本文整理汇总了Java中net.minecraft.entity.EntityLiving.hasCustomNameTag方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLiving.hasCustomNameTag方法的具体用法?Java EntityLiving.hasCustomNameTag怎么用?Java EntityLiving.hasCustomNameTag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLiving
的用法示例。
在下文中一共展示了EntityLiving.hasCustomNameTag方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: isEntityListed
import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
private static boolean isEntityListed(Entity_AA turret, Entity entity)
{
if (entity instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entity;
if (isNameOnWhitelist(turret, player.getDisplayName())) { return true; } // Not shooting at their friends either
else if (isNameOnWhitelist(turret, "player")) { return true; } // Not shooting at players in general
}
// Creature specific whitelists
else if (entity instanceof EntityVillager && isNameOnWhitelist(turret, "villager")) { return true; }
else if (entity instanceof EntityChicken && isNameOnWhitelist(turret, "chicken")) { return true; }
else if (entity instanceof EntityCow && isNameOnWhitelist(turret, "cow")) { return true; }
else if (entity instanceof EntityHorse && isNameOnWhitelist(turret, "horse")) { return true; }
else if (entity instanceof EntityMooshroom && isNameOnWhitelist(turret, "mooshroom")) { return true; }
else if (entity instanceof EntityOcelot && isNameOnWhitelist(turret, "ocelot")) { return true; }
else if (entity instanceof EntityPig && isNameOnWhitelist(turret, "pig")) { return true; }
else if (entity instanceof EntitySheep && isNameOnWhitelist(turret, "sheep")) { return true; }
else if (entity instanceof EntitySquid && isNameOnWhitelist(turret, "squid")) { return true; }
else if (entity instanceof EntityWolf && isNameOnWhitelist(turret, "wolf")) { return true; }
// Bosses
else if (entity instanceof EntityDragon && isNameOnWhitelist(turret, "ender dragon")) { return true; }
else if (entity instanceof EntityDragonPart && isNameOnWhitelist(turret, "ender dragon")) { return true; }
else if (entity instanceof EntityWither && isNameOnWhitelist(turret, "wither")) { return true; }
// Hostiles
else if (entity instanceof EntityBlaze && isNameOnWhitelist(turret, "blaze")) { return true; }
else if (entity instanceof EntityCaveSpider && isNameOnWhitelist(turret, "cave spider")) { return true; }
else if (entity instanceof EntityCreeper && isNameOnWhitelist(turret, "creeper")) { return true; }
else if (entity instanceof EntityEnderman && isNameOnWhitelist(turret, "enderman")) { return true; }
else if (entity instanceof EntityGhast && isNameOnWhitelist(turret, "ghast")) { return true; }
else if (entity instanceof EntityGiantZombie && isNameOnWhitelist(turret, "zombie")) { return true; }
else if (entity instanceof EntityGolem && isNameOnWhitelist(turret, "golem")) { return true; }
else if (entity instanceof EntityIronGolem && isNameOnWhitelist(turret, "iron golem")) { return true; }
else if (entity instanceof EntityMagmaCube && isNameOnWhitelist(turret, "magma cube")) { return true; }
else if (entity instanceof EntityPigZombie && isNameOnWhitelist(turret, "pig zombie")) { return true; }
else if (entity instanceof EntitySilverfish && isNameOnWhitelist(turret, "silverfish")) { return true; }
else if (entity instanceof EntitySkeleton && isNameOnWhitelist(turret, "skeleton")) { return true; }
else if (entity instanceof EntitySlime && isNameOnWhitelist(turret, "slime")) { return true; }
else if (entity instanceof EntitySnowman && isNameOnWhitelist(turret, "snow golem")) { return true; }
else if (entity instanceof EntitySpider && isNameOnWhitelist(turret, "spider")) { return true; }
else if (entity instanceof EntityWitch && isNameOnWhitelist(turret, "witch")) { return true; }
else if (entity instanceof EntityZombie && isNameOnWhitelist(turret, "zombie")) { return true; }
if (entity instanceof EntityLiving) // For things with custom names
{
EntityLiving living = (EntityLiving) entity;
if (living.hasCustomNameTag())
{
if (isNameOnWhitelist(turret, living.getCustomNameTag())) { return true; }
}
}
return false; // Nope. Fire away!
}