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C# Rect.ClampToScreen方法代码示例

本文整理汇总了C#中UnityEngine.Rect.ClampToScreen方法的典型用法代码示例。如果您正苦于以下问题:C# Rect.ClampToScreen方法的具体用法?C# Rect.ClampToScreen怎么用?C# Rect.ClampToScreen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Rect的用法示例。


在下文中一共展示了Rect.ClampToScreen方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateWindowRect

        internal void UpdateWindowRect()
        {
            Rect rectWindowMain = mbARP.windowMain.WindowRect;
            Boolean blnKSPStyle = (SkinsLibrary.CurrentSkin.name == "Default");
            Rect rectWindowSettings = new Rect(rectWindowMain) { y = rectWindowMain.y + rectWindowMain.height - 2, height = WindowHeight };

            if (!blnKSPStyle) { rectWindowSettings.y += 1; }

            //Nowfit it in the screen and move it around as the main window moves around
            if (Screen.height < rectWindowSettings.y + rectWindowSettings.height)
            {
                if (0 < rectWindowSettings.x - rectWindowSettings.width)
                {
                    rectWindowSettings.x = rectWindowMain.x - rectWindowMain.width + 2;
                    if (!blnKSPStyle) rectWindowSettings.x -= 1;
                    rectWindowSettings.y = Mathf.Clamp(rectWindowMain.y, 0, Screen.height - rectWindowSettings.height + 1);
                }
                else //if (Screen.width < SettingsWindowPos.x + SettingsWindowPos.width)
                {
                    rectWindowSettings.x = rectWindowMain.x + rectWindowMain.width - 2;
                    if (!blnKSPStyle) rectWindowSettings.x += 1;
                    rectWindowSettings.y = Mathf.Clamp(rectWindowMain.y, 0, Screen.height - rectWindowSettings.height + 1);
                }
            }
            this.WindowRect = rectWindowSettings.ClampToScreen(ClampToScreenOffset);
        }
开发者ID:TriggerAu,项目名称:AlternateResourcePanel,代码行数:26,代码来源:ARPWindowSettings.cs

示例2: OnGUI

        /// <summary>
        ///     Called to draw the floating section window when the UI is enabled.
        /// </summary>
        private void OnGUI()
        {
            if (this.ParentSection == null || !this.ParentSection.IsVisible || (DisplayStack.Instance.Hidden && !this.ParentSection.IsHud) || !FlightEngineerCore.IsDisplayable)
            {
                return;
            }

            if (this.resizeRequested)
            {
                this.windowPosition.width = 0;
                this.windowPosition.height = 0;
                this.resizeRequested = false;
            }
            GUI.skin = null;
            this.windowPosition = GUILayout.Window(this.windowId, this.windowPosition, this.Window, string.Empty,
                                                   (!this.ParentSection.IsHud || this.ParentSection.IsEditorVisible) ? this.windowStyle
                                                       : this.ParentSection.IsHudBackground && this.ParentSection.LineCount > 0
                                                           ? this.hudWindowBgStyle
                                                           : this.hudWindowStyle);

            windowPosition = (ParentSection.IsHud) ? windowPosition.ClampInsideScreen() : windowPosition.ClampToScreen();

            this.ParentSection.FloatingPositionX = this.windowPosition.x;
            this.ParentSection.FloatingPositionY = this.windowPosition.y;
        }
开发者ID:Kerbas-ad-astra,项目名称:KerbalEngineer,代码行数:28,代码来源:SectionWindow.cs


注:本文中的UnityEngine.Rect.ClampToScreen方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。