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Java EntityLiving.getAttackTarget方法代码示例

本文整理汇总了Java中net.minecraft.entity.EntityLiving.getAttackTarget方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLiving.getAttackTarget方法的具体用法?Java EntityLiving.getAttackTarget怎么用?Java EntityLiving.getAttackTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.EntityLiving的用法示例。


在下文中一共展示了EntityLiving.getAttackTarget方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: isTargeting

import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
private static boolean isTargeting(EntityLiving entity, EntityLivingBase target) {
    EntityLivingBase attackTarget = entity.getAttackTarget();
    EntityLivingBase revengeTarget = entity.getRevengeTarget();

    if (attackTarget != null && attackTarget.equals(target))
        return true;

    if (revengeTarget != null && revengeTarget.equals(target))
        return true;

    return false;
}
 
开发者ID:ImpactDevelopment,项目名称:ClientAPI,代码行数:13,代码来源:EntityFilters.java

示例2: handleUpkeepEvent

import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
    if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
        EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
        player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
    }
}
 
开发者ID:talandar,项目名称:ProgressiveDifficulty,代码行数:8,代码来源:WeakGazeModifier.java

示例3: handleUpkeepEvent

import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
    if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
        EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
        player.addPotionEffect(new PotionEffect(MobEffects.MINING_FATIGUE,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
    }
}
 
开发者ID:talandar,项目名称:ProgressiveDifficulty,代码行数:8,代码来源:FatigueGazeModifier.java

示例4: handleUpkeepEvent

import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
    if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
        EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
        player.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
    }
}
 
开发者ID:talandar,项目名称:ProgressiveDifficulty,代码行数:8,代码来源:SlowingGazeModifier.java

示例5: handleUpkeepEvent

import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
    if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
        EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
        player.addPotionEffect(new PotionEffect(MobEffects.HUNGER,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
    }
}
 
开发者ID:talandar,项目名称:ProgressiveDifficulty,代码行数:8,代码来源:HungryGazeModifier.java


注:本文中的net.minecraft.entity.EntityLiving.getAttackTarget方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。