本文整理汇总了Java中net.minecraft.util.math.BlockPos.north方法的典型用法代码示例。如果您正苦于以下问题:Java BlockPos.north方法的具体用法?Java BlockPos.north怎么用?Java BlockPos.north使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.math.BlockPos
的用法示例。
在下文中一共展示了BlockPos.north方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateLightmap
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected void updateLightmap(float[] normal, float[] lightmap, float x, float y, float z)
{
float e1 = 1 - 1e-2f;
float e2 = 0.95f;
BlockPos pos = blockInfo.getBlockPos();
boolean full = blockInfo.getState().isFullCube();
if((full || y < -e1) && normal[1] < -e2) pos = pos.down();
if((full || y > e1) && normal[1] > e2) pos = pos.up();
if((full || z < -e1) && normal[2] < -e2) pos = pos.north();
if((full || z > e1) && normal[2] > e2) pos = pos.south();
if((full || x < -e1) && normal[0] < -e2) pos = pos.west();
if((full || x > e1) && normal[0] > e2) pos = pos.east();
int brightness = blockInfo.getState().getPackedLightmapCoords(blockInfo.getWorld(), pos);
lightmap[0] = ((float)((brightness >> 0x04) & 0xF) * 0x20) / 0xFFFF;
lightmap[1] = ((float)((brightness >> 0x14) & 0xF) * 0x20) / 0xFFFF;
}
示例2: getGrowthChance
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected static float getGrowthChance(Block blockIn, World worldIn, BlockPos pos)
{
float f = 1.0F;
BlockPos blockpos1 = pos.down();
for (int i = -1; i <= 1; ++i)
{
for (int j = -1; j <= 1; ++j)
{
float f1 = 0.0F;
IBlockState iblockstate = worldIn.getBlockState(blockpos1.add(i, 0, j));
if (iblockstate.getBlock().canSustainPlant(worldIn.getBlockState(blockpos1.add(i, 0, j)),
worldIn, blockpos1.add(i, 0, j), EnumFacing.UP, (IPlantable)blockIn))
{
f1 = 1.0F;
if (iblockstate.getBlock().isFertile(worldIn, blockpos1.add(i, 0, j)))
{
f1 = 3.0F;
}
}
if (i != 0 || j != 0)
{
f1 /= 4.0F;
}
f += f1;
}
}
BlockPos blockpos2 = pos.north();
BlockPos blockpos3 = pos.south();
BlockPos blockpos4 = pos.west();
BlockPos blockpos5 = pos.east();
boolean flag = blockIn == worldIn.getBlockState(blockpos4).getBlock() || blockIn == worldIn.getBlockState(blockpos5).getBlock();
boolean flag1 = blockIn == worldIn.getBlockState(blockpos2).getBlock() || blockIn == worldIn.getBlockState(blockpos3).getBlock();
if (flag && flag1)
{
f /= 2.0F;
}
else
{
boolean flag2 = blockIn == worldIn.getBlockState(blockpos4.north()).getBlock() || blockIn == worldIn.getBlockState(blockpos5.north()).getBlock() || blockIn == worldIn.getBlockState(blockpos5.south()).getBlock() || blockIn == worldIn.getBlockState(blockpos4.south()).getBlock();
if (flag2)
{
f /= 2.0F;
}
}
return f;
}
示例3: spawn
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public static boolean spawn(World world, BlockPos targetPos, EnumFacing targetSide, int actionId, boolean doSound) {
BlockPos p;
if (validSpawnPoint(world, targetPos.offset(targetSide))) {
p = targetPos.offset(targetSide);
} else if (validSpawnPoint(world, targetPos.north())) {
p = targetPos.north();
} else if (validSpawnPoint(world, targetPos.south())) {
p = targetPos.south();
} else if (validSpawnPoint(world, targetPos.east())) {
p = targetPos.east();
} else if (validSpawnPoint(world, targetPos.west())) {
p = targetPos.west();
} else if (validSpawnPoint(world, targetPos.up())) {
p = targetPos.up();
} else {
return false;
}
EntityMeeCreeps entity = new EntityMeeCreeps(world);
entity.setLocationAndAngles(p.getX()+.5, p.getY(), p.getZ()+.5, 0, 0);
entity.setActionId(actionId);
world.spawnEntity(entity);
if (doSound && Config.meeCreepVolume > 0.01f) {
String snd = "intro1";
switch (entity.getRandom().nextInt(4)) {
case 0:
snd = "intro1";
break;
case 1:
snd = "intro2";
break;
case 2:
snd = "intro3";
break;
case 3:
snd = "intro4";
break;
}
SoundEvent sound = SoundEvent.REGISTRY.getObject(new ResourceLocation(MeeCreeps.MODID, snd));
SoundTools.playSound(world, sound, p.getX(), p.getY(), p.getZ(), Config.meeCreepVolume, 1);
}
return true;
}
示例4: generate
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
for (IBlockState iblockstate = worldIn.getBlockState(position); (iblockstate.getMaterial() == Material.AIR || iblockstate.getMaterial() == Material.LEAVES) && position.getY() > 1; iblockstate = worldIn.getBlockState(position))
{
position = position.down();
}
if (position.getY() < 1)
{
return false;
}
else
{
position = position.up();
for (int i = 0; i < 4; ++i)
{
BlockPos blockpos = position.add(rand.nextInt(4) - rand.nextInt(4), rand.nextInt(3) - rand.nextInt(3), rand.nextInt(4) - rand.nextInt(4));
if (worldIn.isAirBlock(blockpos) && worldIn.getBlockState(blockpos.down()).isFullyOpaque())
{
worldIn.setBlockState(blockpos, Blocks.CHEST.getDefaultState(), 2);
TileEntity tileentity = worldIn.getTileEntity(blockpos);
if (tileentity instanceof TileEntityChest)
{
((TileEntityChest)tileentity).setLootTable(LootTableList.CHESTS_SPAWN_BONUS_CHEST, rand.nextLong());
}
BlockPos blockpos1 = blockpos.east();
BlockPos blockpos2 = blockpos.west();
BlockPos blockpos3 = blockpos.north();
BlockPos blockpos4 = blockpos.south();
if (worldIn.isAirBlock(blockpos2) && worldIn.getBlockState(blockpos2.down()).isFullyOpaque())
{
worldIn.setBlockState(blockpos2, Blocks.TORCH.getDefaultState(), 2);
}
if (worldIn.isAirBlock(blockpos1) && worldIn.getBlockState(blockpos1.down()).isFullyOpaque())
{
worldIn.setBlockState(blockpos1, Blocks.TORCH.getDefaultState(), 2);
}
if (worldIn.isAirBlock(blockpos3) && worldIn.getBlockState(blockpos3.down()).isFullyOpaque())
{
worldIn.setBlockState(blockpos3, Blocks.TORCH.getDefaultState(), 2);
}
if (worldIn.isAirBlock(blockpos4) && worldIn.getBlockState(blockpos4.down()).isFullyOpaque())
{
worldIn.setBlockState(blockpos4, Blocks.TORCH.getDefaultState(), 2);
}
return true;
}
}
return false;
}
}
示例5: getGrowthChance
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected static float getGrowthChance(Block blockIn, World worldIn, BlockPos pos)
{
float f = 1.0F;
BlockPos blockpos = pos.down();
for (int i = -1; i <= 1; ++i)
{
for (int j = -1; j <= 1; ++j)
{
float f1 = 0.0F;
IBlockState iblockstate = worldIn.getBlockState(blockpos.add(i, 0, j));
if (iblockstate.getBlock() == Blocks.FARMLAND)
{
f1 = 1.0F;
if (((Integer)iblockstate.getValue(BlockFarmland.MOISTURE)).intValue() > 0)
{
f1 = 3.0F;
}
}
if (i != 0 || j != 0)
{
f1 /= 4.0F;
}
f += f1;
}
}
BlockPos blockpos1 = pos.north();
BlockPos blockpos2 = pos.south();
BlockPos blockpos3 = pos.west();
BlockPos blockpos4 = pos.east();
boolean flag = blockIn == worldIn.getBlockState(blockpos3).getBlock() || blockIn == worldIn.getBlockState(blockpos4).getBlock();
boolean flag1 = blockIn == worldIn.getBlockState(blockpos1).getBlock() || blockIn == worldIn.getBlockState(blockpos2).getBlock();
if (flag && flag1)
{
f /= 2.0F;
}
else
{
boolean flag2 = blockIn == worldIn.getBlockState(blockpos3.north()).getBlock() || blockIn == worldIn.getBlockState(blockpos4.north()).getBlock() || blockIn == worldIn.getBlockState(blockpos4.south()).getBlock() || blockIn == worldIn.getBlockState(blockpos3.south()).getBlock();
if (flag2)
{
f /= 2.0F;
}
}
return f;
}
示例6: onBlockPlacedBy
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
EnumFacing enumfacing = EnumFacing.getHorizontal(MathHelper.floor((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3).getOpposite();
state = state.withProperty(FACING, enumfacing);
BlockPos blockpos = pos.north();
BlockPos blockpos1 = pos.south();
BlockPos blockpos2 = pos.west();
BlockPos blockpos3 = pos.east();
boolean flag = this == worldIn.getBlockState(blockpos).getBlock();
boolean flag1 = this == worldIn.getBlockState(blockpos1).getBlock();
boolean flag2 = this == worldIn.getBlockState(blockpos2).getBlock();
boolean flag3 = this == worldIn.getBlockState(blockpos3).getBlock();
if (!flag && !flag1 && !flag2 && !flag3)
{
worldIn.setBlockState(pos, state, 3);
}
else if (enumfacing.getAxis() != EnumFacing.Axis.X || !flag && !flag1)
{
if (enumfacing.getAxis() == EnumFacing.Axis.Z && (flag2 || flag3))
{
if (flag2)
{
worldIn.setBlockState(blockpos2, state, 3);
}
else
{
worldIn.setBlockState(blockpos3, state, 3);
}
worldIn.setBlockState(pos, state, 3);
}
}
else
{
if (flag)
{
worldIn.setBlockState(blockpos, state, 3);
}
else
{
worldIn.setBlockState(blockpos1, state, 3);
}
worldIn.setBlockState(pos, state, 3);
}
if (stack.hasDisplayName())
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityChest)
{
((TileEntityChest)tileentity).func_190575_a(stack.getDisplayName());
}
}
}
示例7: canPlaceBlockAt
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
int i = 0;
BlockPos blockpos = pos.west();
BlockPos blockpos1 = pos.east();
BlockPos blockpos2 = pos.north();
BlockPos blockpos3 = pos.south();
if (worldIn.getBlockState(blockpos).getBlock() == this)
{
if (this.isDoubleChest(worldIn, blockpos))
{
return false;
}
++i;
}
if (worldIn.getBlockState(blockpos1).getBlock() == this)
{
if (this.isDoubleChest(worldIn, blockpos1))
{
return false;
}
++i;
}
if (worldIn.getBlockState(blockpos2).getBlock() == this)
{
if (this.isDoubleChest(worldIn, blockpos2))
{
return false;
}
++i;
}
if (worldIn.getBlockState(blockpos3).getBlock() == this)
{
if (this.isDoubleChest(worldIn, blockpos3))
{
return false;
}
++i;
}
return i <= 1;
}
示例8: generate
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
for (IBlockState iblockstate = worldIn.getBlockState(position); (iblockstate.getBlock().isAir(iblockstate, worldIn, position) || iblockstate.getBlock().isLeaves(iblockstate, worldIn, position)) && position.getY() > 1; iblockstate = worldIn.getBlockState(position))
{
position = position.down();
}
if (position.getY() < 1)
{
return false;
}
else
{
position = position.up();
for (int i = 0; i < 4; ++i)
{
BlockPos blockpos = position.add(rand.nextInt(4) - rand.nextInt(4), rand.nextInt(3) - rand.nextInt(3), rand.nextInt(4) - rand.nextInt(4));
if (worldIn.isAirBlock(blockpos) && worldIn.getBlockState(blockpos.down()).isSideSolid(worldIn, blockpos.down(), net.minecraft.util.EnumFacing.UP))
{
worldIn.setBlockState(blockpos, Blocks.CHEST.getDefaultState(), 2);
TileEntity tileentity = worldIn.getTileEntity(blockpos);
if (tileentity instanceof TileEntityChest)
{
((TileEntityChest)tileentity).setLootTable(LootTableList.CHESTS_SPAWN_BONUS_CHEST, rand.nextLong());
}
BlockPos blockpos1 = blockpos.east();
BlockPos blockpos2 = blockpos.west();
BlockPos blockpos3 = blockpos.north();
BlockPos blockpos4 = blockpos.south();
if (worldIn.isAirBlock(blockpos2) && worldIn.getBlockState(blockpos2.down()).isSideSolid(worldIn, blockpos2.down(), net.minecraft.util.EnumFacing.UP))
{
worldIn.setBlockState(blockpos2, Blocks.TORCH.getDefaultState(), 2);
}
if (worldIn.isAirBlock(blockpos1) && worldIn.getBlockState(blockpos1.down()).isSideSolid(worldIn, blockpos1.down(), net.minecraft.util.EnumFacing.UP))
{
worldIn.setBlockState(blockpos1, Blocks.TORCH.getDefaultState(), 2);
}
if (worldIn.isAirBlock(blockpos3) && worldIn.getBlockState(blockpos3.down()).isSideSolid(worldIn, blockpos3.down(), net.minecraft.util.EnumFacing.UP))
{
worldIn.setBlockState(blockpos3, Blocks.TORCH.getDefaultState(), 2);
}
if (worldIn.isAirBlock(blockpos4) && worldIn.getBlockState(blockpos4.down()).isSideSolid(worldIn, blockpos4.down(), net.minecraft.util.EnumFacing.UP))
{
worldIn.setBlockState(blockpos4, Blocks.TORCH.getDefaultState(), 2);
}
return true;
}
}
return false;
}
}
示例9: getGrowthChance
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected static float getGrowthChance(Block blockIn, World worldIn, BlockPos pos)
{
float f = 1.0F;
BlockPos blockpos = pos.down();
for (int i = -1; i <= 1; ++i)
{
for (int j = -1; j <= 1; ++j)
{
float f1 = 0.0F;
IBlockState iblockstate = worldIn.getBlockState(blockpos.add(i, 0, j));
if (iblockstate.getBlock().canSustainPlant(iblockstate, worldIn, blockpos.add(i, 0, j), net.minecraft.util.EnumFacing.UP, (net.minecraftforge.common.IPlantable)blockIn))
{
f1 = 1.0F;
if (iblockstate.getBlock().isFertile(worldIn, blockpos.add(i, 0, j)))
{
f1 = 3.0F;
}
}
if (i != 0 || j != 0)
{
f1 /= 4.0F;
}
f += f1;
}
}
BlockPos blockpos1 = pos.north();
BlockPos blockpos2 = pos.south();
BlockPos blockpos3 = pos.west();
BlockPos blockpos4 = pos.east();
boolean flag = blockIn == worldIn.getBlockState(blockpos3).getBlock() || blockIn == worldIn.getBlockState(blockpos4).getBlock();
boolean flag1 = blockIn == worldIn.getBlockState(blockpos1).getBlock() || blockIn == worldIn.getBlockState(blockpos2).getBlock();
if (flag && flag1)
{
f /= 2.0F;
}
else
{
boolean flag2 = blockIn == worldIn.getBlockState(blockpos3.north()).getBlock() || blockIn == worldIn.getBlockState(blockpos4.north()).getBlock() || blockIn == worldIn.getBlockState(blockpos4.south()).getBlock() || blockIn == worldIn.getBlockState(blockpos3.south()).getBlock();
if (flag2)
{
f /= 2.0F;
}
}
return f;
}
示例10: onBlockPlacedBy
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
EnumFacing enumfacing = EnumFacing.getHorizontal(MathHelper.floor_double((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3).getOpposite();
state = state.withProperty(FACING, enumfacing);
BlockPos blockpos = pos.north();
BlockPos blockpos1 = pos.south();
BlockPos blockpos2 = pos.west();
BlockPos blockpos3 = pos.east();
boolean flag = this == worldIn.getBlockState(blockpos).getBlock();
boolean flag1 = this == worldIn.getBlockState(blockpos1).getBlock();
boolean flag2 = this == worldIn.getBlockState(blockpos2).getBlock();
boolean flag3 = this == worldIn.getBlockState(blockpos3).getBlock();
if (!flag && !flag1 && !flag2 && !flag3)
{
worldIn.setBlockState(pos, state, 3);
}
else if (enumfacing.getAxis() != EnumFacing.Axis.X || !flag && !flag1)
{
if (enumfacing.getAxis() == EnumFacing.Axis.Z && (flag2 || flag3))
{
if (flag2)
{
worldIn.setBlockState(blockpos2, state, 3);
}
else
{
worldIn.setBlockState(blockpos3, state, 3);
}
worldIn.setBlockState(pos, state, 3);
}
}
else
{
if (flag)
{
worldIn.setBlockState(blockpos, state, 3);
}
else
{
worldIn.setBlockState(blockpos1, state, 3);
}
worldIn.setBlockState(pos, state, 3);
}
if (stack.hasDisplayName())
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityChest)
{
((TileEntityChest)tileentity).setCustomName(stack.getDisplayName());
}
}
}