本文整理汇总了C#中UnityEngine.Texture2D.DrawFilledRectangle方法的典型用法代码示例。如果您正苦于以下问题:C# Texture2D.DrawFilledRectangle方法的具体用法?C# Texture2D.DrawFilledRectangle怎么用?C# Texture2D.DrawFilledRectangle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Texture2D
的用法示例。
在下文中一共展示了Texture2D.DrawFilledRectangle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
void Draw(Map map)
{
IList<Room> rooms = map.GetRooms ();
Texture2D tex = new Texture2D (map.CellCount, map.CellCount, TextureFormat.RGB24, false, true);
Renderer rend = GetComponent<Renderer> ();
rend.enabled = true;
tex.filterMode = FilterMode.Point;
tex.wrapMode = TextureWrapMode.Clamp;
tex.DrawFilledRectangle (new Rect (0, 0, map.CellCount, map.CellCount), Color.black);
/*foreach (Room room in rooms) {
int height = room.GetHeight();
int width = room.GetWidth();
int x = room.GetX();
int y = room.GetY();
tex.DrawFilledRectangle (new Rect (x, y, width, height), Color.white);
}*/
/*
foreach (Room room in rooms) {
Vertex2 c = room.GetCenterPoint();
float x = (float)scale (c.x);
float y = (float)scale (c.y);
tex.DrawFilledRectangle(new Rect(x, y, 3, 3), Color.cyan);
}
foreach(Edge e in map.allEdges) {
//if(!map.edges.Contains(e)) tex.DrawLine(scale((int)e.start.x), scale((int)e.start.y), scale((int)e.end.x), scale((int)e.end.y), Color.blue);
}
*/
foreach(Edge e in map.edges) {
//tex.DrawLine(e.start.x, e.start.y, e.end.x, e.end.y, new Color(0.5f, 0.5f, 0.5f, 0.1f));
}
int[,] tiles = map.ptiles;
int h = tiles.GetLength(0);
int w = tiles.GetLength (0);
for(int i = 0; i < h; i++) {
for(int j = 0; j < w; j++) {
int cell = tiles[h-i-1, w-j-1];
if(cell == PathGenerator.OPEN_ENDPOINT) {
tex.SetPixel(map.CellCount - j, i, Color.green);
} else if(cell == PathGenerator.BUFFER) {
tex.SetPixel(map.CellCount - j, i, Color.red);
}
}
}
tex.Apply ();
rend.material.mainTexture = tex;
}
示例2: Start
void Start()
{
_staticRectTexture = new Texture2D( sizeX, sizeY);
_staticRectTexture.DrawFilledRectangle(new Rect(0,0,_staticRectTexture.width, _staticRectTexture.height), Color.black);
_newStaticRectTexture = new Texture2D( sizeX, sizeY);
_staticRectStyle = new GUIStyle();
onUpdate = new GraphDebugEventManager.GraphDebugEvent (OnUpdate);
GraphDebugEventManager.UpdateSpectrum += onUpdate;
}
示例3: Start
void Start()
{
Material material = renderer.material;
Texture2D texture = new Texture2D(512,512, TextureFormat.RGB24, false);
texture.wrapMode = TextureWrapMode.Clamp;
material.SetTexture(0, texture);
texture.DrawFilledRectangle(new Rect(0, 0, 120, 120), Color.green);
texture.DrawRectangle(new Rect(0, 0, 120, 60), Color.red);
texture.DrawCircle(256, 256, 100, Color.cyan);
texture.DrawFilledCircle(256, 256, 50, Color.grey);
texture.DrawCircle(0, 0, 512, Color.red);
texture.DrawLine(new Vector2(120, 60), new Vector2(256, 256), Color.black);
texture.Apply();
}