本文整理汇总了Java中net.minecraft.entity.EntityLiving.getLeashedToEntity方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLiving.getLeashedToEntity方法的具体用法?Java EntityLiving.getLeashedToEntity怎么用?Java EntityLiving.getLeashedToEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLiving
的用法示例。
在下文中一共展示了EntityLiving.getLeashedToEntity方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: attachToFence
import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
public static boolean attachToFence(EntityPlayer player, World worldIn, BlockPos fence)
{
EntityLeashKnot entityleashknot = EntityLeashKnot.getKnotForPosition(worldIn, fence);
boolean flag = false;
double d0 = 7.0D;
int i = fence.getX();
int j = fence.getY();
int k = fence.getZ();
for (EntityLiving entityliving : worldIn.getEntitiesWithinAABB(EntityLiving.class, new AxisAlignedBB((double)i - d0, (double)j - d0, (double)k - d0, (double)i + d0, (double)j + d0, (double)k + d0)))
{
if (entityliving.getLeashed() && entityliving.getLeashedToEntity() == player)
{
if (entityleashknot == null)
{
entityleashknot = EntityLeashKnot.createKnot(worldIn, fence);
}
entityliving.setLeashedToEntity(entityleashknot, true);
flag = true;
}
}
return flag;
}
示例2: attachToFence
import net.minecraft.entity.EntityLiving; //导入方法依赖的package包/类
public static boolean attachToFence(EntityPlayer player, World worldIn, BlockPos fence)
{
EntityLeashKnot entityleashknot = EntityLeashKnot.getKnotForPosition(worldIn, fence);
boolean flag = false;
double d0 = 7.0D;
int i = fence.getX();
int j = fence.getY();
int k = fence.getZ();
for (EntityLiving entityliving : worldIn.getEntitiesWithinAABB(EntityLiving.class, new AxisAlignedBB((double)i - 7.0D, (double)j - 7.0D, (double)k - 7.0D, (double)i + 7.0D, (double)j + 7.0D, (double)k + 7.0D)))
{
if (entityliving.getLeashed() && entityliving.getLeashedToEntity() == player)
{
if (entityleashknot == null)
{
entityleashknot = EntityLeashKnot.createKnot(worldIn, fence);
}
entityliving.setLeashedToEntity(entityleashknot, true);
flag = true;
}
}
return flag;
}