本文整理汇总了C#中UnityEngine.Component.GetComponentInParent方法的典型用法代码示例。如果您正苦于以下问题:C# Component.GetComponentInParent方法的具体用法?C# Component.GetComponentInParent怎么用?C# Component.GetComponentInParent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Component
的用法示例。
在下文中一共展示了Component.GetComponentInParent方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ExtractRigInfo
//Should only be created as part of our base framework
public static AiRig ExtractRigInfo(Component c)
{
var rig = c.GetComponent<AiRig>();
if (rig == null)
c.GetComponentInParent<AiRig>();
return rig;
}
示例2: GetEntity
public static IEntityOld GetEntity(Component component)
{
IEntityOld entity;
if (!entities.TryGetValue(component, out entity))
{
entity = component.GetComponentInParent<IEntityOld>();
entities[component] = entity;
}
return entity;
}
示例3: GetEntity
public static IEntity GetEntity(Component component)
{
EntityBehaviour entity;
if (!componentToEntity.TryGetValue(component, out entity))
{
entity = component.GetComponentInParent<EntityBehaviour>();
componentToEntity[component] = entity;
}
return entity == null ? null : entity.Entity;
}
示例4: ExtractPrototypeInfo
//Should only be created as part of our base framework and hence would always be a 'parent'
public static AiPrototype ExtractPrototypeInfo(Component c)
{
return c.GetComponentInParent<AiPrototype>();
}