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Java BlockPos.PooledMutableBlockPos方法代码示例

本文整理汇总了Java中net.minecraft.util.math.BlockPos.PooledMutableBlockPos方法的典型用法代码示例。如果您正苦于以下问题:Java BlockPos.PooledMutableBlockPos方法的具体用法?Java BlockPos.PooledMutableBlockPos怎么用?Java BlockPos.PooledMutableBlockPos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.math.BlockPos的用法示例。


在下文中一共展示了BlockPos.PooledMutableBlockPos方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: willSuffocateHere

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private static boolean willSuffocateHere(World world, double posX, double posY, double posZ, float width, float eyeHeight) {
    BlockPos.PooledMutableBlockPos mutableBlockPos = BlockPos.PooledMutableBlockPos.retain();

    for (int i = 0; i < 8; ++i) {
        int x = MathHelper.floor(posX + ((((i >> 1) % 2) - 0.5F) * width * 0.8F));
        int y = MathHelper.floor(posY + ((((i >> 0) % 2) - 0.5F) * 0.1F) + eyeHeight);
        int z = MathHelper.floor(posZ + ((((i >> 2) % 2) - 0.5F) * width * 0.8F));

        if (mutableBlockPos.getX() != x || mutableBlockPos.getY() != y || mutableBlockPos.getZ() != z) {
            mutableBlockPos.setPos(x, y, z);

            if (world.getBlockState(mutableBlockPos).causesSuffocation()) {
                mutableBlockPos.release();
                return true;
            }
        }
    }

    mutableBlockPos.release();
    return false;
}
 
开发者ID:McJty,项目名称:MeeCreeps,代码行数:22,代码来源:WorkerHelper.java

示例2: isWet

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Checks if this entity is either in water or on an open air block in rain (used in wolves).
 */
public boolean isWet()
{
    if (this.inWater)
    {
        return true;
    }
    else
    {
        BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain(this.posX, this.posY, this.posZ);

        if (!this.worldObj.isRainingAt(blockpos$pooledmutableblockpos) && !this.worldObj.isRainingAt(blockpos$pooledmutableblockpos.setPos(this.posX, this.posY + (double)this.height, this.posZ)))
        {
            blockpos$pooledmutableblockpos.release();
            return false;
        }
        else
        {
            blockpos$pooledmutableblockpos.release();
            return true;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:26,代码来源:Entity.java

示例3: checkBlockCollision

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Returns true if there are any blocks in the region constrained by an AxisAlignedBB
 */
public boolean checkBlockCollision(AxisAlignedBB bb)
{
    int i = MathHelper.floor(bb.minX);
    int j = MathHelper.ceil(bb.maxX);
    int k = MathHelper.floor(bb.minY);
    int l = MathHelper.ceil(bb.maxY);
    int i1 = MathHelper.floor(bb.minZ);
    int j1 = MathHelper.ceil(bb.maxZ);
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

    for (int k1 = i; k1 < j; ++k1)
    {
        for (int l1 = k; l1 < l; ++l1)
        {
            for (int i2 = i1; i2 < j1; ++i2)
            {
                IBlockState iblockstate = this.getBlockState(blockpos$pooledmutableblockpos.setPos(k1, l1, i2));

                if (iblockstate.getMaterial() != Material.AIR)
                {
                    blockpos$pooledmutableblockpos.release();
                    return true;
                }
            }
        }
    }

    blockpos$pooledmutableblockpos.release();
    return false;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:34,代码来源:World.java

示例4: containsAnyLiquid

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Checks if any of the blocks within the aabb are liquids.
 */
public boolean containsAnyLiquid(AxisAlignedBB bb)
{
    int i = MathHelper.floor(bb.minX);
    int j = MathHelper.ceil(bb.maxX);
    int k = MathHelper.floor(bb.minY);
    int l = MathHelper.ceil(bb.maxY);
    int i1 = MathHelper.floor(bb.minZ);
    int j1 = MathHelper.ceil(bb.maxZ);
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

    for (int k1 = i; k1 < j; ++k1)
    {
        for (int l1 = k; l1 < l; ++l1)
        {
            for (int i2 = i1; i2 < j1; ++i2)
            {
                IBlockState iblockstate = this.getBlockState(blockpos$pooledmutableblockpos.setPos(k1, l1, i2));

                if (iblockstate.getMaterial().isLiquid())
                {
                    blockpos$pooledmutableblockpos.release();
                    return true;
                }
            }
        }
    }

    blockpos$pooledmutableblockpos.release();
    return false;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:34,代码来源:World.java

示例5: isMaterialInBB

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Returns true if the given bounding box contains the given material
 */
public boolean isMaterialInBB(AxisAlignedBB bb, Material materialIn)
{
    int i = MathHelper.floor(bb.minX);
    int j = MathHelper.ceil(bb.maxX);
    int k = MathHelper.floor(bb.minY);
    int l = MathHelper.ceil(bb.maxY);
    int i1 = MathHelper.floor(bb.minZ);
    int j1 = MathHelper.ceil(bb.maxZ);
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

    for (int k1 = i; k1 < j; ++k1)
    {
        for (int l1 = k; l1 < l; ++l1)
        {
            for (int i2 = i1; i2 < j1; ++i2)
            {
                if (this.getBlockState(blockpos$pooledmutableblockpos.setPos(k1, l1, i2)).getMaterial() == materialIn)
                {
                    blockpos$pooledmutableblockpos.release();
                    return true;
                }
            }
        }
    }

    blockpos$pooledmutableblockpos.release();
    return false;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:32,代码来源:World.java

示例6: containsAnyLiquid

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Checks if any of the blocks within the aabb are liquids.
 */
public boolean containsAnyLiquid(AxisAlignedBB bb)
{
    int i = MathHelper.floor_double(bb.minX);
    int j = MathHelper.ceiling_double_int(bb.maxX);
    int k = MathHelper.floor_double(bb.minY);
    int l = MathHelper.ceiling_double_int(bb.maxY);
    int i1 = MathHelper.floor_double(bb.minZ);
    int j1 = MathHelper.ceiling_double_int(bb.maxZ);
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

    for (int k1 = i; k1 < j; ++k1)
    {
        for (int l1 = k; l1 < l; ++l1)
        {
            for (int i2 = i1; i2 < j1; ++i2)
            {
                IBlockState iblockstate = this.getBlockState(blockpos$pooledmutableblockpos.setPos(k1, l1, i2));

                if (iblockstate.getMaterial().isLiquid())
                {
                    blockpos$pooledmutableblockpos.release();
                    return true;
                }
            }
        }
    }

    blockpos$pooledmutableblockpos.release();
    return false;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:34,代码来源:World.java

示例7: doBlockCollisions

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected void doBlockCollisions()
{
    AxisAlignedBB axisalignedbb = this.getEntityBoundingBox();
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain(axisalignedbb.minX + 0.001D, axisalignedbb.minY + 0.001D, axisalignedbb.minZ + 0.001D);
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos1 = BlockPos.PooledMutableBlockPos.retain(axisalignedbb.maxX - 0.001D, axisalignedbb.maxY - 0.001D, axisalignedbb.maxZ - 0.001D);
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos2 = BlockPos.PooledMutableBlockPos.retain();

    if (this.worldObj.isAreaLoaded(blockpos$pooledmutableblockpos, blockpos$pooledmutableblockpos1))
    {
        for (int i = blockpos$pooledmutableblockpos.getX(); i <= blockpos$pooledmutableblockpos1.getX(); ++i)
        {
            for (int j = blockpos$pooledmutableblockpos.getY(); j <= blockpos$pooledmutableblockpos1.getY(); ++j)
            {
                for (int k = blockpos$pooledmutableblockpos.getZ(); k <= blockpos$pooledmutableblockpos1.getZ(); ++k)
                {
                    blockpos$pooledmutableblockpos2.setPos(i, j, k);
                    IBlockState iblockstate = this.worldObj.getBlockState(blockpos$pooledmutableblockpos2);

                    try
                    {
                        iblockstate.getBlock().onEntityCollidedWithBlock(this.worldObj, blockpos$pooledmutableblockpos2, iblockstate, this);
                    }
                    catch (Throwable throwable)
                    {
                        CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Colliding entity with block");
                        CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being collided with");
                        CrashReportCategory.addBlockInfo(crashreportcategory, blockpos$pooledmutableblockpos2, iblockstate);
                        throw new ReportedException(crashreport);
                    }
                }
            }
        }
    }

    blockpos$pooledmutableblockpos.release();
    blockpos$pooledmutableblockpos1.release();
    blockpos$pooledmutableblockpos2.release();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:39,代码来源:Entity.java

示例8: isEntityInsideOpaqueBlock

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Checks if this entity is inside of an opaque block
 */
public boolean isEntityInsideOpaqueBlock()
{
    if (this.noClip)
    {
        return false;
    }
    else
    {
        BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

        for (int i = 0; i < 8; ++i)
        {
            int j = MathHelper.floor_double(this.posY + (double)(((float)((i >> 0) % 2) - 0.5F) * 0.1F) + (double)this.getEyeHeight());
            int k = MathHelper.floor_double(this.posX + (double)(((float)((i >> 1) % 2) - 0.5F) * this.width * 0.8F));
            int l = MathHelper.floor_double(this.posZ + (double)(((float)((i >> 2) % 2) - 0.5F) * this.width * 0.8F));

            if (blockpos$pooledmutableblockpos.getX() != k || blockpos$pooledmutableblockpos.getY() != j || blockpos$pooledmutableblockpos.getZ() != l)
            {
                blockpos$pooledmutableblockpos.setPos(k, j, l);

                if (this.worldObj.getBlockState(blockpos$pooledmutableblockpos).getBlock().isVisuallyOpaque())
                {
                    blockpos$pooledmutableblockpos.release();
                    return true;
                }
            }
        }

        blockpos$pooledmutableblockpos.release();
        return false;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:36,代码来源:Entity.java

示例9: getFlow

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
protected Vec3d getFlow(IBlockAccess p_189543_1_, BlockPos p_189543_2_, IBlockState p_189543_3_)
{
    double d0 = 0.0D;
    double d1 = 0.0D;
    double d2 = 0.0D;
    int i = this.getRenderedDepth(p_189543_3_);
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

    for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
    {
        blockpos$pooledmutableblockpos.setPos(p_189543_2_).move(enumfacing);
        int j = this.getRenderedDepth(p_189543_1_.getBlockState(blockpos$pooledmutableblockpos));

        if (j < 0)
        {
            if (!p_189543_1_.getBlockState(blockpos$pooledmutableblockpos).getMaterial().blocksMovement())
            {
                j = this.getRenderedDepth(p_189543_1_.getBlockState(blockpos$pooledmutableblockpos.down()));

                if (j >= 0)
                {
                    int k = j - (i - 8);
                    d0 += (double)(enumfacing.getFrontOffsetX() * k);
                    d1 += (double)(enumfacing.getFrontOffsetY() * k);
                    d2 += (double)(enumfacing.getFrontOffsetZ() * k);
                }
            }
        }
        else if (j >= 0)
        {
            int l = j - i;
            d0 += (double)(enumfacing.getFrontOffsetX() * l);
            d1 += (double)(enumfacing.getFrontOffsetY() * l);
            d2 += (double)(enumfacing.getFrontOffsetZ() * l);
        }
    }

    Vec3d vec3d = new Vec3d(d0, d1, d2);

    if (((Integer)p_189543_3_.getValue(LEVEL)).intValue() >= 8)
    {
        for (EnumFacing enumfacing1 : EnumFacing.Plane.HORIZONTAL)
        {
            blockpos$pooledmutableblockpos.setPos(p_189543_2_).move(enumfacing1);

            if (this.isBlockSolid(p_189543_1_, blockpos$pooledmutableblockpos, enumfacing1) || this.isBlockSolid(p_189543_1_, blockpos$pooledmutableblockpos.up(), enumfacing1))
            {
                vec3d = vec3d.normalize().addVector(0.0D, -6.0D, 0.0D);
                break;
            }
        }
    }

    blockpos$pooledmutableblockpos.release();
    return vec3d.normalize();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:57,代码来源:BlockLiquid.java

示例10: getWaterLevelAbove

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public float getWaterLevelAbove()
{
    AxisAlignedBB axisalignedbb = this.getEntityBoundingBox();
    int i = MathHelper.floor_double(axisalignedbb.minX);
    int j = MathHelper.ceiling_double_int(axisalignedbb.maxX);
    int k = MathHelper.floor_double(axisalignedbb.maxY);
    int l = MathHelper.ceiling_double_int(axisalignedbb.maxY - this.lastYd);
    int i1 = MathHelper.floor_double(axisalignedbb.minZ);
    int j1 = MathHelper.ceiling_double_int(axisalignedbb.maxZ);
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

    try
    {
        label78:

        for (int k1 = k; k1 < l; ++k1)
        {
            float f = 0.0F;
            int l1 = i;

            while (true)
            {
                if (l1 >= j)
                {
                    if (f < 1.0F)
                    {
                        float f2 = (float)blockpos$pooledmutableblockpos.getY() + f;
                        return f2;
                    }

                    break;
                }

                for (int i2 = i1; i2 < j1; ++i2)
                {
                    blockpos$pooledmutableblockpos.setPos(l1, k1, i2);
                    IBlockState iblockstate = this.worldObj.getBlockState(blockpos$pooledmutableblockpos);

                    if (iblockstate.getMaterial() == Material.WATER)
                    {
                        f = Math.max(f, getBlockLiquidHeight(iblockstate, this.worldObj, blockpos$pooledmutableblockpos));
                    }

                    if (f >= 1.0F)
                    {
                        continue label78;
                    }
                }

                ++l1;
            }
        }

        float f1 = (float)(l + 1);
        return f1;
    }
    finally
    {
        blockpos$pooledmutableblockpos.release();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:62,代码来源:EntityBoat.java

示例11: handleMaterialAcceleration

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * handles the acceleration of an object whilst in water. Not sure if it is used elsewhere.
 */
public boolean handleMaterialAcceleration(AxisAlignedBB bb, Material materialIn, Entity entityIn)
{
    int i = MathHelper.floor(bb.minX);
    int j = MathHelper.ceil(bb.maxX);
    int k = MathHelper.floor(bb.minY);
    int l = MathHelper.ceil(bb.maxY);
    int i1 = MathHelper.floor(bb.minZ);
    int j1 = MathHelper.ceil(bb.maxZ);

    if (!this.isAreaLoaded(i, k, i1, j, l, j1, true))
    {
        return false;
    }
    else
    {
        boolean flag = false;
        Vec3d vec3d = Vec3d.ZERO;
        BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

        for (int k1 = i; k1 < j; ++k1)
        {
            for (int l1 = k; l1 < l; ++l1)
            {
                for (int i2 = i1; i2 < j1; ++i2)
                {
                    blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
                    IBlockState iblockstate = this.getBlockState(blockpos$pooledmutableblockpos);
                    Block block = iblockstate.getBlock();

                    if (iblockstate.getMaterial() == materialIn)
                    {
                        double d0 = (double)((float)(l1 + 1) - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));

                        if ((double)l >= d0)
                        {
                            flag = true;
                            vec3d = block.modifyAcceleration(this, blockpos$pooledmutableblockpos, entityIn, vec3d);
                        }
                    }
                }
            }
        }

        blockpos$pooledmutableblockpos.release();

        if (vec3d.lengthVector() > 0.0D && entityIn.isPushedByWater())
        {
            vec3d = vec3d.normalize();
            double d1 = 0.014D;
            entityIn.motionX += vec3d.xCoord * 0.014D;
            entityIn.motionY += vec3d.yCoord * 0.014D;
            entityIn.motionZ += vec3d.zCoord * 0.014D;
        }

        return flag;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:61,代码来源:World.java

示例12: getBoatGlide

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Decides how much the boat should be gliding on the land (based on any slippery blocks)
 */
public float getBoatGlide()
{
    AxisAlignedBB axisalignedbb = this.getEntityBoundingBox();
    AxisAlignedBB axisalignedbb1 = new AxisAlignedBB(axisalignedbb.minX, axisalignedbb.minY - 0.001D, axisalignedbb.minZ, axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ);
    int i = MathHelper.floor(axisalignedbb1.minX) - 1;
    int j = MathHelper.ceil(axisalignedbb1.maxX) + 1;
    int k = MathHelper.floor(axisalignedbb1.minY) - 1;
    int l = MathHelper.ceil(axisalignedbb1.maxY) + 1;
    int i1 = MathHelper.floor(axisalignedbb1.minZ) - 1;
    int j1 = MathHelper.ceil(axisalignedbb1.maxZ) + 1;
    List<AxisAlignedBB> list = Lists.<AxisAlignedBB>newArrayList();
    float f = 0.0F;
    int k1 = 0;
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

    try
    {
        for (int l1 = i; l1 < j; ++l1)
        {
            for (int i2 = i1; i2 < j1; ++i2)
            {
                int j2 = (l1 != i && l1 != j - 1 ? 0 : 1) + (i2 != i1 && i2 != j1 - 1 ? 0 : 1);

                if (j2 != 2)
                {
                    for (int k2 = k; k2 < l; ++k2)
                    {
                        if (j2 <= 0 || k2 != k && k2 != l - 1)
                        {
                            blockpos$pooledmutableblockpos.setPos(l1, k2, i2);
                            IBlockState iblockstate = this.world.getBlockState(blockpos$pooledmutableblockpos);
                            iblockstate.addCollisionBoxToList(this.world, blockpos$pooledmutableblockpos, axisalignedbb1, list, this, false);

                            if (!list.isEmpty())
                            {
                                f += iblockstate.getBlock().slipperiness;
                                ++k1;
                            }

                            list.clear();
                        }
                    }
                }
            }
        }
    }
    finally
    {
        blockpos$pooledmutableblockpos.release();
    }

    return f / (float)k1;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:57,代码来源:EntityBoat.java

示例13: checkInWater

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private boolean checkInWater()
{
    AxisAlignedBB axisalignedbb = this.getEntityBoundingBox();
    int i = MathHelper.floor(axisalignedbb.minX);
    int j = MathHelper.ceil(axisalignedbb.maxX);
    int k = MathHelper.floor(axisalignedbb.minY);
    int l = MathHelper.ceil(axisalignedbb.minY + 0.001D);
    int i1 = MathHelper.floor(axisalignedbb.minZ);
    int j1 = MathHelper.ceil(axisalignedbb.maxZ);
    boolean flag = false;
    this.waterLevel = Double.MIN_VALUE;
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

    try
    {
        for (int k1 = i; k1 < j; ++k1)
        {
            for (int l1 = k; l1 < l; ++l1)
            {
                for (int i2 = i1; i2 < j1; ++i2)
                {
                    blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
                    IBlockState iblockstate = this.world.getBlockState(blockpos$pooledmutableblockpos);

                    if (iblockstate.getMaterial() == Material.WATER)
                    {
                        float f = BlockLiquid.func_190972_g(iblockstate, this.world, blockpos$pooledmutableblockpos);
                        this.waterLevel = Math.max((double)f, this.waterLevel);
                        flag |= axisalignedbb.minY < (double)f;
                    }
                }
            }
        }
    }
    finally
    {
        blockpos$pooledmutableblockpos.release();
    }

    return flag;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:42,代码来源:EntityBoat.java

示例14: isAABBInMaterial

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * checks if the given AABB is in the material given. Used while swimming.
 */
public boolean isAABBInMaterial(AxisAlignedBB bb, Material materialIn)
{
    int i = MathHelper.floor_double(bb.minX);
    int j = MathHelper.ceiling_double_int(bb.maxX);
    int k = MathHelper.floor_double(bb.minY);
    int l = MathHelper.ceiling_double_int(bb.maxY);
    int i1 = MathHelper.floor_double(bb.minZ);
    int j1 = MathHelper.ceiling_double_int(bb.maxZ);
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

    for (int k1 = i; k1 < j; ++k1)
    {
        for (int l1 = k; l1 < l; ++l1)
        {
            for (int i2 = i1; i2 < j1; ++i2)
            {
                IBlockState iblockstate = this.getBlockState(blockpos$pooledmutableblockpos.setPos(k1, l1, i2));

                Boolean result = iblockstate.getBlock().isAABBInsideMaterial(this, blockpos$pooledmutableblockpos, bb, materialIn);
                if (result != null) return result;

                if (iblockstate.getMaterial() == materialIn)
                {
                    int j2 = ((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue();
                    double d0 = (double)(l1 + 1);

                    if (j2 < 8)
                    {
                        d0 = (double)(l1 + 1) - (double)j2 / 8.0D;
                    }

                    if (d0 >= bb.minY)
                    {
                        blockpos$pooledmutableblockpos.release();
                        return true;
                    }
                }
            }
        }
    }

    blockpos$pooledmutableblockpos.release();
    return false;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:48,代码来源:World.java

示例15: getUnderwaterStatus

import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
 * Decides whether the boat is currently underwater.
 */
@Nullable
private EntityBoat.Status getUnderwaterStatus()
{
    AxisAlignedBB axisalignedbb = this.getEntityBoundingBox();
    double d0 = axisalignedbb.maxY + 0.001D;
    int i = MathHelper.floor_double(axisalignedbb.minX);
    int j = MathHelper.ceiling_double_int(axisalignedbb.maxX);
    int k = MathHelper.floor_double(axisalignedbb.maxY);
    int l = MathHelper.ceiling_double_int(d0);
    int i1 = MathHelper.floor_double(axisalignedbb.minZ);
    int j1 = MathHelper.ceiling_double_int(axisalignedbb.maxZ);
    boolean flag = false;
    BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

    try
    {
        for (int k1 = i; k1 < j; ++k1)
        {
            for (int l1 = k; l1 < l; ++l1)
            {
                for (int i2 = i1; i2 < j1; ++i2)
                {
                    blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
                    IBlockState iblockstate = this.worldObj.getBlockState(blockpos$pooledmutableblockpos);

                    if (iblockstate.getMaterial() == Material.WATER && d0 < (double)getLiquidHeight(iblockstate, this.worldObj, blockpos$pooledmutableblockpos))
                    {
                        if (((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue() != 0)
                        {
                            EntityBoat.Status entityboat$status = EntityBoat.Status.UNDER_FLOWING_WATER;
                            return entityboat$status;
                        }

                        flag = true;
                    }
                }
            }
        }
    }
    finally
    {
        blockpos$pooledmutableblockpos.release();
    }

    return flag ? EntityBoat.Status.UNDER_WATER : null;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:50,代码来源:EntityBoat.java


注:本文中的net.minecraft.util.math.BlockPos.PooledMutableBlockPos方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。