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C# Component.GetComponentInChildren方法代码示例

本文整理汇总了C#中UnityEngine.Component.GetComponentInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# Component.GetComponentInChildren方法的具体用法?C# Component.GetComponentInChildren怎么用?C# Component.GetComponentInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Component的用法示例。


在下文中一共展示了Component.GetComponentInChildren方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTriggerEnter

 void OnTriggerEnter(Component other)
 {
     Shooting s = other.GetComponentInChildren<Shooting>();
     if (s != null) {
         string name = this.gameObject.name;
         name = name.Substring(0,name.IndexOf("Pickup"));
         s.changeWeapon (WeaponLibrary.weapons [name]);
         print (s.weapon.name);
     }
 }
开发者ID:HiroLord,项目名称:VGDesign,代码行数:10,代码来源:WeaponPickup.cs

示例2: OnTriggerEnter

 public override void OnTriggerEnter(Component other)
 {
     try{
         player = other.GetComponentInChildren<Player>();
     }catch(UnityException e){
     }
     string name = this.gameObject.name;
     name = name.Substring(0,name.IndexOf("Item"));
     player.addPlayerItem (ItemLibrary.playerItems [name]);
     destroyObject ();
 }
开发者ID:HiroLord,项目名称:VGDesign,代码行数:11,代码来源:PlayerItemPickup.cs

示例3: OnTriggerEnter

 public override void OnTriggerEnter(Component other)
 {
     try{
         shooting = other.GetComponentInChildren<Shooting>();
     } catch(UnityException e){
     }
     string name = this.gameObject.name;
     name = name.Substring(0,name.IndexOf("Item"));
     shooting.addWeaponItem (ItemLibrary.weaponItems [name]);
     destroyObject ();
 }
开发者ID:HiroLord,项目名称:VGDesign,代码行数:11,代码来源:WeaponItemPickup.cs

示例4: OnTriggerEnter

 public override void OnTriggerEnter(Component other)
 {
     Shooting s = other.GetComponentInChildren<Shooting> ();
     bool full = true;
     if (s != null) {
         full = s.addClip();
     }
     if (full) {
         src.Play ();
         //gameObject.renderer.enabled = false;
         Destroy(gameObject, src.clip.length);
     }
 }
开发者ID:HiroLord,项目名称:VGDesign,代码行数:13,代码来源:WeaponAmmoPickup.cs

示例5: FindDependency

 public override object FindDependency(Component comp, FieldInfo field)
 {
     if (SearchParents) {
         comp = comp.transform.root;
     }
     if (IsContainerType(field)) {
         Type type;
         if (field.FieldType.IsArray) {
             type = field.FieldType.GetElementType();
         } else if (typeof(IList).IsAssignableFrom(field.FieldType)) {
             if (field.FieldType.GetGenericArguments().Length >= 1) {
                 type = field.FieldType.GetGenericArguments()[0];
             } else {
                 Debug.LogError(string.Format("{0} expected at least one generic argument from the type {1}, use List<T>", this, field.FieldType));
                 return null;
             }
         } else {
             Debug.LogError("Shouldn't be here");
             type = null;
         }
         if (Recursive) {
             return CreateArrayOrList(field, ConvertToGOArray(comp.GetComponentsInChildren(type, IncludeInactive)));
         }
         return CreateArrayOrList(field, ConvertToGOArray(comp.GetComponents(type)));
     }
     if (Recursive) {
         return comp.GetComponentInChildren(field.FieldType);
     }
     return comp.GetComponent(field.FieldType);
 }
开发者ID:paulmoore,项目名称:UnJect,代码行数:30,代码来源:Attributes.cs


注:本文中的UnityEngine.Component.GetComponentInChildren方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。