本文整理汇总了Java中net.minecraft.util.math.BlockPos.getX方法的典型用法代码示例。如果您正苦于以下问题:Java BlockPos.getX方法的具体用法?Java BlockPos.getX怎么用?Java BlockPos.getX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.math.BlockPos
的用法示例。
在下文中一共展示了BlockPos.getX方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onBlockHarvested
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Override
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
{
if (worldIn.getTileEntity(pos) != null && worldIn.getTileEntity(pos).hasCapability(ExPCropCapability.cropCap, null))
{
IExPCrop crop = IExPCrop.of(worldIn.getTileEntity(pos));
Pair<EnumActionResult, NonNullList<ItemStack>> ret = crop.onHarvest(player, worldIn, pos, state, EnumHand.MAIN_HAND, player.getHeldItemMainhand(), false);
if (ret.getLeft() == EnumActionResult.SUCCESS)
{
for (ItemStack is : ret.getRight())
{
EntityItem drop = new EntityItem(worldIn, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, is.copy());
worldIn.spawnEntity(drop);
}
}
}
super.onBlockHarvested(worldIn, pos, state, player);
}
示例2: generate
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Override
public boolean generate(World worldIn, Random rand, BlockPos posIn) {
if (!(worldIn instanceof WorldServer)) {
return false;
}
WorldServer world = (WorldServer) worldIn;
if (world.provider.getDimension() != -1) {
return false;
}
if (world.rand.nextInt(rarity) == 0) {
int y = findPosY(world, posIn);
if (y > 0) {
BlockPos pos = new BlockPos(posIn.getX(), findPosY(world, posIn), posIn.getZ());
generateMonument(world, pos, rand);
}
return true;
}
return false;
}
示例3: randomDisplayTick
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
int i = ((Integer)stateIn.getValue(POWER)).intValue();
if (i != 0)
{
double d0 = (double)pos.getX() + 0.5D + ((double)rand.nextFloat() - 0.5D) * 0.2D;
double d1 = (double)((float)pos.getY() + 0.0625F);
double d2 = (double)pos.getZ() + 0.5D + ((double)rand.nextFloat() - 0.5D) * 0.2D;
float f = (float)i / 15.0F;
float f1 = f * 0.6F + 0.4F;
float f2 = Math.max(0.0F, f * f * 0.7F - 0.5F);
float f3 = Math.max(0.0F, f * f * 0.6F - 0.7F);
worldIn.spawnParticle(EnumParticleTypes.REDSTONE, d0, d1, d2, (double)f1, (double)f2, (double)f3, new int[0]);
}
}
示例4: findPossibleShelter
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Nullable
private Vec3d findPossibleShelter()
{
Random random = this.theCreature.getRNG();
BlockPos blockpos = new BlockPos(this.theCreature.posX, this.theCreature.getEntityBoundingBox().minY, this.theCreature.posZ);
for (int i = 0; i < 10; ++i)
{
BlockPos blockpos1 = blockpos.add(random.nextInt(20) - 10, random.nextInt(6) - 3, random.nextInt(20) - 10);
if (!this.theWorld.canSeeSky(blockpos1) && this.theCreature.getBlockPathWeight(blockpos1) < 0.0F)
{
return new Vec3d((double)blockpos1.getX(), (double)blockpos1.getY(), (double)blockpos1.getZ());
}
}
return null;
}
示例5: Location
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/** Creates a location from a world's spawn point */
public Location(WorldServer world)
{
BlockPos spawn = world.getSpawnPoint();
this.world = world;
this.posX = spawn.getX();
this.posY = spawn.getY();
this.posZ = spawn.getZ();
this.pitch = 0;
this.yaw = 0;
}
示例6: setMachineName
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public void setMachineName(BlockPos pos, String name) {
String nameTag = "Name_"+pos.getX()+"_"+pos.getY()+"_"+pos.getZ();
if (name == null || "".equals(name))
this.db.removeTag(nameTag);
else
this.db.setString(nameTag, name);
this.commit();
}
示例7: findNewTarget
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private void findNewTarget()
{
if (this.currentPath == null || this.currentPath.isFinished())
{
int i = this.dragon.initPathPoints();
BlockPos blockpos = this.dragon.worldObj.getTopSolidOrLiquidBlock(WorldGenEndPodium.END_PODIUM_LOCATION);
EntityPlayer entityplayer = this.dragon.worldObj.getNearestAttackablePlayer(blockpos, 128.0D, 128.0D);
int j;
if (entityplayer != null)
{
Vec3d vec3d = (new Vec3d(entityplayer.posX, 0.0D, entityplayer.posZ)).normalize();
j = this.dragon.getNearestPpIdx(-vec3d.xCoord * 40.0D, 105.0D, -vec3d.zCoord * 40.0D);
}
else
{
j = this.dragon.getNearestPpIdx(40.0D, (double)blockpos.getY(), 0.0D);
}
PathPoint pathpoint = new PathPoint(blockpos.getX(), blockpos.getY(), blockpos.getZ());
this.currentPath = this.dragon.findPath(i, j, pathpoint);
if (this.currentPath != null)
{
this.currentPath.incrementPathIndex();
}
}
this.navigateToNextPathNode();
if (this.currentPath != null && this.currentPath.isFinished())
{
this.dragon.getPhaseManager().setPhase(PhaseList.LANDING);
}
}
示例8: checkBlockLine
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
* Checks a line of blocks in the world from the first coordinate to triplet to the second, returning the distance
* (in blocks) before a non-air, non-leaf block is encountered and/or the end is encountered.
*/
int checkBlockLine(BlockPos posOne, BlockPos posTwo)
{
BlockPos blockpos = posTwo.add(-posOne.getX(), -posOne.getY(), -posOne.getZ());
int i = this.getGreatestDistance(blockpos);
float f = (float)blockpos.getX() / (float)i;
float f1 = (float)blockpos.getY() / (float)i;
float f2 = (float)blockpos.getZ() / (float)i;
if (i == 0)
{
return -1;
}
else
{
for (int j = 0; j <= i; ++j)
{
BlockPos blockpos1 = posOne.add((double)(0.5F + (float)j * f), (double)(0.5F + (float)j * f1), (double)(0.5F + (float)j * f2));
if (!this.isReplaceable(world, blockpos1))
{
return j;
}
}
return -1;
}
}
示例9: randomDisplayTick
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
for (int i = 0; i < 3; ++i)
{
int j = rand.nextInt(2) * 2 - 1;
int k = rand.nextInt(2) * 2 - 1;
double d0 = (double)pos.getX() + 0.5D + 0.25D * (double)j;
double d1 = (double)((float)pos.getY() + rand.nextFloat());
double d2 = (double)pos.getZ() + 0.5D + 0.25D * (double)k;
double d3 = (double)(rand.nextFloat() * (float)j);
double d4 = ((double)rand.nextFloat() - 0.5D) * 0.125D;
double d5 = (double)(rand.nextFloat() * (float)k);
worldIn.spawnParticle(EnumParticleTypes.PORTAL, d0, d1, d2, d3, d4, d5, new int[0]);
}
}
示例10: FakePlayerUC
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public FakePlayerUC(World world, BlockPos pos, GameProfile profile) {
super(FMLCommonHandler.instance().getMinecraftServerInstance().worldServerForDimension(world.provider.getDimension()), profile);
posX = pos.getX() + 0.5;
posY = pos.getY() + 0.5;
posZ = pos.getZ() + 0.5;
this.connection = new FakeNetHandlerPlayServer(this);
}
示例11: getSafeExitLocation
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
* Returns a safe BlockPos to disembark the bed
*/
@Nullable
public static BlockPos getSafeExitLocation(World worldIn, BlockPos pos, int tries)
{
EnumFacing enumfacing = (EnumFacing)worldIn.getBlockState(pos).getValue(FACING);
int i = pos.getX();
int j = pos.getY();
int k = pos.getZ();
for (int l = 0; l <= 1; ++l)
{
int i1 = i - enumfacing.getFrontOffsetX() * l - 1;
int j1 = k - enumfacing.getFrontOffsetZ() * l - 1;
int k1 = i1 + 2;
int l1 = j1 + 2;
for (int i2 = i1; i2 <= k1; ++i2)
{
for (int j2 = j1; j2 <= l1; ++j2)
{
BlockPos blockpos = new BlockPos(i2, j, j2);
if (hasRoomForPlayer(worldIn, blockpos))
{
if (tries <= 0)
{
return blockpos;
}
--tries;
}
}
}
}
return null;
}
示例12: canBlockSeeSky
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public boolean canBlockSeeSky(BlockPos pos)
{
if (pos.getY() >= this.getSeaLevel())
{
return this.canSeeSky(pos);
}
else
{
BlockPos blockpos = new BlockPos(pos.getX(), this.getSeaLevel(), pos.getZ());
if (!this.canSeeSky(blockpos))
{
return false;
}
else
{
for (blockpos = blockpos.down(); blockpos.getY() > pos.getY(); blockpos = blockpos.down())
{
IBlockState iblockstate = this.getBlockState(blockpos);
if (iblockstate.getBlock().getLightOpacity(iblockstate, this, blockpos) > 0 && !iblockstate.getMaterial().isLiquid())
{
return false;
}
}
return true;
}
}
}
示例13: limb
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
void limb(BlockPos p_175937_1_, BlockPos p_175937_2_, Block p_175937_3_)
{
BlockPos blockpos = p_175937_2_.add(-p_175937_1_.getX(), -p_175937_1_.getY(), -p_175937_1_.getZ());
int i = this.getGreatestDistance(blockpos);
float f = (float)blockpos.getX() / (float)i;
float f1 = (float)blockpos.getY() / (float)i;
float f2 = (float)blockpos.getZ() / (float)i;
for (int j = 0; j <= i; ++j)
{
BlockPos blockpos1 = p_175937_1_.add((double)(0.5F + (float)j * f), (double)(0.5F + (float)j * f1), (double)(0.5F + (float)j * f2));
BlockLog.EnumAxis blocklog$enumaxis = this.getLogAxis(p_175937_1_, blockpos1);
this.setBlockAndNotifyAdequately(this.world, blockpos1, p_175937_3_.getDefaultState().withProperty(BlockLog.LOG_AXIS, blocklog$enumaxis));
}
}
示例14: triggerMixEffects
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected void triggerMixEffects(World worldIn, BlockPos pos)
{
double d0 = (double)pos.getX();
double d1 = (double)pos.getY();
double d2 = (double)pos.getZ();
worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_LAVA_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);
for (int i = 0; i < 8; ++i)
{
worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, d0 + Math.random(), d1 + 1.2D, d2 + Math.random(), 0.0D, 0.0D, 0.0D, new int[0]);
}
}
示例15: generate
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Override
public boolean generate(World worldIn, Random rand, BlockPos position) {
float f = rand.nextFloat() * (float)Math.PI;
double d0 = (double)((float)(position.getX() + 8) + MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F);
double d1 = (double)((float)(position.getX() + 8) - MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F);
double d2 = (double)((float)(position.getZ() + 8) + MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F);
double d3 = (double)((float)(position.getZ() + 8) - MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F);
double d4 = (double)(position.getY() + rand.nextInt(3) - 2);
double d5 = (double)(position.getY() + rand.nextInt(3) - 2);
for (int i = 0; i < this.numberOfBlocks; ++i)
{
float f1 = (float)i / (float)this.numberOfBlocks;
double d6 = d0 + (d1 - d0) * (double)f1;
double d7 = d4 + (d5 - d4) * (double)f1;
double d8 = d2 + (d3 - d2) * (double)f1;
double d9 = rand.nextDouble() * (double)this.numberOfBlocks / 16.0D;
double d10 = (double)(MathHelper.sin((float)Math.PI * f1) + 1.0F) * d9 + 1.0D;
double d11 = (double)(MathHelper.sin((float)Math.PI * f1) + 1.0F) * d9 + 1.0D;
int j = MathHelper.floor(d6 - d10 / 2.0D);
int k = MathHelper.floor(d7 - d11 / 2.0D);
int l = MathHelper.floor(d8 - d10 / 2.0D);
int i1 = MathHelper.floor(d6 + d10 / 2.0D);
int j1 = MathHelper.floor(d7 + d11 / 2.0D);
int k1 = MathHelper.floor(d8 + d10 / 2.0D);
for (int l1 = j; l1 <= i1; ++l1)
{
double d12 = ((double)l1 + 0.5D - d6) / (d10 / 2.0D);
if (d12 * d12 < 1.0D)
{
for (int i2 = k; i2 <= j1; ++i2)
{
double d13 = ((double)i2 + 0.5D - d7) / (d11 / 2.0D);
if (d12 * d12 + d13 * d13 < 1.0D)
{
for (int j2 = l; j2 <= k1; ++j2)
{
double d14 = ((double)j2 + 0.5D - d8) / (d10 / 2.0D);
if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D)
{
BlockPos blockpos = new BlockPos(l1, i2, j2);
IBlockState state = worldIn.getBlockState(blockpos);
if(HarshenUtils.toArray(HarshenBlocks.HARSHEN_DIMENSIONAL_DIRT, HarshenBlocks.HARSHEN_DIMENSIONAL_ROCK).contains(worldIn.getBlockState(blockpos).getBlock()))
worldIn.setBlockState(blockpos, this.state, 2);
}
}
}
}
}
}
}
return true;
}