile instanceof TileCandle && !((TileCandle) tile).isLit()) {
			for (int i = 0; i < 5; i++) {
				double x = pos.getX() + world.rand.nextFloat();
				double y = pos.getY() + world.rand.nextFloat();
				double z = pos.getZ() + world.rand.nextFloat();
				world.spawnParticle(EnumParticleTypes.FLAME, x, y, z, 0, 0, 0);
			}
			((TileCandle) tile).litCandle();
			PacketHandler.updateToNearbyPlayers(world, pos);
		}
	}
	EnergyHandler.addEnergy((EntityPlayer) sender, 800);
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:20,代码来源:IncantationCandlelight.java

示例4: getRandomLocation

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public static BlockPos getRandomLocation(BlockPos around) {
	int fifthRadius = NemesisConfig.NEMESIS_SETTLE_RADIUS / 5;
	int distance = fifthRadius + rand.nextInt(fifthRadius * 4);
	double radians = Math.toRadians(rand.nextDouble() * 360);
	int x = (int) (distance * Math.cos(radians));
	int z = (int) (distance * Math.sin(radians));
	BlockPos out = new BlockPos(around.getX() + x, around.getY(), around.getZ() + z);
	return out;
}
 
开发者ID:ToroCraft,项目名称:NemesisSystem,代码行数:10,代码来源:NemesisUtil.java

示例5: updateTick

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    boolean flag = this.shouldBeOff(worldIn, pos, state);
    List<BlockRedstoneTorch.Toggle> list = (List)toggles.get(worldIn);

    while (list != null && !list.isEmpty() && worldIn.getTotalWorldTime() - ((BlockRedstoneTorch.Toggle)list.get(0)).time > 60L)
    {
        list.remove(0);
    }

    if (this.isOn)
    {
        if (flag)
        {
            worldIn.setBlockState(pos, Blocks.UNLIT_REDSTONE_TORCH.getDefaultState().withProperty(FACING, state.getValue(FACING)), 3);

            if (this.isBurnedOut(worldIn, pos, true))
            {
                worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_REDSTONE_TORCH_BURNOUT, SoundCategory.BLOCKS, 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);

                for (int i = 0; i < 5; ++i)
                {
                    double d0 = (double)pos.getX() + rand.nextDouble() * 0.6D + 0.2D;
                    double d1 = (double)pos.getY() + rand.nextDouble() * 0.6D + 0.2D;
                    double d2 = (double)pos.getZ() + rand.nextDouble() * 0.6D + 0.2D;
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
                }

                worldIn.scheduleUpdate(pos, worldIn.getBlockState(pos).getBlock(), 160);
            }
        }
    }
    else if (!flag && !this.isBurnedOut(worldIn, pos, false))
    {
        worldIn.setBlockState(pos, Blocks.REDSTONE_TORCH.getDefaultState().withProperty(FACING, state.getValue(FACING)), 3);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:38,代码来源:BlockRedstoneTorch.java

示例6: getBiome

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public Biome getBiome(BlockPos pos)
{
    int i = (pos.getX() >> 4) - this.chunkX;
    int j = (pos.getZ() >> 4) - this.chunkZ;
    return this.chunkArray[i][j].getBiome(pos, this.worldObj.getBiomeProvider());
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:8,代码来源:ChunkCache.java

示例7: drop

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private static void drop(World world, BlockPos pos, BlockPos newPos) {
    EntityFallingBlock fallingBlock = new EntityFallingBlock(world, newPos.getX(), newPos.getY(), newPos.getZ(), world.getBlockState(pos));
    fallingBlock.setEntityBoundingBox(new AxisAlignedBB(newPos.add(0, 0, 0), newPos.add(1, 1, 1)));
    fallingBlock.fallTime = 1;
    world.spawnEntityInWorld(fallingBlock);
    world.setBlockState(pos, Blocks.AIR.getDefaultState());
}
 
开发者ID:ternsip,项目名称:ChopDown,代码行数:8,代码来源:ChopDown.java

示例8: SPacketSpawnObject

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public SPacketSpawnObject(Entity entityIn, int typeIn, int dataIn, BlockPos pos)
{
    this(entityIn, typeIn, dataIn);
    this.x = (double)pos.getX();
    this.y = (double)pos.getY();
    this.z = (double)pos.getZ();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:8,代码来源:SPacketSpawnObject.java

示例9: getGroundAboveSeaLevel

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public IBlockState getGroundAboveSeaLevel(BlockPos pos)
{
    BlockPos blockpos;

    for (blockpos = new BlockPos(pos.getX(), this.getSeaLevel(), pos.getZ()); !this.isAirBlock(blockpos.up()); blockpos = blockpos.up())
    {
        ;
    }

    return this.getBlockState(blockpos);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:12,代码来源:World.java

示例10: breakBlock

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
 */
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
    int i = 1;
    int j = 2;
    int k = pos.getX();
    int l = pos.getY();
    int i1 = pos.getZ();

    if (worldIn.isAreaLoaded(new BlockPos(k - 2, l - 2, i1 - 2), new BlockPos(k + 2, l + 2, i1 + 2)))
    {
        for (int j1 = -1; j1 <= 1; ++j1)
        {
            for (int k1 = -1; k1 <= 1; ++k1)
            {
                for (int l1 = -1; l1 <= 1; ++l1)
                {
                    BlockPos blockpos = pos.add(j1, k1, l1);
                    IBlockState iblockstate = worldIn.getBlockState(blockpos);

                    if (iblockstate.getBlock().isLeaves(iblockstate, worldIn, blockpos))
                    {
                        iblockstate.getBlock().beginLeavesDecay(iblockstate, worldIn, blockpos);
                    }
                }
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:32,代码来源:BlockLeaves.java

示例11: checkFallable

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private void checkFallable(World worldIn, BlockPos pos)
{
    if ((worldIn.isAirBlock(pos.down()) || canFallThrough(worldIn.getBlockState(pos.down()))) && pos.getY() >= 0)
    {
        int i = 32;

        if (!fallInstantly && worldIn.isAreaLoaded(pos.add(-32, -32, -32), pos.add(32, 32, 32)))
        {
            if (!worldIn.isRemote)
            {
                EntityFallingBlock entityfallingblock = new EntityFallingBlock(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY(), (double)pos.getZ() + 0.5D, worldIn.getBlockState(pos));
                this.onStartFalling(entityfallingblock);
                worldIn.spawnEntityInWorld(entityfallingblock);
            }
        }
        else
        {
            IBlockState state = worldIn.getBlockState(pos);
            worldIn.setBlockToAir(pos);
            BlockPos blockpos;

            for (blockpos = pos.down(); (worldIn.isAirBlock(blockpos) || canFallThrough(worldIn.getBlockState(blockpos))) && blockpos.getY() > 0; blockpos = blockpos.down())
            {
                ;
            }

            if (blockpos.getY() > 0)
            {
                worldIn.setBlockState(blockpos.up(), state); //Forge: Fix loss of state information during world gen.
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:34,代码来源:BlockFalling.java

示例12: randomDisplayTick

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
	double d0 = (double)pos.getX() + 0.5D;
	double d1 = (double)pos.getY() + 1.5D;
	double d2 = (double)pos.getZ() + 0.5D;

	if(worldIn.getTileEntity(pos) instanceof TileEntityRange)
	{
		if(((TileEntityRange)worldIn.getTileEntity(pos)).isFueled())
		{
			EnumFacing enumfacing = (EnumFacing)stateIn.getValue(FACING);
			switch (enumfacing) {
			case NORTH:
				worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0+0.3, d1, d2+0.3, 0.0D, 0.0D, 0.0D, new int[0]);
				break;
			case WEST:
				worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0+0.3, d1, d2-0.3, 0.0D, 0.0D, 0.0D, new int[0]);
				break;
			case SOUTH:
				worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0-0.3, d1, d2-0.3, 0.0D, 0.0D, 0.0D, new int[0]);
				break;
			case EAST:
				worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0-0.3, d1, d2+0.3, 0.0D, 0.0D, 0.0D, new int[0]);
				break;
			default:
				break;
			}
		}
	}
}
 
开发者ID:ArtixAllMighty,项目名称:ExSartagine,代码行数:32,代码来源:BlockRange.java

示例13: addBlockHitEffects

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Adds block hit particles for the specified block
 */
public void addBlockHitEffects(BlockPos pos, EnumFacing side)
{
    IBlockState iblockstate = this.worldObj.getBlockState(pos);

    if (iblockstate.getRenderType() != EnumBlockRenderType.INVISIBLE)
    {
        int i = pos.getX();
        int j = pos.getY();
        int k = pos.getZ();
        float f = 0.1F;
        AxisAlignedBB axisalignedbb = iblockstate.getBoundingBox(this.worldObj, pos);
        double d0 = (double)i + this.rand.nextDouble() * (axisalignedbb.maxX - axisalignedbb.minX - 0.20000000298023224D) + 0.10000000149011612D + axisalignedbb.minX;
        double d1 = (double)j + this.rand.nextDouble() * (axisalignedbb.maxY - axisalignedbb.minY - 0.20000000298023224D) + 0.10000000149011612D + axisalignedbb.minY;
        double d2 = (double)k + this.rand.nextDouble() * (axisalignedbb.maxZ - axisalignedbb.minZ - 0.20000000298023224D) + 0.10000000149011612D + axisalignedbb.minZ;

        if (side == EnumFacing.DOWN)
        {
            d1 = (double)j + axisalignedbb.minY - 0.10000000149011612D;
        }

        if (side == EnumFacing.UP)
        {
            d1 = (double)j + axisalignedbb.maxY + 0.10000000149011612D;
        }

        if (side == EnumFacing.NORTH)
        {
            d2 = (double)k + axisalignedbb.minZ - 0.10000000149011612D;
        }

        if (side == EnumFacing.SOUTH)
        {
            d2 = (double)k + axisalignedbb.maxZ + 0.10000000149011612D;
        }

        if (side == EnumFacing.WEST)
        {
            d0 = (double)i + axisalignedbb.minX - 0.10000000149011612D;
        }

        if (side == EnumFacing.EAST)
        {
            d0 = (double)i + axisalignedbb.maxX + 0.10000000149011612D;
        }

        this.addEffect((new ParticleDigging(this.worldObj, d0, d1, d2, 0.0D, 0.0D, 0.0D, iblockstate)).setBlockPos(pos).multiplyVelocity(0.2F).multipleParticleScaleBy(0.6F));
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:52,代码来源:ParticleManager.java

示例14: PositionedSoundRecord

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public PositionedSoundRecord(SoundEvent soundIn, SoundCategory categoryIn, float volumeIn, float pitchIn, BlockPos pos)
{
    this(soundIn, categoryIn, volumeIn, pitchIn, (float)pos.getX() + 0.5F, (float)pos.getY() + 0.5F, (float)pos.getZ() + 0.5F);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:PositionedSoundRecord.java

示例15: generateNormal

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private boolean generateNormal(World worldIn, Random rand, BlockPos position) {
	int i = rand.nextInt(3) + 5;
	boolean flag = true;

	if (position.getY() >= 1 && position.getY() + i + 1 <= worldIn.getHeight()) {

		flag = isAreaClear(worldIn, position, i);

		if (!flag) {
			return false;
		} else {
			IBlockState state = worldIn.getBlockState(position.down());

			if (state.getBlock().canSustainPlant(state, worldIn, position.down(), net.minecraft.util.EnumFacing.UP, (net.minecraft.block.BlockSapling) net.minecraft.init.Blocks.SAPLING) && position.getY() < worldIn.getHeight() - i - 1) {
				this.setDirtAt(worldIn, position.down());

				for (int i3 = position.getY() - 3 + i; i3 <= position.getY() + i; ++i3) {
					int i4 = i3 - (position.getY() + i);
					int j1 = 1 - i4 / 2;

					for (int k1 = position.getX() - j1; k1 <= position.getX() + j1; ++k1) {
						int l1 = k1 - position.getX();

						for (int i2 = position.getZ() - j1; i2 <= position.getZ() + j1; ++i2) {
							int j2 = i2 - position.getZ();

							if (Math.abs(l1) != j1 || Math.abs(j2) != j1 || rand.nextInt(2) != 0 && i4 != 0) {
								BlockPos blockpos = new BlockPos(k1, i3, i2);
								state = worldIn.getBlockState(blockpos);

								if (state.getBlock().isAir(state, worldIn, blockpos) || state.getBlock().isLeaves(state, worldIn, blockpos) || state.getMaterial() == Material.VINE) {
									this.setBlockAndNotifyAdequately(worldIn, blockpos, this.metaLeaves);
								}
							}
						}
					}
				}

				for (int j3 = 0; j3 < i; ++j3) {
					BlockPos upN = position.up(j3);
					state = worldIn.getBlockState(upN);

					if (state.getBlock().isAir(state, worldIn, upN) || state.getBlock().isLeaves(state, worldIn, upN) || state.getMaterial() == Material.VINE) {
						this.setBlockAndNotifyAdequately(worldIn, position.up(j3), this.metaWood);
					}
				}

				return true;
			} else {
				return false;
			}
		}
	} else {
		return false;
	}
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:Got-Wood,代码行数:57,代码来源:WorldGenMaple.java


注:本文中的net.minecraft.util.math.BlockPos.getZ方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。