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C# Rect.AddHeight方法代码示例

本文整理汇总了C#中UnityEngine.Rect.AddHeight方法的典型用法代码示例。如果您正苦于以下问题:C# Rect.AddHeight方法的具体用法?C# Rect.AddHeight怎么用?C# Rect.AddHeight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Rect的用法示例。


在下文中一共展示了Rect.AddHeight方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawActionDialog

        public void DrawActionDialog(IPlatformDrawer platform, Rect bounds, ActionItem item, Action cancel = null)
        {
            if (item == null) return;

            platform.DrawStretchBox(bounds, CachedStyles.WizardSubBoxStyle, 13);

            bounds = bounds.PadSides(15);

            var descriptionHeight = string.IsNullOrEmpty(item.Description) ? 50 : platform.CalculateTextHeight(item.Description, CachedStyles.BreadcrumbTitleStyle, bounds.width) + 60;

            var headerRect = bounds.WithHeight(40);
            var iconRect = bounds.WithSize(41, 41);
            
            var descriptionRect = headerRect.Below(headerRect).Translate(0,-22).WithHeight(descriptionHeight);
            var inspectorRect = bounds.Below(descriptionRect).Clip(bounds);
            var executeButtonRect = new Rect()
                .WithSize(100, 30)
                .InnerAlignWithBottomRight(bounds);

            if (!_inspectors.ContainsKey(item))
            {
                var uFrameMiniInspector = new uFrameMiniInspector(item.Command);
                _inspectors.Add(item, uFrameMiniInspector);
            }
            var inspector = _inspectors[item];
            var inspectorHeight = inspector.Height;


            _scrollPosition = GUI.BeginScrollView(bounds.AddHeight(-30).AddWidth(15), _scrollPosition,
                bounds.WithHeight(headerRect.height + iconRect.height + descriptionRect.height + inspectorHeight));

            platform.DrawLabel(headerRect, item.Title, CachedStyles.WizardSubBoxTitleStyle, DrawingAlignment.MiddleCenter);
            platform.DrawImage(iconRect, string.IsNullOrEmpty(item.Icon) ? "CreateEmptyDatabaseIcon" : item.Icon, true);
            platform.DrawLabel(descriptionRect, item.Description, CachedStyles.BreadcrumbTitleStyle, DrawingAlignment.MiddleLeft);

            inspector.Draw(descriptionRect.WithHeight(inspectorHeight).Pad(0,0,10,0).Below(descriptionRect));

            //Draw generic inspector


                GUI.EndScrollView();
            if ( cancel != null)
            {
                platform.DoButton(executeButtonRect.InnerAlignWithBottomLeft(bounds), "Cancel", ElementDesignerStyles.DarkButtonStyle, cancel);
            }

            platform.DoButton(executeButtonRect, string.IsNullOrEmpty(item.Verb) ? "Create" : item.Verb, ElementDesignerStyles.DarkButtonStyle, () =>
            {
                InvertApplication.Execute(item.Command);
            });
        }
开发者ID:InvertGames,项目名称:uFrame.Editor,代码行数:51,代码来源:ActionsUISystem.cs

示例2: DrawNavigationHistory

        public void DrawNavigationHistory(Rect rect)
        {
            GUIHelpers.IsInsepctor = false;
            if (Drawer == null) return;
            if (_updateRequired)
            {
                UpdateItems();
                _updateRequired = false;
            }

            Drawer.DrawStretchBox(rect, CachedStyles.WizardListItemBoxStyle, 10);


            if (!NavHistoryItems.Any())
            {
                var textRect = rect;
                var cacheColor = GUI.color;
                GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, 0.4f);
                Drawer.DrawLabel(textRect, "No History", CachedStyles.WizardSubBoxTitleStyle, DrawingAlignment.MiddleCenter);
                GUI.color = cacheColor;
                return;
            }


            var clearButton = new Rect().WithSize(80, 33).InnerAlignWithBottomRight(rect).PadSides(5);
            Drawer.DoButton(clearButton, "Clear", ElementDesignerStyles.ButtonStyle,
                m =>
                {
                    Execute(new LambdaCommand("Clear Navigation History", () =>
                    {
                        Repository.RemoveAll<NavHistoryItem>();
                    }));
                });

            if (NavHistoryTree == null) return;
            if (NavHistoryTree.IsDirty) NavHistoryTree.Refresh();

            Signal<IDrawTreeView>(_ => _.DrawTreeView(rect.AddHeight(-28).PadSides(5), NavHistoryTree, (m, i) =>
            {

                               var bp = i as NavHistoryItem;
                if (bp != null)
                {
                    Execute(new NavigateByHistoryItemCommand()
                    {
                        Item = bp,
                    });
                }
            }));

        }
开发者ID:InvertGames,项目名称:uFrame.Editor,代码行数:51,代码来源:NavigationHistoryUISystem.cs


注:本文中的UnityEngine.Rect.AddHeight方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。