本文整理汇总了Java中net.minecraft.util.math.BlockPos.down方法的典型用法代码示例。如果您正苦于以下问题:Java BlockPos.down方法的具体用法?Java BlockPos.down怎么用?Java BlockPos.down使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.math.BlockPos
的用法示例。
在下文中一共展示了BlockPos.down方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: toggleDoor
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public void toggleDoor(World worldIn, BlockPos pos, boolean open)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this)
{
BlockPos blockpos = iblockstate.getValue(HALF) == BlockDoor.EnumDoorHalf.LOWER ? pos : pos.down();
IBlockState iblockstate1 = pos == blockpos ? iblockstate : worldIn.getBlockState(blockpos);
if (iblockstate1.getBlock() == this && ((Boolean)iblockstate1.getValue(OPEN)).booleanValue() != open)
{
worldIn.setBlockState(blockpos, iblockstate1.withProperty(OPEN, Boolean.valueOf(open)), 10);
worldIn.markBlockRangeForRenderUpdate(blockpos, pos);
worldIn.playEvent((EntityPlayer)null, open ? this.getOpenSound() : this.getCloseSound(), pos, 0);
}
}
}
示例2: getTopSolidOrLiquidBlock
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
* Finds the highest block on the x and z coordinate that is solid or liquid, and returns its y coord.
*/
public BlockPos getTopSolidOrLiquidBlock(BlockPos pos)
{
Chunk chunk = this.getChunkFromBlockCoords(pos);
BlockPos blockpos;
BlockPos blockpos1;
for (blockpos = new BlockPos(pos.getX(), chunk.getTopFilledSegment() + 16, pos.getZ()); blockpos.getY() >= 0; blockpos = blockpos1)
{
blockpos1 = blockpos.down();
IBlockState state = chunk.getBlockState(blockpos1);
if (state.getMaterial().blocksMovement() && !state.getBlock().isLeaves(state, this, blockpos1) && !state.getBlock().isFoliage(this, blockpos1))
{
break;
}
}
return blockpos;
}
示例3: randomDisplayTick
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
if (rand.nextInt(16) == 0)
{
BlockPos blockpos = pos.down();
if (canFallThrough(worldIn.getBlockState(blockpos)))
{
double d0 = (double)((float)pos.getX() + rand.nextFloat());
double d1 = (double)pos.getY() - 0.05D;
double d2 = (double)((float)pos.getZ() + rand.nextFloat());
worldIn.spawnParticle(EnumParticleTypes.FALLING_DUST, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[] {Block.getStateId(stateIn)});
}
}
}
示例4: handleFalling
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
/**
* process player falling based on movement packet
*/
public void handleFalling(double y, boolean onGroundIn)
{
int i = MathHelper.floor(this.posX);
int j = MathHelper.floor(this.posY - 0.20000000298023224D);
int k = MathHelper.floor(this.posZ);
BlockPos blockpos = new BlockPos(i, j, k);
IBlockState iblockstate = this.world.getBlockState(blockpos);
if (iblockstate.getMaterial() == Material.AIR)
{
BlockPos blockpos1 = blockpos.down();
IBlockState iblockstate1 = this.world.getBlockState(blockpos1);
Block block = iblockstate1.getBlock();
if (block instanceof BlockFence || block instanceof BlockWall || block instanceof BlockFenceGate)
{
blockpos = blockpos1;
iblockstate = iblockstate1;
}
}
super.updateFallState(y, onGroundIn, iblockstate, blockpos);
}
示例5: generate
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Override
public boolean generate(World worldIn, Random rand, BlockPos position)
{
for (int i = 0; i < 16; ++i)
{
BlockPos offset = position.add(rand.nextInt(8) - rand.nextInt(8), 4, rand.nextInt(8) - rand.nextInt(8));
while (!worldIn.getBlockState(offset).getPropertyKeys().contains(ExPBlockProperties.DIRT_CLASS) && offset.getY() > 96)
{
offset = offset.down();
}
IBlockState at = worldIn.getBlockState(offset);
IBlockState above = worldIn.getBlockState(offset.up());
if (above.getMaterial() == Material.WATER && worldIn.isAirBlock(offset.up().up()))
{
boolean allow = !(above.getBlock() instanceof IWater) || !((IWater) above.getBlock()).isSalt(worldIn, offset.up());
if (allow)
{
worldIn.setBlockState(offset, ExPBlocks.cattail.getDefaultState().withProperty(ExPBlockProperties.DIRT_CLASS, at.getValue(ExPBlockProperties.DIRT_CLASS)), 2);
}
}
}
return true;
}
示例6: onBlockHarvested
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
{
BlockPos blockpos = pos.down();
BlockPos blockpos1 = pos.up();
if (player.capabilities.isCreativeMode && state.getValue(HALF) == BlockDoor.EnumDoorHalf.UPPER && worldIn.getBlockState(blockpos).getBlock() == this)
{
worldIn.setBlockToAir(blockpos);
}
if (state.getValue(HALF) == BlockDoor.EnumDoorHalf.LOWER && worldIn.getBlockState(blockpos1).getBlock() == this)
{
if (player.capabilities.isCreativeMode)
{
worldIn.setBlockToAir(pos);
}
worldIn.setBlockToAir(blockpos1);
}
}
示例7: breakBlock
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Override
public void breakBlock(World world, BlockPos pos, IBlockState state) {
super.breakBlock(world, pos, state);
if(state.getValue(BASE)) {
BlockPos top = pos.up();
IBlockState topState = world.getBlockState(top);
if(topState.getBlock() == this && !topState.getValue(BASE)) {
world.setBlockToAir(top);
}
} else {
BlockPos base = pos.down();
IBlockState baseState = world.getBlockState(base);
if(baseState.getBlock() == this && baseState.getValue(BASE)) {
world.setBlockToAir(base);
}
}
}
示例8: checkFallable
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private void checkFallable(World worldIn, BlockPos pos)
{
if ((worldIn.isAirBlock(pos.down()) || canFallThrough(worldIn.getBlockState(pos.down()))) && pos.getY() >= 0)
{
int i = 32;
if (!fallInstantly && worldIn.isAreaLoaded(pos.add(-32, -32, -32), pos.add(32, 32, 32)))
{
if (!worldIn.isRemote)
{
EntityFallingBlock entityfallingblock = new EntityFallingBlock(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY(), (double)pos.getZ() + 0.5D, worldIn.getBlockState(pos));
this.onStartFalling(entityfallingblock);
worldIn.spawnEntityInWorld(entityfallingblock);
}
}
else
{
IBlockState state = worldIn.getBlockState(pos);
worldIn.setBlockToAir(pos);
BlockPos blockpos;
for (blockpos = pos.down(); (worldIn.isAirBlock(blockpos) || canFallThrough(worldIn.getBlockState(blockpos))) && blockpos.getY() > 0; blockpos = blockpos.down())
{
;
}
if (blockpos.getY() > 0)
{
worldIn.setBlockState(blockpos.up(), state); //Forge: Fix loss of state information during world gen.
}
}
}
}
示例9: Size
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public Size(World worldIn, BlockPos p_i45694_2_, EnumFacing.Axis p_i45694_3_)
{
this.world = worldIn;
this.axis = p_i45694_3_;
if (p_i45694_3_ == EnumFacing.Axis.X)
{
this.leftDir = EnumFacing.EAST;
this.rightDir = EnumFacing.WEST;
}
else
{
this.leftDir = EnumFacing.NORTH;
this.rightDir = EnumFacing.SOUTH;
}
for (BlockPos blockpos = p_i45694_2_; p_i45694_2_.getY() > blockpos.getY() - 21 && p_i45694_2_.getY() > 0 && this.isEmptyBlock(worldIn.getBlockState(p_i45694_2_.down()).getBlock()); p_i45694_2_ = p_i45694_2_.down())
{
;
}
int i = this.getDistanceUntilEdge(p_i45694_2_, this.leftDir) - 1;
if (i >= 0)
{
this.bottomLeft = p_i45694_2_.offset(this.leftDir, i);
this.width = this.getDistanceUntilEdge(this.bottomLeft, this.rightDir);
if (this.width < 2 || this.width > 21)
{
this.bottomLeft = null;
this.width = 0;
}
}
if (this.bottomLeft != null)
{
this.height = this.calculatePortalHeight();
}
}
示例10: addVine
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private void addVine(World worldIn, BlockPos pos, PropertyBool prop)
{
IBlockState iblockstate = Blocks.VINE.getDefaultState().withProperty(prop, Boolean.valueOf(true));
this.setBlockAndNotifyAdequately(worldIn, pos, iblockstate);
int i = 4;
for (pos = pos.down(); worldIn.getBlockState(pos).getMaterial() == Material.AIR && i > 0; --i)
{
this.setBlockAndNotifyAdequately(worldIn, pos, iblockstate);
pos = pos.down();
}
}
示例11: leavesGenEucalyptusImpl
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public static void leavesGenEucalyptusImpl(Pair<ITreeGenerator, BlockPos> p, int height)
{
BlockPos start = p.getRight().up(height + 2);
for (int i = 0; i < 6 + p.getLeft().genWorld().rand.nextInt(3) && i < height - 1; ++i)
{
BlockPos at = start.down(i);
leavesGenHickoryImplLayer(p.getKey(), p.getKey().genWorld(), at, i);
}
}
示例12: func_190876_a
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
private void func_190876_a(double p_190876_1_, double p_190876_3_, double p_190876_5_, double p_190876_7_, float p_190876_9_, int p_190876_10_)
{
BlockPos blockpos = new BlockPos(p_190876_1_, p_190876_7_, p_190876_3_);
boolean flag = false;
double d0 = 0.0D;
while (true)
{
if (!EntityEvoker.this.world.isBlockNormalCube(blockpos, true) && EntityEvoker.this.world.isBlockNormalCube(blockpos.down(), true))
{
if (!EntityEvoker.this.world.isAirBlock(blockpos))
{
IBlockState iblockstate = EntityEvoker.this.world.getBlockState(blockpos);
AxisAlignedBB axisalignedbb = iblockstate.getCollisionBoundingBox(EntityEvoker.this.world, blockpos);
if (axisalignedbb != null)
{
d0 = axisalignedbb.maxY;
}
}
flag = true;
break;
}
blockpos = blockpos.down();
if (blockpos.getY() < MathHelper.floor(p_190876_5_) - 1)
{
break;
}
}
if (flag)
{
EntityEvokerFangs entityevokerfangs = new EntityEvokerFangs(EntityEvoker.this.world, p_190876_1_, (double)blockpos.getY() + d0, p_190876_3_, p_190876_9_, p_190876_10_, EntityEvoker.this);
EntityEvoker.this.world.spawnEntityInWorld(entityevokerfangs);
}
}
示例13: canCreatureTypeSpawnAtLocation
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public static boolean canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType spawnPlacementTypeIn, World worldIn, BlockPos pos)
{
if (!worldIn.getWorldBorder().contains(pos))
{
return false;
}
else
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (spawnPlacementTypeIn == EntityLiving.SpawnPlacementType.IN_WATER)
{
return iblockstate.getMaterial() == Material.WATER && worldIn.getBlockState(pos.down()).getMaterial() == Material.WATER && !worldIn.getBlockState(pos.up()).isNormalCube();
}
else
{
BlockPos blockpos = pos.down();
if (!worldIn.getBlockState(blockpos).isFullyOpaque())
{
return false;
}
else
{
Block block = worldIn.getBlockState(blockpos).getBlock();
boolean flag = block != Blocks.BEDROCK && block != Blocks.BARRIER;
return flag && isValidEmptySpawnBlock(iblockstate) && isValidEmptySpawnBlock(worldIn.getBlockState(pos.up()));
}
}
}
}
示例14: canPlaceBlockAt
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
Block block = worldIn.getBlockState(pos.down()).getBlock();
if (block == this)
{
return true;
}
else if (block != Blocks.GRASS && block != Blocks.DIRT && block != Blocks.SAND)
{
return false;
}
else
{
BlockPos blockpos = pos.down();
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
IBlockState iblockstate = worldIn.getBlockState(blockpos.offset(enumfacing));
if (iblockstate.getMaterial() == Material.WATER || iblockstate.getBlock() == Blocks.FROSTED_ICE)
{
return true;
}
}
return false;
}
}
示例15: work
import net.minecraft.util.math.BlockPos; //导入方法依赖的package包/类
@Override
public void work()
{
if(canExtractEnergy())
{
if(world.isRemote)
{
createParticles();
}
extractWorkEnergy();
BlockPos nextTop = getPos().down();
while(nextTop.getY() >= 0 && world.isAirBlock(nextTop) || BlockUtil.isFluid(world.getBlockState(nextTop)))
{
nextTop = nextTop.down();
}
IBlockState breakState = world.getBlockState(nextTop);
if(breakState.getBlock().getBlockHardness(breakState, world, nextTop) > -1 && !world.isRemote)
{
world.setBlockState(getPos().up(), breakState);
world.destroyBlock(nextTop, false);
}
}
}