本文整理汇总了Java中net.minecraft.util.math.BlockPos.offset方法的典型用法代码示例。如果您正苦于以下问题:Java BlockPos.offset方法的具体用法?Java BlockPos.offset怎么用?Java BlockPos.offset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.math.BlockPos
的用法示例。
在下文中一共展示了BlockPos.offset方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: canPlaceBlockOnSide
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side, EntityPlayer player, ItemStack stack)
{
Block block = worldIn.getBlockState(pos).getBlock();
if (block == Blocks.SNOW_LAYER && block.isReplaceable(worldIn, pos))
{
side = EnumFacing.UP;
}
else if (!block.isReplaceable(worldIn, pos))
{
pos = pos.offset(side);
}
return worldIn.canBlockBePlaced(this.block, pos, false, side, (Entity)null, stack);
}
示例2: onItemUse
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Override
public EnumActionResult onItemUse(EntityPlayer playerIn, World worldIn, BlockPos pos,
EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
ItemStack stack = playerIn.getHeldItem(hand);
if (!worldIn.isRemote && stack.hasTagCompound() && stack.getTagCompound().hasKey("Statue")) {
EntityStatue statue =new EntityStatue(worldIn);
statue.readEntityFromNBT(stack.getTagCompound().getCompoundTag("Statue"));
BlockPos off = pos.offset(facing);
statue.setPosition(off.getX()+0.5, off.getY(), off.getZ()+0.5);
statue.rotationYaw = playerIn.rotationYawHead;
statue.renderYawOffset = playerIn.rotationYawHead;
statue.ticksLeft = -1;
worldIn.spawnEntity(statue);
if (!playerIn.capabilities.isCreativeMode)
stack.shrink(1);
return EnumActionResult.SUCCESS;
}
return EnumActionResult.SUCCESS;
}
示例3: transformSourceBlock
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected void transformSourceBlock(Block turningBlockSource, Block turningBlockFlowing) {
if (FluidUtils.isSourceBlock(getWorld(), getPos())) {
getWorld().setBlockState(getPos(), turningBlockSource.getDefaultState());
} else {
Set<BlockPos> traversed = new HashSet<BlockPos>();
Stack<BlockPos> pending = new Stack<BlockPos>();
pending.push(getPos());
traversed.add(getPos());
while (!pending.isEmpty()) {
BlockPos pos = pending.pop();
for (EnumFacing d : EnumFacing.VALUES) {
BlockPos newPos = pos.offset(d);
Block checkingBlock = getWorld().getBlockState(newPos).getBlock();
if ((checkingBlock == getBlockState().getBlock() || getBlockState().getBlock() == Blocks.FLOWING_WATER && checkingBlock == Blocks.WATER || getBlockState().getBlock() == Blocks.FLOWING_LAVA && checkingBlock == Blocks.LAVA) && traversed.add(newPos)) {
if (FluidUtils.isSourceBlock(getWorld(), newPos)) {
getWorld().setBlockState(newPos, turningBlockSource.getDefaultState());
onTransition(newPos);
return;
} else {
getWorld().setBlockState(newPos, turningBlockFlowing.getDefaultState());
onTransition(newPos);
pending.push(newPos);
}
}
}
}
}
}
示例4: getBlockToDig
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private BlockPos getBlockToDig(BlockPos p, EnumFacing facing, int blockidx) {
switch (blockidx) {
case 0:
return p.up(1).offset(facing.rotateY());
case 1:
return p.up(1);
case 2:
return p.up(1).offset(facing.rotateYCCW());
case 3:
return p.offset(facing.rotateY());
case 4:
return p;
case 5:
return p.offset(facing.rotateYCCW());
case 6:
return p.down(1).offset(facing.rotateYCCW());
case 7:
return p.down(1);
case 8:
return p.down(1).offset(facing.rotateY());
case 9:
return p.up(2).offset(facing.rotateY());
case 10:
return p.up(2);
case 11:
return p.up(2).offset(facing.rotateYCCW());
case 12:
return p.up(3).offset(facing.rotateY());
case 13:
return p.up(3);
case 14:
return p.up(3).offset(facing.rotateYCCW());
}
return p;
}
示例5: onItemUse
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Override
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
if (!world.isRemote) {
int startY = pos.getY();
while (pos.getY() > 0) {
pos = pos.offset(EnumFacing.DOWN);
if (world.getBlockState(pos).getBlock() == FluidRegistry.getFluid(Fluids.OIL.getName()).getBlock()) {
Set<BlockPos> oilPositions = new HashSet<>();
Stack<BlockPos> pendingPositions = new Stack<>();
pendingPositions.add(new BlockPos(pos));
while (!pendingPositions.empty()) {
BlockPos checkingPos = pendingPositions.pop();
for (EnumFacing d : EnumFacing.VALUES) {
BlockPos newPos = checkingPos.offset(d);
if (world.getBlockState(newPos).getBlock() == Fluids.OIL.getBlock() && FluidUtils.isSourceBlock(world, newPos) && oilPositions.add(newPos)) {
pendingPositions.add(newPos);
}
}
}
player.sendStatusMessage(new TextComponentTranslation(
"message.seismicSensor.foundOilDetails",
TextFormatting.GREEN.toString() + (startY - pos.getY()),
TextFormatting.GREEN.toString() + oilPositions.size() / 10 * 10),
false);
return EnumActionResult.SUCCESS;
}
}
player.sendStatusMessage(new TextComponentTranslation("message.seismicSensor.noOilFound"), false);
}
return EnumActionResult.SUCCESS; // we don't want to use the item.
}
示例6: placeDoor
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public static void placeDoor(World worldIn, BlockPos pos, EnumFacing facing, Block door, boolean isRightHinge)
{
BlockPos blockpos = pos.offset(facing.rotateY());
BlockPos blockpos1 = pos.offset(facing.rotateYCCW());
int i = (worldIn.getBlockState(blockpos1).isNormalCube() ? 1 : 0) + (worldIn.getBlockState(blockpos1.up()).isNormalCube() ? 1 : 0);
int j = (worldIn.getBlockState(blockpos).isNormalCube() ? 1 : 0) + (worldIn.getBlockState(blockpos.up()).isNormalCube() ? 1 : 0);
boolean flag = worldIn.getBlockState(blockpos1).getBlock() == door || worldIn.getBlockState(blockpos1.up()).getBlock() == door;
boolean flag1 = worldIn.getBlockState(blockpos).getBlock() == door || worldIn.getBlockState(blockpos.up()).getBlock() == door;
if ((!flag || flag1) && j <= i)
{
if (flag1 && !flag || j < i)
{
isRightHinge = false;
}
}
else
{
isRightHinge = true;
}
BlockPos blockpos2 = pos.up();
boolean flag2 = worldIn.isBlockPowered(pos) || worldIn.isBlockPowered(blockpos2);
IBlockState iblockstate = door.getDefaultState().withProperty(BlockDoor.FACING, facing).withProperty(BlockDoor.HINGE, isRightHinge ? BlockDoor.EnumHingePosition.RIGHT : BlockDoor.EnumHingePosition.LEFT).withProperty(BlockDoor.POWERED, Boolean.valueOf(flag2)).withProperty(BlockDoor.OPEN, Boolean.valueOf(flag2));
worldIn.setBlockState(pos, iblockstate.withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.LOWER), 2);
worldIn.setBlockState(blockpos2, iblockstate.withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.UPPER), 2);
worldIn.notifyNeighborsOfStateChange(pos, door, false);
worldIn.notifyNeighborsOfStateChange(blockpos2, door, false);
}
示例7: slightlyMelt
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected void slightlyMelt(World p_185681_1_, BlockPos p_185681_2_, IBlockState p_185681_3_, Random p_185681_4_, boolean p_185681_5_)
{
int i = ((Integer)p_185681_3_.getValue(AGE)).intValue();
if (i < 3)
{
p_185681_1_.setBlockState(p_185681_2_, p_185681_3_.withProperty(AGE, Integer.valueOf(i + 1)), 2);
p_185681_1_.scheduleUpdate(p_185681_2_, this, MathHelper.getRandomIntegerInRange(p_185681_4_, 20, 40));
}
else
{
this.turnIntoWater(p_185681_1_, p_185681_2_);
if (p_185681_5_)
{
for (EnumFacing enumfacing : EnumFacing.values())
{
BlockPos blockpos = p_185681_2_.offset(enumfacing);
IBlockState iblockstate = p_185681_1_.getBlockState(blockpos);
if (iblockstate.getBlock() == this)
{
this.slightlyMelt(p_185681_1_, blockpos, iblockstate, p_185681_4_, false);
}
}
}
}
}
示例8: calculateInputStrength
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected int calculateInputStrength(World worldIn, BlockPos pos, IBlockState state)
{
int i = super.calculateInputStrength(worldIn, pos, state);
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
BlockPos blockpos = pos.offset(enumfacing);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.hasComparatorInputOverride())
{
i = iblockstate.getComparatorInputOverride(worldIn, blockpos);
}
else if (i < 15 && iblockstate.isNormalCube())
{
blockpos = blockpos.offset(enumfacing);
iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.hasComparatorInputOverride())
{
i = iblockstate.getComparatorInputOverride(worldIn, blockpos);
}
else if (iblockstate.getMaterial() == Material.AIR)
{
EntityItemFrame entityitemframe = this.findItemFrame(worldIn, enumfacing, blockpos);
if (entityitemframe != null)
{
i = entityitemframe.getAnalogOutput();
}
}
}
return i;
}
示例9: onItemUse
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
if (!block.isReplaceable(worldIn, pos))
{
pos = pos.offset(facing);
}
if (stack.stackSize != 0 && playerIn.canPlayerEdit(pos, facing, stack) && worldIn.canBlockBePlaced(this.block, pos, false, facing, (Entity)null, stack))
{
int i = this.getMetadata(stack.getMetadata());
IBlockState iblockstate1 = this.block.getStateForPlacement(worldIn, pos, facing, hitX, hitY, hitZ, i, playerIn, stack);
if (placeBlockAt(stack, playerIn, worldIn, pos, facing, hitX, hitY, hitZ, iblockstate1))
{
SoundType soundtype = worldIn.getBlockState(pos).getBlock().getSoundType(worldIn.getBlockState(pos), worldIn, pos, playerIn);
worldIn.playSound(playerIn, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
--stack.stackSize;
}
return EnumActionResult.SUCCESS;
}
else
{
return EnumActionResult.FAIL;
}
}
示例10: slightlyMelt
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected void slightlyMelt(World p_185681_1_, BlockPos p_185681_2_, IBlockState p_185681_3_, Random p_185681_4_, boolean p_185681_5_)
{
int i = ((Integer)p_185681_3_.getValue(AGE)).intValue();
if (i < 3)
{
p_185681_1_.setBlockState(p_185681_2_, p_185681_3_.withProperty(AGE, Integer.valueOf(i + 1)), 2);
p_185681_1_.scheduleUpdate(p_185681_2_, this, MathHelper.getInt(p_185681_4_, 20, 40));
}
else
{
this.turnIntoWater(p_185681_1_, p_185681_2_);
if (p_185681_5_)
{
for (EnumFacing enumfacing : EnumFacing.values())
{
BlockPos blockpos = p_185681_2_.offset(enumfacing);
IBlockState iblockstate = p_185681_1_.getBlockState(blockpos);
if (iblockstate.getBlock() == this)
{
this.slightlyMelt(p_185681_1_, blockpos, iblockstate, p_185681_4_, false);
}
}
}
}
}
示例11: canPlaceAt
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private boolean canPlaceAt(World worldIn, BlockPos pos, EnumFacing facing)
{
BlockPos blockpos = pos.offset(facing.getOpposite());
boolean flag = facing.getAxis().isHorizontal();
return flag && worldIn.isSideSolid(blockpos, facing, true) || facing.equals(EnumFacing.UP) && this.canPlaceOn(worldIn, blockpos);
}
示例12: absorb
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private boolean absorb(World worldIn, BlockPos pos)
{
Queue<Tuple<BlockPos, Integer>> queue = Lists.<Tuple<BlockPos, Integer>>newLinkedList();
List<BlockPos> list = Lists.<BlockPos>newArrayList();
queue.add(new Tuple(pos, Integer.valueOf(0)));
int i = 0;
while (!((Queue)queue).isEmpty())
{
Tuple<BlockPos, Integer> tuple = (Tuple)queue.poll();
BlockPos blockpos = (BlockPos)tuple.getFirst();
int j = ((Integer)tuple.getSecond()).intValue();
for (EnumFacing enumfacing : EnumFacing.values())
{
BlockPos blockpos1 = blockpos.offset(enumfacing);
if (worldIn.getBlockState(blockpos1).getMaterial() == Material.WATER)
{
worldIn.setBlockState(blockpos1, Blocks.AIR.getDefaultState(), 2);
list.add(blockpos1);
++i;
if (j < 6)
{
queue.add(new Tuple(blockpos1, Integer.valueOf(j + 1)));
}
}
}
if (i > 64)
{
break;
}
}
for (BlockPos blockpos2 : list)
{
worldIn.notifyNeighborsOfStateChange(blockpos2, Blocks.AIR, false);
}
return i > 0;
}
示例13: getMasterPos
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
* Tries to search for the position of the given fake block's master block.
*
* @param world - The {@link net.minecraft.world.World World} object the block is in.
* @param thisPos - The block's {@link net.minecraft.util.math.BlockPos position}.
* @return The master block's position, or {@code null} if none was found.
*/
public static BlockPos getMasterPos(World world, final BlockPos thisPos) {
List<BlockPos> testedBlocks = new ArrayList<BlockPos>();
List<BlockPos> blocksToTest = new ArrayList<BlockPos>();
testedBlocks.add(thisPos);
blocksToTest.add(thisPos);
/* Run while the list isn't empty. */
while (!blocksToTest.isEmpty()) {
BlockPos testingPos = blocksToTest.get(0);
for (EnumFacing searchOffset : EnumFacing.VALUES) {
if (testedBlocks.contains(testingPos.offset(searchOffset))) {
/* Block already tested from another block. Don't test it again. */
continue;
}
else if (testingPos.offset(searchOffset).distanceSq(thisPos) > 150*150) {
/* Block is too far to possibly be the master TE for this block. */
continue;
}
if (world.getTileEntity(testingPos.offset(searchOffset)) instanceof TileEntityTrack) {
/* Found a track TE. See if it's the parent for this fake track block. */
TileEntity tile = world.getTileEntity(testingPos.offset(searchOffset));
if (tile instanceof TileEntityTrack &&
((TileEntityTrack) tile).getFakeTracks().contains(thisPos)) {
return testingPos.offset(searchOffset);
}
}
else if (world.getBlockState(testingPos.offset(searchOffset)).getBlock().equals(OFTRegistry.trackStructureFake)) {
/* Found another fake track. Check to see if this has been tested and add to lists if not so. */
if (!testedBlocks.contains(testingPos.offset(searchOffset))) {
/* First make sure block hasn't been tested already. */
if (!blocksToTest.contains(testingPos.offset(searchOffset))) {
/* If the blocks to test from don't contain this block, add it now. */
blocksToTest.add(testingPos.offset(searchOffset));
}
}
}
}
/* End of the facing loop for this block. Set block as tested and remove from the toTestFrom list. */
blocksToTest.remove(testingPos);
testedBlocks.add(testingPos);
}
return null;
}
示例14: canPlaceAt
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private boolean canPlaceAt(World worldIn, BlockPos pos, EnumFacing facing)
{
BlockPos blockpos = pos.offset(facing.getOpposite());
boolean flag = facing.getAxis().isHorizontal();
return flag && worldIn.isBlockNormalCube(blockpos, true) || facing.equals(EnumFacing.UP) && this.canPlaceOn(worldIn, blockpos);
}
示例15: onItemUse
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return EnumActionResult.SUCCESS;
}
else if (!playerIn.canPlayerEdit(pos.offset(facing), facing, stack))
{
return EnumActionResult.FAIL;
}
else
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == Blocks.MOB_SPAWNER)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityMobSpawner)
{
MobSpawnerBaseLogic mobspawnerbaselogic = ((TileEntityMobSpawner)tileentity).getSpawnerBaseLogic();
mobspawnerbaselogic.setEntityName(getEntityIdFromItem(stack));
tileentity.markDirty();
worldIn.notifyBlockUpdate(pos, iblockstate, iblockstate, 3);
if (!playerIn.capabilities.isCreativeMode)
{
--stack.stackSize;
}
return EnumActionResult.SUCCESS;
}
}
pos = pos.offset(facing);
double d0 = 0.0D;
if (facing == EnumFacing.UP && iblockstate.getBlock() instanceof BlockFence) //Forge: Fix Vanilla bug comparing state instead of block
{
d0 = 0.5D;
}
Entity entity = spawnCreature(worldIn, getEntityIdFromItem(stack), (double)pos.getX() + 0.5D, (double)pos.getY() + d0, (double)pos.getZ() + 0.5D);
if (entity != null)
{
if (entity instanceof EntityLivingBase && stack.hasDisplayName())
{
entity.setCustomNameTag(stack.getDisplayName());
}
applyItemEntityDataToEntity(worldIn, playerIn, stack, entity);
if (!playerIn.capabilities.isCreativeMode)
{
--stack.stackSize;
}
}
return EnumActionResult.SUCCESS;
}
}