本文整理汇总了C#中UnityEngine.Rect.ClampToScreen方法的典型用法代码示例。如果您正苦于以下问题:C# Rect.ClampToScreen方法的具体用法?C# Rect.ClampToScreen怎么用?C# Rect.ClampToScreen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Rect
的用法示例。
在下文中一共展示了Rect.ClampToScreen方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateWindowRect
internal void UpdateWindowRect()
{
Rect rectWindowMain = mbARP.windowMain.WindowRect;
Boolean blnKSPStyle = (SkinsLibrary.CurrentSkin.name == "Default");
Rect rectWindowSettings = new Rect(rectWindowMain) { y = rectWindowMain.y + rectWindowMain.height - 2, height = WindowHeight };
if (!blnKSPStyle) { rectWindowSettings.y += 1; }
//Nowfit it in the screen and move it around as the main window moves around
if (Screen.height < rectWindowSettings.y + rectWindowSettings.height)
{
if (0 < rectWindowSettings.x - rectWindowSettings.width)
{
rectWindowSettings.x = rectWindowMain.x - rectWindowMain.width + 2;
if (!blnKSPStyle) rectWindowSettings.x -= 1;
rectWindowSettings.y = Mathf.Clamp(rectWindowMain.y, 0, Screen.height - rectWindowSettings.height + 1);
}
else //if (Screen.width < SettingsWindowPos.x + SettingsWindowPos.width)
{
rectWindowSettings.x = rectWindowMain.x + rectWindowMain.width - 2;
if (!blnKSPStyle) rectWindowSettings.x += 1;
rectWindowSettings.y = Mathf.Clamp(rectWindowMain.y, 0, Screen.height - rectWindowSettings.height + 1);
}
}
this.WindowRect = rectWindowSettings.ClampToScreen(ClampToScreenOffset);
}
示例2: OnGUI
/// <summary>
/// Called to draw the floating section window when the UI is enabled.
/// </summary>
private void OnGUI()
{
if (this.ParentSection == null || !this.ParentSection.IsVisible || (DisplayStack.Instance.Hidden && !this.ParentSection.IsHud) || !FlightEngineerCore.IsDisplayable)
{
return;
}
if (this.resizeRequested)
{
this.windowPosition.width = 0;
this.windowPosition.height = 0;
this.resizeRequested = false;
}
GUI.skin = null;
this.windowPosition = GUILayout.Window(this.windowId, this.windowPosition, this.Window, string.Empty,
(!this.ParentSection.IsHud || this.ParentSection.IsEditorVisible) ? this.windowStyle
: this.ParentSection.IsHudBackground && this.ParentSection.LineCount > 0
? this.hudWindowBgStyle
: this.hudWindowStyle);
windowPosition = (ParentSection.IsHud) ? windowPosition.ClampInsideScreen() : windowPosition.ClampToScreen();
this.ParentSection.FloatingPositionX = this.windowPosition.x;
this.ParentSection.FloatingPositionY = this.windowPosition.y;
}