本文整理汇总了Java中net.minecraft.entity.EntityLiving.getAttackTarget方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLiving.getAttackTarget方法的具体用法?Java EntityLiving.getAttackTarget怎么用?Java EntityLiving.getAttackTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLiving
的用法示例。
在下文中一共展示了EntityLiving.getAttackTarget方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: isTargeting
import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
private static boolean isTargeting(EntityLiving entity, EntityLivingBase target) {
EntityLivingBase attackTarget = entity.getAttackTarget();
EntityLivingBase revengeTarget = entity.getRevengeTarget();
if (attackTarget != null && attackTarget.equals(target))
return true;
if (revengeTarget != null && revengeTarget.equals(target))
return true;
return false;
}
示例2: handleUpkeepEvent
import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
}
}
示例3: handleUpkeepEvent
import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
player.addPotionEffect(new PotionEffect(MobEffects.MINING_FATIGUE,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
}
}
示例4: handleUpkeepEvent
import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
player.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
}
}
示例5: handleUpkeepEvent
import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
@Override
public void handleUpkeepEvent(int numChanges, EntityLiving entity) {
if(entity.getAttackTarget() instanceof EntityPlayer && entity.canEntityBeSeen(entity.getAttackTarget())){
EntityPlayer player = (EntityPlayer)entity.getAttackTarget();
player.addPotionEffect(new PotionEffect(MobEffects.HUNGER,MobUpkeepController.POTION_EFFECT_LENGTH,numChanges,false,true));
}
}