本文整理汇总了Java中net.minecraft.util.math.BlockPos类的典型用法代码示例。如果您正苦于以下问题:Java BlockPos类的具体用法?Java BlockPos怎么用?Java BlockPos使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BlockPos类属于net.minecraft.util.math包,在下文中一共展示了BlockPos类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: findItemOnGroundOrInChest
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
@Override
public boolean findItemOnGroundOrInChest(Predicate<ItemStack> matcher, int maxAmount, String message, String... parameters) {
List<BlockPos> meeCreepChests = findMeeCreepChests(worker.getSearchBox());
if (meeCreepChests.isEmpty()) {
if (!findItemOnGround(worker.getSearchBox(), matcher, this::pickup)) {
if (!findInventoryContainingMost(worker.getSearchBox(), matcher, p -> fetchFromInventory(p, matcher, maxAmount))) {
showMessage(message, parameters);
return false;
}
}
} else {
if (!findInventoryContainingMost(meeCreepChests, matcher, p -> fetchFromInventory(p, matcher, maxAmount))) {
showMessage(message, parameters);
return false;
}
}
return true;
}
示例2: getItem
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
{
TileEntityFlowerPot tileentityflowerpot = this.getTileEntity(worldIn, pos);
if (tileentityflowerpot != null)
{
ItemStack itemstack = tileentityflowerpot.getFlowerItemStack();
if (itemstack != null)
{
return itemstack;
}
}
return new ItemStack(Items.FLOWER_POT);
}
示例3: neighborChanged
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn)
{
EnumFacing.Axis enumfacing$axis = (EnumFacing.Axis)state.getValue(AXIS);
if (enumfacing$axis == EnumFacing.Axis.X)
{
BlockPortal.Size blockportal$size = new BlockPortal.Size(worldIn, pos, EnumFacing.Axis.X);
if (!blockportal$size.isValid() || blockportal$size.portalBlockCount < blockportal$size.width * blockportal$size.height)
{
worldIn.setBlockState(pos, Blocks.AIR.getDefaultState());
}
}
else if (enumfacing$axis == EnumFacing.Axis.Z)
{
BlockPortal.Size blockportal$size1 = new BlockPortal.Size(worldIn, pos, EnumFacing.Axis.Z);
if (!blockportal$size1.isValid() || blockportal$size1.portalBlockCount < blockportal$size1.width * blockportal$size1.height)
{
worldIn.setBlockState(pos, Blocks.AIR.getDefaultState());
}
}
}
示例4: getPossibleCreatures
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
public List<Biome.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos) {
if (pos==null) return ImmutableList.of();
if (creatureType == EnumCreatureType.MONSTER) {
//if (this.genNetherBridge.isInsideStructure(pos)) {
// return this.genNetherBridge.getSpawnList();
//}
if (this.genNetherBridge.isPositionInStructure(this.world, pos) && this.world.getBlockState(pos.down()).getBlock() == Blocks.NETHER_BRICK) {
return this.genNetherBridge.getSpawnList();
}
return Biomes.HELL.getSpawnableList(EnumCreatureType.MONSTER); //TODO: Replace with actual-biome lists.
}
return ImmutableList.of();
//Biome biome = this.world.getBiome(pos);
//return biome.getSpawnableList(creatureType);
}
示例5: moveMinecartOnRail
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
/**
* Moved to allow overrides.
* This code handles minecart movement and speed capping when on a rail.
*/
public void moveMinecartOnRail(BlockPos pos)
{
double mX = this.motionX;
double mZ = this.motionZ;
if (this.isBeingRidden())
{
mX *= 0.75D;
mZ *= 0.75D;
}
double max = this.getMaxSpeed();
mX = MathHelper.clamp_double(mX, -max, max);
mZ = MathHelper.clamp_double(mZ, -max, max);
this.moveEntity(mX, 0.0D, mZ);
}
示例6: dispense
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
protected void dispense(World worldIn, BlockPos pos)
{
BlockSourceImpl blocksourceimpl = new BlockSourceImpl(worldIn, pos);
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();
if (tileentitydispenser != null)
{
int i = tileentitydispenser.getDispenseSlot();
if (i < 0)
{
worldIn.playEvent(1001, pos, 0);
}
else
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(i);
IBehaviorDispenseItem ibehaviordispenseitem = this.getBehavior(itemstack);
if (ibehaviordispenseitem != IBehaviorDispenseItem.DEFAULT_BEHAVIOR)
{
tileentitydispenser.setInventorySlotContents(i, ibehaviordispenseitem.dispense(blocksourceimpl, itemstack));
}
}
}
}
示例7: updateTick
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
@Override
public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) {
if (this.getAge(state) >= getMaxAge())
return;
int friends = 0;
Iterable<BlockPos> getBox = BlockPos.getAllInBox(pos.add(-4, 0, -4), pos.add(4, 0, 4));
Iterator it = getBox.iterator();
while (it.hasNext()) {
BlockPos looppos = (BlockPos)it.next();
Block loopblock = world.getBlockState(looppos).getBlock();
if (loopblock != null && !world.isAirBlock(looppos) && loopblock == UCBlocks.cropWafflonia) {
if (!world.isRemote)
friends++;
}
}
if ((friends != 0 && friends % 4 != 0) || friends == 0)
return;
super.updateTick(world, pos, state, rand);
}
示例8: generate
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
for (; position.getY() < 128; position = position.up())
{
if (worldIn.isAirBlock(position))
{
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL.facings())
{
if (Blocks.VINE.canPlaceBlockOnSide(worldIn, position, enumfacing))
{
IBlockState iblockstate = Blocks.VINE.getDefaultState().withProperty(BlockVine.NORTH, Boolean.valueOf(enumfacing == EnumFacing.NORTH)).withProperty(BlockVine.EAST, Boolean.valueOf(enumfacing == EnumFacing.EAST)).withProperty(BlockVine.SOUTH, Boolean.valueOf(enumfacing == EnumFacing.SOUTH)).withProperty(BlockVine.WEST, Boolean.valueOf(enumfacing == EnumFacing.WEST));
worldIn.setBlockState(position, iblockstate, 2);
break;
}
}
}
else
{
position = position.add(rand.nextInt(4) - rand.nextInt(4), 0, rand.nextInt(4) - rand.nextInt(4));
}
}
return true;
}
示例9: xDominant
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
private List<BlockPos> xDominant(BlockPos start, BlockPos end) {
int x = start.getX();
int y = start.getY();
int z = start.getZ();
int yd = ay - (ax >> 1);
int zd = az - (ax >> 1);
List<BlockPos> posLt = new ArrayList<>();
do {
posLt.add(new BlockPos(x, y, z));
if(yd >= 0) {
y += sy;
yd -= ax;
}
if(zd >= 0) {
z += sz;
zd -= ax;
}
x += sx;
yd += ay;
zd += az;
} while(x != end.getX());
return posLt;
}
示例10: computeEnergyCost
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
private int computeEnergyCost(EntityPlayer player, int blockDim, BlockPos pos)
{
// check fuel type
if (UniversalRemoteConfiguration.fuel.fuelType.equals(UniversalRemoteConfiguration.FuelType.Energy.toString()) &&
UniversalRemoteConfiguration.fuel.energy.energyCapacity > 0)
{
if (player.dimension == blockDim) {
return Math.min(UniversalRemoteConfiguration.fuel.energy.energyCostMax, (int)(Math.sqrt(player.getDistanceSq(pos)) * UniversalRemoteConfiguration.fuel.energy.energyCostPerBlock));
} else {
return UniversalRemoteConfiguration.fuel.energy.energyCostMax;
}
} else {
return 0;
}
}
示例11: generateTree
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
@Override
public boolean generateTree(World worldIn, Random rand, BlockPos pos) {
filler.leaf = leaf;
// Check light levels
if(worldIn.getLight(pos)<7){
return false;
}
// Check height of trunk
int h = rand.nextInt(heightVar) + height;
for(int y = 0; y<h; y++){
if(!checkBlockAt(worldIn,pos.add(0,h,0))){
return false;
}
}
// Place central trunk
for(int y = 0; y<h; y++){
fill(worldIn, pos.add(0, y, 0));
}
filler.fillLeaves(worldIn, pos.add(0,h-1,0), rand);
return false;
}
示例12: onBlockActivated
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
if (worldIn.isRemote)
{
return true;
}
else
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityEnchantmentTable)
{
playerIn.displayGui((TileEntityEnchantmentTable)tileentity);
}
return true;
}
}
示例13: growLeavesLayerStrict
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
/**
* grow leaves in a circle with the outsides being within the circle
*/
protected void growLeavesLayerStrict(World worldIn, BlockPos layerCenter, int width)
{
int i = width * width;
for (int j = -width; j <= width + 1; ++j)
{
for (int k = -width; k <= width + 1; ++k)
{
int l = j - 1;
int i1 = k - 1;
if (j * j + k * k <= i || l * l + i1 * i1 <= i || j * j + i1 * i1 <= i || l * l + k * k <= i)
{
BlockPos blockpos = layerCenter.add(j, 0, k);
IBlockState state = worldIn.getBlockState(blockpos);
if (state.getBlock().isAir(state, worldIn, blockpos) || state.getBlock().isLeaves(state, worldIn, blockpos))
{
this.setBlockAndNotifyAdequately(worldIn, blockpos, this.leavesMetadata);
}
}
}
}
}
示例14: neighborChanged
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
@Override
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) {
BlockPos I = pos.add(-1, 0, -1);
BlockPos F = pos.add(1, 1, 1);
for (BlockPos blockPos : BlockPos.getAllInBox(I, F)) {
Block block = worldIn.getBlockState(blockPos).getBlock();
if (block != this && block != Blocks.WATER && block != Blocks.FLOWING_WATER) {
checkAndDropBlock(worldIn, pos, state);
break;
}
}
if (!canBlockStay(worldIn, pos, state) || !canSustainBush(worldIn.getBlockState(pos.down()))) {
checkAndDropBlock(worldIn, pos, state);
}
}
示例15: onNeighborChange
import net.minecraft.util.math.BlockPos; //导入依赖的package包/类
@Override
public void onNeighborChange(IBlockAccess world, BlockPos pos, BlockPos neighbor)
{
super.onNeighborChange(world, pos, neighbor);
if (world instanceof World)
{
World w = (World) world;
if (this.canFall(w, world.getBlockState(pos), pos, neighbor))
{
w.setBlockState(pos, ExPBlocks.soil.getDefaultState().withProperty(DIRT_CLASS, world.getBlockState(pos).getValue(DIRT_CLASS)));
}
}
}