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C# Rect.Last方法代码示例

本文整理汇总了C#中UnityEngine.Rect.Last方法的典型用法代码示例。如果您正苦于以下问题:C# Rect.Last方法的具体用法?C# Rect.Last怎么用?C# Rect.Last使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Rect的用法示例。


在下文中一共展示了Rect.Last方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LayoutWithStripsOnRightSideOneScrollBar

		private void LayoutWithStripsOnRightSideOneScrollBar(List<AudioMixerGroupController> allGroups, Dictionary<AudioMixerEffectController, AudioMixerGroupController> effectMap)
		{
			SplitterState horizontalSplitter = this.m_LayoutStripsOnRight.m_HorizontalSplitter;
			SplitterGUILayout.BeginHorizontalSplit(horizontalSplitter, new GUILayoutOption[]
			{
				GUILayout.ExpandWidth(true),
				GUILayout.ExpandHeight(true)
			});
			SplitterGUILayout.EndHorizontalSplit();
			float num = (float)horizontalSplitter.realSizes[0];
			float width = base.position.width - num;
			Rect rect = new Rect(0f, 17f, num, base.position.height - 17f);
			Rect rect2 = new Rect(num, 17f, width, rect.height);
			if (EditorGUIUtility.isProSkin)
			{
				EditorGUI.DrawRect(rect, (!EditorGUIUtility.isProSkin) ? new Color(0.6f, 0.6f, 0.6f, 0f) : new Color(0.19f, 0.19f, 0.19f));
			}
			float num2 = 10f;
			Rect[] array = new Rect[this.m_SectionOrder.Length];
			float num3 = 0f;
			for (int i = 0; i < this.m_SectionOrder.Length; i++)
			{
				num3 += num2;
				if (i > 0)
				{
					num3 += array[i - 1].height;
				}
				array[i] = new Rect(0f, num3, rect.width, this.GetHeightOfSection(this.m_SectionOrder[i]));
				Rect[] expr_155_cp_0 = array;
				int expr_155_cp_1 = i;
				expr_155_cp_0[expr_155_cp_1].x = expr_155_cp_0[expr_155_cp_1].x + 4f;
				Rect[] expr_16F_cp_0 = array;
				int expr_16F_cp_1 = i;
				expr_16F_cp_0[expr_16F_cp_1].width = expr_16F_cp_0[expr_16F_cp_1].width - 8f;
			}
			Rect viewRect = new Rect(0f, 0f, 1f, array.Last<Rect>().yMax);
			if (viewRect.height > rect.height)
			{
				for (int j = 0; j < array.Length; j++)
				{
					Rect[] expr_1DF_cp_0 = array;
					int expr_1DF_cp_1 = j;
					expr_1DF_cp_0[expr_1DF_cp_1].width = expr_1DF_cp_0[expr_1DF_cp_1].width - 14f;
				}
			}
			this.m_SectionsScrollPosition = GUI.BeginScrollView(rect, this.m_SectionsScrollPosition, viewRect);
			this.DoSections(rect, array, this.m_SectionOrder);
			GUI.EndScrollView();
			this.m_ChannelStripView.OnGUI(rect2, this.m_ShowReferencedBuses, this.m_ShowBusConnections, this.m_ShowBusConnectionsOfSelection, allGroups, effectMap, this.m_SortGroupsAlphabetically, this.m_ShowDeveloperOverlays, this.m_GroupTree.ScrollToItem);
			EditorGUI.DrawRect(new Rect(rect.xMax - 1f, 17f, 1f, base.position.height - 17f), (!EditorGUIUtility.isProSkin) ? new Color(0.6f, 0.6f, 0.6f) : new Color(0.15f, 0.15f, 0.15f));
		}
开发者ID:guozanhua,项目名称:UnityDecompiled,代码行数:51,代码来源:AudioMixerWindow.cs


注:本文中的UnityEngine.Rect.Last方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。