本文整理汇总了C#中UnityEngine.Rect.TopLeft方法的典型用法代码示例。如果您正苦于以下问题:C# Rect.TopLeft方法的具体用法?C# Rect.TopLeft怎么用?C# Rect.TopLeft使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Rect
的用法示例。
在下文中一共展示了Rect.TopLeft方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Begin
public static Rect Begin(float zoomScale, Rect screenCoordsArea)
{
GUI.EndGroup();
Rect clippedArea = screenCoordsArea.ScaleSizeBy(1.0f / zoomScale, screenCoordsArea.TopLeft());
clippedArea.y += BonWindow.TopOffset;
GUI.BeginGroup(clippedArea);
_prevGuiMatrix = GUI.matrix;
Matrix4x4 translation = Matrix4x4.TRS(clippedArea.TopLeft(), Quaternion.identity, Vector3.one);
_tmpScaleVector.Set(zoomScale, zoomScale, 1.0f);
Matrix4x4 scale = Matrix4x4.Scale(_tmpScaleVector);
GUI.matrix = translation * scale * translation.inverse * GUI.matrix;
return clippedArea;
}
示例2: Begin
public static Rect Begin(float zoomScale, Rect screenCoordsArea)
{
GUI.EndGroup(); // End the group Unity begins automatically for an EditorWindow to clip out the window tab. This allows us to draw outside of the size of the EditorWindow.
Rect clippedArea = screenCoordsArea.ScaleSizeBy(1.0f / zoomScale, screenCoordsArea.TopLeft());
clippedArea.y += kEditorWindowTabHeight;
GUI.BeginGroup(clippedArea);
_prevGuiMatrix = GUI.matrix;
Matrix4x4 translation = Matrix4x4.TRS(clippedArea.TopLeft(), Quaternion.identity, Vector3.one);
Matrix4x4 scale = Matrix4x4.Scale(new Vector3(zoomScale, zoomScale, 1.0f));
GUI.matrix = translation * scale * translation.inverse * GUI.matrix;
return clippedArea;
}
示例3: IsRectInRect
private bool IsRectInRect(Rect rect1, Rect rect2)
{
if (rect1.Contains (rect2.BottomRight ()) || rect1.Contains (rect2.BottomLeft ()) || rect1.Contains (rect2.TopLeft ()) || rect1.Contains (rect2.TopRight ()))
{
return true;
}
return false;
}
示例4: BeginZoomArea
public static Rect BeginZoomArea(float zoomScale, Rect screenCoordsArea)
{
GUI.EndGroup();
Rect clippedArea = screenCoordsArea.ScaleSizeBy(1.0f / zoomScale, screenCoordsArea.TopLeft());
clippedArea.y += kEditorWindowTabHeight;
GUI.BeginGroup(clippedArea);
preZoomGUIMatrix = GUI.matrix;
Matrix4x4 translation = Matrix4x4.TRS(clippedArea.TopLeft(), Quaternion.identity, Vector3.one);
Matrix4x4 scale = Matrix4x4.Scale(new Vector3(zoomScale, zoomScale, 1.0f));
GUI.matrix = translation * scale * translation.inverse * GUI.matrix;
return clippedArea;
}
示例5: Begin
public static Rect Begin(Rect screenCoordsArea, float zoomScale)
{
GUI.EndGroup();
Rect rect = screenCoordsArea.ScaleSizeBy(1f / zoomScale, screenCoordsArea.TopLeft());
rect.y += 21f;
GUI.BeginGroup(rect);
EditorZoomArea._prevGuiMatrix = GUI.matrix;
Matrix4x4 lhs = Matrix4x4.TRS(rect.TopLeft(), Quaternion.identity, Vector3.one);
Vector3 one = Vector3.one;
one.y = zoomScale;
one.x = zoomScale;
Matrix4x4 rhs = Matrix4x4.Scale(one);
GUI.matrix = lhs * rhs * lhs.inverse * GUI.matrix;
return rect;
}