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Java EntityLiving.setLeashedToEntity方法代码示例

本文整理汇总了Java中net.minecraft.entity.EntityLiving.setLeashedToEntity方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLiving.setLeashedToEntity方法的具体用法?Java EntityLiving.setLeashedToEntity怎么用?Java EntityLiving.setLeashedToEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.EntityLiving的用法示例。


在下文中一共展示了EntityLiving.setLeashedToEntity方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: attachToFence

import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
public static boolean attachToFence(EntityPlayer player, World worldIn, BlockPos fence)
{
    EntityLeashKnot entityleashknot = EntityLeashKnot.getKnotForPosition(worldIn, fence);
    boolean flag = false;
    double d0 = 7.0D;
    int i = fence.getX();
    int j = fence.getY();
    int k = fence.getZ();

    for (EntityLiving entityliving : worldIn.getEntitiesWithinAABB(EntityLiving.class, new AxisAlignedBB((double)i - d0, (double)j - d0, (double)k - d0, (double)i + d0, (double)j + d0, (double)k + d0)))
    {
        if (entityliving.getLeashed() && entityliving.getLeashedToEntity() == player)
        {
            if (entityleashknot == null)
            {
                entityleashknot = EntityLeashKnot.createKnot(worldIn, fence);
            }

            entityliving.setLeashedToEntity(entityleashknot, true);
            flag = true;
        }
    }

    return flag;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:26,代码来源:ItemLead.java

示例2: attachToFence

import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
public static boolean attachToFence(EntityPlayer player, World worldIn, BlockPos fence)
{
    EntityLeashKnot entityleashknot = EntityLeashKnot.getKnotForPosition(worldIn, fence);
    boolean flag = false;
    double d0 = 7.0D;
    int i = fence.getX();
    int j = fence.getY();
    int k = fence.getZ();

    for (EntityLiving entityliving : worldIn.getEntitiesWithinAABB(EntityLiving.class, new AxisAlignedBB((double)i - 7.0D, (double)j - 7.0D, (double)k - 7.0D, (double)i + 7.0D, (double)j + 7.0D, (double)k + 7.0D)))
    {
        if (entityliving.getLeashed() && entityliving.getLeashedToEntity() == player)
        {
            if (entityleashknot == null)
            {
                entityleashknot = EntityLeashKnot.createKnot(worldIn, fence);
            }

            entityliving.setLeashedToEntity(entityleashknot, true);
            flag = true;
        }
    }

    return flag;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:26,代码来源:ItemLead.java


注:本文中的net.minecraft.entity.EntityLiving.setLeashedToEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。