本文整理汇总了C#中UnityEngine.Component.GetComponentsInParent方法的典型用法代码示例。如果您正苦于以下问题:C# Component.GetComponentsInParent方法的具体用法?C# Component.GetComponentsInParent怎么用?C# Component.GetComponentsInParent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Component
的用法示例。
在下文中一共展示了Component.GetComponentsInParent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetContextType
/// <summary>
/// Returns the context type for the specified component. The hierarchy is searched and the type of first
/// found context is returned.
/// Considers <see cref="MasterPath" /> behaviours.
/// </summary>
/// <param name="targetObject">Component to get context type for.</param>
/// <returns>Type of context for specified component.</returns>
public static Type GetContextType(Component targetObject)
{
// Find first context holder.
var contextHolders = targetObject != null ? targetObject.GetComponentsInParent<ContextHolder>(true) : null;
if (contextHolders == null || contextHolders.Length == 0)
{
return null;
}
var contextHolder = contextHolders[0];
if (contextHolder.ContextType == null)
{
return null;
}
// Consider master paths.
var currentTargetObject = targetObject.transform.parent;
var masterPaths = new Stack<string>();
while (currentTargetObject != null)
{
// Check for master path.
var masterPath = currentTargetObject.GetComponent<MasterPath>();
if (masterPath != null)
{
masterPaths.Push(masterPath.Path);
}
// Break if context holder reached.
if (currentTargetObject.gameObject == contextHolder.gameObject)
{
break;
}
currentTargetObject = currentTargetObject.transform.parent;
}
// Go down into sub contexts depending on master paths.
var contextType = contextHolder.ContextType;
while (masterPaths.Count > 0)
{
var masterPath = masterPaths.Pop();
contextType = GetSubContextType(contextType, masterPath);
}
return contextType;
}