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C# Component.SendMessage方法代码示例

本文整理汇总了C#中UnityEngine.Component.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Component.SendMessage方法的具体用法?C# Component.SendMessage怎么用?C# Component.SendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Component的用法示例。


在下文中一共展示了Component.SendMessage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Call

 public void Call(Component caller)
 {
     caller.SendMessage(function, SendMessageOptions.DontRequireReceiver);
 }
开发者ID:ninjapretzel,项目名称:zsharp,代码行数:4,代码来源:GUIF.cs

示例2: Trigger

    // ------------------------------------------------------------------ 
    /// Calls the method named methodName on every Component target game object.
    // ------------------------------------------------------------------ 

    public void Trigger (Component _target, exSpriteAnimationClip.EventInfo _event) {
        if (_event.methodName == "")
            return;
        switch (_event.paramType) {
        case exSpriteAnimationClip.EventInfo.ParamType.None:
            _target.SendMessage(_event.methodName, _event.msgOptions);
            break;
        case exSpriteAnimationClip.EventInfo.ParamType.String:
            _target.SendMessage(_event.methodName, _event.stringParam, _event.msgOptions);
            break;
        case exSpriteAnimationClip.EventInfo.ParamType.Float:
            _target.SendMessage(_event.methodName, _event.floatParam, _event.msgOptions);
            break;
        case exSpriteAnimationClip.EventInfo.ParamType.Int:
            _target.SendMessage(_event.methodName, _event.intParam, _event.msgOptions);
            break;
        case exSpriteAnimationClip.EventInfo.ParamType.Bool:
            _target.SendMessage(_event.methodName, _event.boolParam, _event.msgOptions);
            break;
        case exSpriteAnimationClip.EventInfo.ParamType.Object:
            _target.SendMessage(_event.methodName, _event.objectParam, _event.msgOptions);
            break;
        }
    }
开发者ID:knoxHuang,项目名称:ex2d-dev,代码行数:28,代码来源:exSpriteAnimation.cs

示例3: FadeInCoroutine

    /// <summary>
    /// Coroutine to fade the scene in from whatever opacity the fader 
    /// was at. Use FadeIn to do this. 
    /// </summary>
    /// <param name="caller"></param>
    /// <returns></returns>
    private IEnumerator FadeInCoroutine(Component caller)
    {
        fading = true;

        while (gt.color.a > 0)
        {
            Color tempColor = gt.color;
            ChangeAlpha(ref tempColor, -fadeSpeed * Time.deltaTime);
            gt.color = tempColor;
            yield return null;
        }

        caller.SendMessage("OnFadeFinish");
        fading = false;
    }
开发者ID:Bungee54,项目名称:symposium2016,代码行数:21,代码来源:ScreenFader.cs


注:本文中的UnityEngine.Component.SendMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。